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<channel>
	<title>Oxeye Game Studio &#187; News</title>
	<atom:link href="http://www.oxeyegames.com/category/news/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.oxeyegames.com</link>
	<description>Creative Games</description>
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			<item>
		<title>Now we develop with you!</title>
		<link>http://www.oxeyegames.com/now-we-develop-with-you/</link>
		<comments>http://www.oxeyegames.com/now-we-develop-with-you/#comments</comments>
		<pubDate>Fri, 16 Dec 2011 20:22:55 +0000</pubDate>
		<dc:creator>thewreck</dc:creator>
				<category><![CDATA[Cobalt]]></category>
		<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://www.oxeyegames.com/?p=697</guid>
		<description><![CDATA[We started alpha access for Cobalt!
Go to:
www.playcobalt.com

for more info!
Yay!
]]></description>
			<content:encoded><![CDATA[<p>We started alpha access for Cobalt!</p>
<p>Go to:</p>
<h1><a href="http://www.playcobalt.com" target="_blank">www.playcobalt.com</a></h1>
<p><a href="www.playcobalt.com"></a><br />
for more info!</p>
<p>Yay!</p>
]]></content:encoded>
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		<slash:comments>66</slash:comments>
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		<item>
		<title>Cobalt pre-orders around the next bend!</title>
		<link>http://www.oxeyegames.com/cobalt-pre-orders-around-the-next-bend/</link>
		<comments>http://www.oxeyegames.com/cobalt-pre-orders-around-the-next-bend/#comments</comments>
		<pubDate>Mon, 12 Dec 2011 17:51:46 +0000</pubDate>
		<dc:creator>kinten</dc:creator>
				<category><![CDATA[Cobalt]]></category>
		<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://www.oxeyegames.com/?p=618</guid>
		<description><![CDATA[Hello friends!
We at oxeye are currently hard at work with bringing the Cobalt pre-order to you ASAP. In preparations for this we would like to share our visions of what Cobalt is and how the development of the game will play out over the coming months.
Hit &#8220;Read More&#8221; to read more  

What are the [...]]]></description>
			<content:encoded><![CDATA[<p><img  src="http://www.oxeyegames.com/wp-content/uploads/2011/12/cobaltCart-272x300.png" alt="Agent Cobalt" title="Agent Cobalt" width="272" height="300" class="alignleft size-medium wp-image-629" />Hello friends!</p>
<p>We at oxeye are currently hard at work with bringing the Cobalt pre-order to you ASAP. In preparations for this we would like to share our visions of what Cobalt is and how the development of the game will play out over the coming months.</p>
<p>Hit &#8220;Read More&#8221; to read more <img  src='http://www.oxeyegames.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p><span id="more-618"></span></p>
<p><strong>What are the plans for Cobalt?</strong></p>
<p>Our vision for Cobalt is to expand on the in-game editor  to the point where the player can create everything from single maps to whole campaigns from scratch, including adding their own units and characters and finally being able to share their creations with the community from within the game.<br />
Meanwhile, the development team will continue adding their own maps and game modes to the game as well as continue work on the main campaign. </p>
<p><strong>What will I get when pre-ordering Cobalt?</strong></p>
<p>When pre-ordering the game you will get access to the current build of the game as well as all future updates up until and including the full release of the game. This is limited to the PC-version of the game (Mac, Windows, Linux). Pre-orders will of course be offered at a discount price.<br />
By pre-ordering you support the continued development of the game. Think of it as part pre-order, part funding support.</p>
<p><strong>Current status of the game &#8211; Alpha</strong></p>
<p>The first alpha release includes two hot-seat versus game modes (capture the plug and death match) and a co-op game mode (survival). The number of players in hot seat mode is theoretically limited by the number of USB-controllers you manage to forcefully plug in to your poor computer. That and the hardware limitations of your computer. Theoretically.<br />
Our development philosophy is to keep it simple and manageable by being a relatively small team. That is why the alpha will be limited to the features we know are reasonably stable. This will help to keep development focused which in turn will help us update the game more often.<br />
Please note that the current alpha is only available for Windows.</p>
<p><strong>What are the major milestones for the game&#8217;s development?</strong></p>
<p><em>Alpha</em><br />
Hot seat multiplayer<br />
Continued work on singleplayer/co-op main campaign<br />
Introducing the level editor<br />
Windows only</p>
<p><em>Beta</em><br />
Fully functional level editor<br />
Continued work on singleplayer/co-op main campaign<br />
Introducing in-game level sharing<br />
Introducing more editors<br />
Windows, Mac OS X and Linux</p>
<p><em>Gold &#8211; Feature complete game includes:</em><br />
All editors fully functional<br />
In-game level sharing<br />
Completed main campaign<br />
Hot seat multiplayer</p>
<p><strong>What About Networking?</strong><br />
Since we know people will ask about this, yes, we would like networking too! And yes, we are actually looking at networking, but as it stands now, we are not including networking in our vision for the game because as it is now, networking remains uncertain.</p>
<p><strong>Who develops Cobalt?</strong></p>
<p>Cobalt is being developed by Oxeye Game Studio, which in reality means it’s being developed by three friends who all love making games: Daniel “thewreck” Brynolf, Jens “jeb” Bergensten and Pontus “kinten” Hammarberg. Thewreck is the main developer of Cobalt. He has pretty much single-handedly created the game with occasional help from the rest of the Oxeye crew.<br />
Oxeye have also aquired help from talented musician Mattias “Anosou” Häggström-Gerdt, artist and game designer Gabriel Verdon and programmer Jacob William Jervey.</p>
<p>Since the summer of 2011 Oxeye Game Studio has teamed up with Mojang to help bring Cobalt to release.</p>
<p>Love,<br />
Oxeye </p>
]]></content:encoded>
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		<slash:comments>64</slash:comments>
		</item>
		<item>
		<title>Quick update about alpha</title>
		<link>http://www.oxeyegames.com/quick-update-about-alpha/</link>
		<comments>http://www.oxeyegames.com/quick-update-about-alpha/#comments</comments>
		<pubDate>Thu, 06 Oct 2011 11:38:39 +0000</pubDate>
		<dc:creator>thewreck</dc:creator>
				<category><![CDATA[Cobalt]]></category>
		<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://www.oxeyegames.com/?p=596</guid>
		<description><![CDATA[Hi!
I am very excited about getting this alpha going as soon as possible, but in reality it looks like we are not going to be making it in October since ironically the pre-order stuff will not be ready until the very last of October. But its not all bad cause I love to polish stuff! [...]]]></description>
			<content:encoded><![CDATA[<p>Hi!</p>
<p>I am very excited about getting this alpha going as soon as possible, but in reality it looks like we are not going to be making it in October since ironically the pre-order stuff will not be ready until the very last of October. But its not all bad cause I love to polish stuff! I will be working like a beast in the meantime to make the alpha as enjoyable as possible.</p>
<p>While we await the <em>&#8220;days of alpha&#8221;</em>, I would like to take this opportunity to find out some stuff about who you are but more importantly, what your hardware is! <a href="http://www.reddit.com/r/oxeyegames/comments/l2wa5/hi_there_i_would_like_to_know_more_about_you/">this thread</a>!</p>
<p>If you have questions about the game, please use our <a href="http://www.reddit.com/r/oxeyegames/">Reddit page</a></p>
<p>Furthermore, I (<strong>thewreck</strong>) will be idling in the IRC-channel #Cobalt on esper.net. Cya there!</p>
<p>/thewreck</p>
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		<slash:comments>8</slash:comments>
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		<title>Oxeye Collaborates with Mojang to Bring You Cobalt</title>
		<link>http://www.oxeyegames.com/oxeye-collaborates-with-mojang-to-bring-you-cobalt/</link>
		<comments>http://www.oxeyegames.com/oxeye-collaborates-with-mojang-to-bring-you-cobalt/#comments</comments>
		<pubDate>Thu, 18 Aug 2011 14:01:57 +0000</pubDate>
		<dc:creator>jeb</dc:creator>
				<category><![CDATA[Cobalt]]></category>
		<category><![CDATA[Friends]]></category>
		<category><![CDATA[Game Development]]></category>
		<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://www.oxeyegames.com/?p=562</guid>
		<description><![CDATA[Today we can announce that we are going to collaborate with Mojang (creators of Minecraft and Scrolls) to bring Cobalt to the masses   Mojang will help us with marketing, publicity and distribution, while we continue to develop and add stuff to Cobalt. This is more of a team effort than the usual developer/publisher [...]]]></description>
			<content:encoded><![CDATA[<p>Today we can announce that we are going to collaborate with <a href="http://www.mojang.com">Mojang</a> (creators of <a href="http://www.minecraft.net">Minecraft</a> and Scrolls) to bring Cobalt to the masses <img  src='http://www.oxeyegames.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  Mojang will help us with marketing, publicity and distribution, while we continue to develop and add stuff to Cobalt. This is more of a team effort than the usual developer/publisher combo, and the first experimental attempt for Mojang to help another indie game developer to launch their game.</p>
<p>We will go with Mojang to <a href="http://prime.paxsite.com/">PAX Prime</a> to demo Cobalt and take on challengers at our 2-on-2 Capture the Plug booth. If you are at PAX, make sure you pay us a visit. We have launched a Cobalt-dedicated site at <strong><a href="http://www.playcobalt.com">www.PlayCobalt.com</a></strong> with the specifics and a brand new Cobalt trailer! <img  src='http://www.oxeyegames.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>PS. If you want to contact us, send a tweet in our general direction (@OxeyeGames, @vraket, @jeb_, @Kinten or @anosou), or an email to info@oxeyegames.com</p>
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		<slash:comments>4</slash:comments>
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		<title>Community is Moving (Again!)</title>
		<link>http://www.oxeyegames.com/community-is-moving-again/</link>
		<comments>http://www.oxeyegames.com/community-is-moving-again/#comments</comments>
		<pubDate>Tue, 31 May 2011 15:11:37 +0000</pubDate>
		<dc:creator>jeb</dc:creator>
				<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://www.oxeyegames.com/?p=535</guid>
		<description><![CDATA[Since the beginning of time we&#8217;ve had problems keeping our forums clean from spam. At one point our Dawn of Daria forum had over 30,000 bot accounts, and the forums here at OxeyeGames.com have had their share of dildos and ads for online drug stores. Upgrading the spam filters doesn&#8217;t seem to help much, and [...]]]></description>
			<content:encoded><![CDATA[<p><img  class="alignright size-full wp-image-537" title="Reddit_logo-300x100" src="http://www.oxeyegames.com/wp-content/uploads/2011/05/Reddit_logo-300x100.png" alt="Reddit_logo-300x100" width="300" height="100" />Since the beginning of time we&#8217;ve had problems keeping our forums clean from spam. At one point our Dawn of Daria forum had over 30,000 bot accounts, and the forums here at OxeyeGames.com have had their share of dildos and ads for online drug stores. Upgrading the spam filters doesn&#8217;t seem to help much, and we&#8217;re growing tired of it.</p>
<p>We discussed closing down the forums altogether since it&#8217;s easier to contact us via Twitter (<a href="http://twitter.com/vraket">@vraket</a>, <a href="http://twitter.com/kinten">@kinten</a>, <a href="http://twitter.com/jeb_">@jeb_</a> and <a href="http://twitter.com/anosou">@anosou</a>) or email anyway, but having forums is a good way of letting players get in touch with each other. So our new idea is to piggy-back on the Reddit and create an Oxeye-related community there, which hopefully will be easier to keep relevant.</p>
<p>In other words, please head over to <a href="http://www.reddit.com/r/OxeyeGames">http://www.reddit.com/r/OxeyeGames</a> and subscribe to our subreddit!</p>
]]></content:encoded>
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		<slash:comments>3</slash:comments>
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		<title>Announcing Cobalt!</title>
		<link>http://www.oxeyegames.com/announcing-cobalt/</link>
		<comments>http://www.oxeyegames.com/announcing-cobalt/#comments</comments>
		<pubDate>Fri, 08 Oct 2010 19:22:06 +0000</pubDate>
		<dc:creator>jeb</dc:creator>
				<category><![CDATA[Cobalt]]></category>
		<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://www.oxeyegames.com/?p=410</guid>
		<description><![CDATA[Our Project B has finally transformed into something bigger and more beautiful: Cobalt!
To celebrate this we&#8217;ve created a game page with a teaser and some screenshots. To save you some effort&#8230; here&#8217;s the juicy stuff:

  
]]></description>
			<content:encoded><![CDATA[<p>Our Project B has finally transformed into something bigger and more beautiful: <strong>Cobalt</strong>!</p>
<p>To celebrate this we&#8217;ve created a <a href="http://www.oxeyegames.com/cobalt/">game page</a> with a teaser and some screenshots. To save you some effort&#8230; here&#8217;s the juicy stuff:</p>
<p><object width="480" height="385"><param name="movie" value="http://www.youtube.com/v/SJTLHxFLOdI?fs=1&amp;hl=sv_SE"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/SJTLHxFLOdI?fs=1&amp;hl=sv_SE" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="385"></embed></object></p>
<p> <img  src='http://www.oxeyegames.com/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> </p>
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		<slash:comments>8</slash:comments>
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		<title>The Future Requires Pickaxes</title>
		<link>http://www.oxeyegames.com/the-future-requires-pickaxes/</link>
		<comments>http://www.oxeyegames.com/the-future-requires-pickaxes/#comments</comments>
		<pubDate>Wed, 06 Oct 2010 17:19:09 +0000</pubDate>
		<dc:creator>jeb</dc:creator>
				<category><![CDATA[Indie Life]]></category>
		<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://www.oxeyegames.com/?p=385</guid>
		<description><![CDATA[OF DIAMONDS
This is just a small update on the matter that I will be working at Mojang this winter and onward. Mojang, and especially its founder Markus Persson (Notch), is pretty famous for the game Minecraft, and I really look forward to helping them out! This feels like a perfect match to me. I&#8217;ll be [...]]]></description>
			<content:encoded><![CDATA[<p>OF DIAMONDS</p>
<p>This is just a small update on the matter that I will be working at Mojang this winter and onward. Mojang, and especially its founder Markus Persson (Notch), is pretty famous for the game <a href="http://www.minecraft.net">Minecraft</a>, and I really look forward to helping them out! This feels like a perfect match to me. I&#8217;ll be able to do what I feel I do the best, and Mojang is a successful company that has the &#8220;indie spirit.&#8221;</p>
<p>This will not change matters for Oxeye very much, either. Project B is mainly developed by thewreck and Kinten, and if anything it could even help Oxeye a little since I will need to move to Stockholm, where they already live <img  src='http://www.oxeyegames.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>About Project B, we will be announcing its new name very soon!</p>
<p>// jeb</p>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>Warp Successful!</title>
		<link>http://www.oxeyegames.com/warp-successful/</link>
		<comments>http://www.oxeyegames.com/warp-successful/#comments</comments>
		<pubDate>Sun, 15 Aug 2010 10:51:30 +0000</pubDate>
		<dc:creator>jeb</dc:creator>
				<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://www.oxeyegames.com/?p=358</guid>
		<description><![CDATA[You are now reading our blog from our new fancy hosted VPS! Blog comments and our forum should be up and running again, but please let us know if something is amiss.

The main reason for the move was that our previous host updated PHP to a version that broke our wiki, and they weren&#8217;t interested [...]]]></description>
			<content:encoded><![CDATA[<p>You are now reading our blog from our new fancy hosted <a href="http://en.wikipedia.org/wiki/Virtual_private_server">VPS</a>! Blog comments and our <a href="http://www.oxeyegames.com/forum">forum</a> should be up and running again, but please let us know if something is amiss.</p>
<p><img  class="alignnone size-full wp-image-360" title="plan-warp-and-yarn" src="http://www.oxeyegames.com/wp-content/uploads/2010/08/plan-warp-and-yarn.jpg" alt="plan-warp-and-yarn" width="432" height="324" /></p>
<p>The main reason for the move was that our previous host updated PHP to a version that broke our wiki, and they weren&#8217;t interested in doing a rollback just for us. We felt that it was time we took our destiny in our own hands, and lo and behold: the <a href="http://www.oxeyegames.com/wiki">wiki is working again</a>! <img  src='http://www.oxeyegames.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  (As an unfunny note, at our previous host we weren&#8217;t able to use the wiki, but spambots could still create spam accounts&#8230; Been cleaning that up now, though.)</p>
<p><em>/ jeb</em></p>
<p>(Picture source: <a href="http://www.basicallybenita.com/?m=200907">http://www.basicallybenita.com/?m=200907</a>)</p>
]]></content:encoded>
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		<slash:comments>1</slash:comments>
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		<title>(Not) Announcing &#8220;Project B&#8221;</title>
		<link>http://www.oxeyegames.com/not-announcing-project-b/</link>
		<comments>http://www.oxeyegames.com/not-announcing-project-b/#comments</comments>
		<pubDate>Tue, 01 Dec 2009 20:33:38 +0000</pubDate>
		<dc:creator></dc:creator>
				<category><![CDATA[Cobalt]]></category>
		<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://www.oxeyegames.com/?p=123</guid>
		<description><![CDATA[This is our non-announcement of our next game! In other words, we are announcing that we are working on a game, but we aren&#8217;t revealing it (yet)&#8230; It&#8217;s more of a promise of things to come&#8230; in the future. Or far future, depending on your attention span. Actually, it&#8217;s more of a &#8220;we&#8217;re not dead, [...]]]></description>
			<content:encoded><![CDATA[<p>This is our non-announcement of our next game! In other words, we are announcing that we are working on a game, but we aren&#8217;t revealing it (yet)&#8230; It&#8217;s more of a promise of things to come&#8230; in the future. Or far future, depending on your attention span. Actually, it&#8217;s more of a &#8220;we&#8217;re not dead, promise!&#8221;-kind of announcement, but I digress.</p>
<p>Project B is a game that we have been working on since August this year and plan to have reasonably playable in time for next year&#8217;s IGF. That&#8217;s highly unreliable information though, but we&#8217;re aiming to have it done by March 5, 2011, which would be exactly three years after the release of Harvest: Massive Encounter (and Kinten&#8217;s birthday!). Project B&#8217;s development is realized by <a title="follow me on twitter" href="http://twitter.com/vraket">thewreck</a> who does most of the work (and is paid pocket money from our Harvest savings). We others try to help when-ever we have spare time&#8230; which is too little *sad*</p>
<p>Anyway, we are not showing anything from the game just yet! We will leak tiny bits of information during the development of the game, but beyond that we will keep this &#8220;strictly offline.&#8221; That means that we will show you the game, but the game will never leave our own computers. You will have to meet us in person to see anything.</p>
<p>Some minimal information is available here: <a title="project b" href="http://www.oxeyegames.com/project-b/">Project B&#8217;s Game Page</a></p>
<p>And feel free to <a href="http://www.oxeyegames.com/forum/viewforum.php?f=23">chat it up in our forums</a>!</p>
<p><em>/jeb (and thewreck, Kinten, Stalker and aegzorz)</em></p>
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		<slash:comments>7</slash:comments>
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		<title>Harvest on ShieldPowerup</title>
		<link>http://www.oxeyegames.com/harvest-on-shieldpowerup/</link>
		<comments>http://www.oxeyegames.com/harvest-on-shieldpowerup/#comments</comments>
		<pubDate>Wed, 25 Nov 2009 17:37:49 +0000</pubDate>
		<dc:creator></dc:creator>
				<category><![CDATA[Harvest]]></category>
		<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://www.oxeyegames.com/?p=118</guid>
		<description><![CDATA[LavaSoft has created a site for selling their AdAware anti-virus/anti-spyware/anti-rootkit system bundled together with a bunch of different indie games, and Harvest: Massive Encounter is one of them!
So if you haven&#8217;t bought Harvest yet, and are thinking about getting some protection for your computer, this is your chance: http://www.shieldpowerup.com/games?id=5895
/jeb
]]></description>
			<content:encoded><![CDATA[<p><img  class="alignright" title="ShieldPowerupMascot" src="http://www.shieldpowerup.com/sites/all/themes/lava/img/char_mascot.png" alt="" width="44" height="47" />LavaSoft has created a site for selling their AdAware anti-virus/anti-spyware/anti-rootkit system bundled together with a bunch of different indie games, and Harvest: Massive Encounter is one of them!</p>
<p>So if you haven&#8217;t bought Harvest yet, and are thinking about getting some protection for your computer, this is your chance: <a href="http://www.shieldpowerup.com/games?id=5895">http://www.shieldpowerup.com/games?id=5895</a></p>
<p><em>/jeb</em></p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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