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	<title>Oxeye Game Studio &#187; Prototypes</title>
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	<link>http://www.oxeyegames.com</link>
	<description>Creative Games</description>
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		<title>Game jam contribution: Healing Date</title>
		<link>http://www.oxeyegames.com/game-jam-contribution-healing-date/</link>
		<comments>http://www.oxeyegames.com/game-jam-contribution-healing-date/#comments</comments>
		<pubDate>Wed, 03 Dec 2014 09:12:33 +0000</pubDate>
		<dc:creator>thewreck</dc:creator>
				<category><![CDATA[Charity]]></category>
		<category><![CDATA[Game Jams]]></category>
		<category><![CDATA[Prototypes]]></category>

		<guid isPermaLink="false">http://www.oxeyegames.com/?p=1826</guid>
		<description><![CDATA[During the weekend we joined the game jam &#8220;Games against Ebola&#8221;. This is a video of us playing our contribution! If you donated to the campaign, of which all money went to Direct Relief&#8217;s ebola fighting efforts, you can now download the game from your humble bundle account page!

These are the studios that participated:
Oxeye Game [...]]]></description>
			<content:encoded><![CDATA[<p>During the weekend we joined the game jam &#8220;Games against Ebola&#8221;. This is a video of us playing our contribution! If you donated to the campaign, of which all money went to Direct Relief&#8217;s ebola fighting efforts, you can now download the game from your humble bundle account page!</p>
<p><iframe width="560" height="315" src="//www.youtube.com/embed/nA1vAHP_LdQ?rel=0" frameborder="0" allowfullscreen></iframe></p>
<address>These are the studios that participated:<br />
Oxeye Game Studio<br />
Mojang<br />
Grapefrukt<br />
Ludosity<br />
Coffee Stain Studios<br />
Glitchna<br />
SLMN</address>
]]></content:encoded>
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		<title>No More Sweden 2012 and a Yellow House</title>
		<link>http://www.oxeyegames.com/no-more-sweden-2012-and-a-yellow-house/</link>
		<comments>http://www.oxeyegames.com/no-more-sweden-2012-and-a-yellow-house/#comments</comments>
		<pubDate>Mon, 23 Jul 2012 16:35:46 +0000</pubDate>
		<dc:creator>thewreck</dc:creator>
				<category><![CDATA[Friends]]></category>
		<category><![CDATA[Game Development]]></category>
		<category><![CDATA[IRL Adventures]]></category>
		<category><![CDATA[Indie Life]]></category>
		<category><![CDATA[Mojang]]></category>
		<category><![CDATA[No More Sweden]]></category>
		<category><![CDATA[Prototypes]]></category>

		<guid isPermaLink="false">http://www.oxeyegames.com/?p=985</guid>
		<description><![CDATA[Hi everyone!
Oxeye just attended No More Sweden and made two small games! No more sweden usually offers words to base your game around and we got Evolution, Simulation and One Button Game. You can see screenshots of Cells and EvoBeats and what we are up to now in the gallery down below!

Hanging out with fellow [...]]]></description>
			<content:encoded><![CDATA[<p>Hi everyone!</p>
<p>Oxeye just attended <a href="http://www.nomoresweden.com">No More Sweden</a> and made two small games! No more sweden usually offers words to base your game around and we got Evolution, Simulation and One Button Game. You can see screenshots of Cells and EvoBeats and what we are up to now in the gallery down below!</p>
<p><span id="more-985"></span></p>
<p>Hanging out with fellow game developers is usually a fantastic experience and this was no exception! To everyone that attended that we did not get a chance to talk to but that still want to discuss something, just send us an email at info@oxeyegames.com</p>
<p>This week me (thewreck), Kinten, Tommo visiting from Italy, and Frall will be working on Cobalt out of a yellow house in the south of Sweden. Kinten found an old AM radio and is now in the process of making a long range antenna so that we can listen to some Italian radio. Mollstam from Mojang has joined us as well and has taken it upon himself to head the cinnamon bun department to the pleasure of us all. I am investigating camera placement for the outdoor map theme in the Cobalt map editor since that needs to be addressed before an update can be released. Frall is working on maps and experimenting with the new tiles that have been implemented over the past week. Tommo is working on the OSX and Linux port of the engine. Check out the gallery below for some on location photos!</p>
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]]></content:encoded>
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		</item>
		<item>
		<title>How to Run DaisyMoon Games on Mac</title>
		<link>http://www.oxeyegames.com/how-to-run-daisymoon-games-on-mac/</link>
		<comments>http://www.oxeyegames.com/how-to-run-daisymoon-games-on-mac/#comments</comments>
		<pubDate>Fri, 22 Jan 2010 11:44:52 +0000</pubDate>
		<dc:creator></dc:creator>
				<category><![CDATA[Prototypes]]></category>

		<guid isPermaLink="false">http://www.oxeyegames.com/?p=233</guid>
		<description><![CDATA[As you may have noticed, the recent releases of our DaisyMoon prototyping engine (such as Horror Tactics) have been Windows only. Don&#8217;t worry, we are going to port the engine to Mac again, the situation is just &#8220;complicated&#8221; at the moment.
While you wait for us to get our act together, check out the article Daniel [...]]]></description>
			<content:encoded><![CDATA[<p>As you may have noticed, the recent releases of our DaisyMoon prototyping engine (such as Horror Tactics) have been Windows only. Don&#8217;t worry, we are going to port the engine to Mac again, the situation is just &#8220;complicated&#8221; at the moment.</p>
<p>While you wait for us to get our act together, check out the article Daniel Wolf has written in our forums. It describes how to run DaisyMoon on Mac using Wine and Winebottler. Very helpful indeed!</p>
<p>Linkedy-link-link: <a href="http://www.oxeyegames.com/forum/viewtopic.php?f=13&amp;p=3632">http://www.oxeyegames.com/forum/viewtopic.php?f=13&amp;p=3632</a></p>
<p><em>/jeb</em></p>
]]></content:encoded>
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		</item>
		<item>
		<title>Horror Tactics (Prototype)</title>
		<link>http://www.oxeyegames.com/horror-tactics-prototype/</link>
		<comments>http://www.oxeyegames.com/horror-tactics-prototype/#comments</comments>
		<pubDate>Mon, 23 Nov 2009 11:39:33 +0000</pubDate>
		<dc:creator></dc:creator>
				<category><![CDATA[Horror Tactics]]></category>
		<category><![CDATA[Lua]]></category>
		<category><![CDATA[Prototypes]]></category>

		<guid isPermaLink="false">http://www.oxeyegames.com/?p=115</guid>
		<description><![CDATA[Hey
We&#8217;ve made a new game prototype called &#8220;Horror Tactics&#8221;. It&#8217;s a &#8220;move&#8217;em&#8217;up&#8221; kind of game inspired by Games Workshop&#8217;s old Space Hulk board game.
The game has been scripted in our DaisyMoon Lua engine, so you can view and edit the source code if you want to change settings or difficulty. The music has been made [...]]]></description>
			<content:encoded><![CDATA[<p><img  class="alignright" title="Horror Tactics Portrait" src="http://www.oxeyegames.com/files/HT/face.jpg" alt="" width="300" height="141" />Hey</p>
<p>We&#8217;ve made a new game prototype called &#8220;Horror Tactics&#8221;. It&#8217;s a &#8220;move&#8217;em&#8217;up&#8221; kind of game inspired by Games Workshop&#8217;s old Space Hulk board game.</p>
<p>The game has been scripted in our DaisyMoon Lua engine, so you can view and edit the source code if you want to change settings or difficulty. The music has been made by Blackspawn.</p>
<p>Please give the prototype a go and give us feedback on what you think about it!</p>
<p>Windows: <a href="http://www.oxeyegames.com/files/HT/HorrorTactics.zip">http://www.oxeyegames.com/files/HT/HorrorTactics.zip</a></p>
<p>You may also <a href="http://www.oxeyegames.com/forum/viewtopic.php?f=13&amp;p=3327">discuss this in our forums</a>.</p>
<p>Cheers!</p>
<p><em>/jeb</em></p>
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