Oxeye Game Studio » Uncategorized http://www.oxeyegames.com Creative Games Wed, 29 Nov 2017 08:29:26 +0000 http://wordpress.org/?v=2.8.4 en hourly 1 Cobalt delayed until February 2016 http://www.oxeyegames.com/cobalt-delayed-until-february-2016/ http://www.oxeyegames.com/cobalt-delayed-until-february-2016/#comments Thu, 29 Oct 2015 07:31:17 +0000 jeb http://www.oxeyegames.com/?p=2037 Hey all, as already mentioned in the Mojang blog, Cobalt will not hit “gold” until February next year. The game is already feature complete, but we need some more time to do additional polishing.

The community has helped us put together a “release frequently asked questions” on the Cobalt subreddit: Cobalt release FAQ

Thank you for your patience!

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Our No More Sweden games http://www.oxeyegames.com/cells-our-no-more-sweden-game/ http://www.oxeyegames.com/cells-our-no-more-sweden-game/#comments Mon, 30 Jul 2012 15:05:21 +0000 kinten http://www.oxeyegames.com/?p=992 Hello! During the week-end of 19-22 we attended No More Sweden 2012. During this annual event we meet and hang with other indie developers and friends as well as take part of the game jam. The jam hands each team three words of which you are supposed to base a game that should be made within 48hrs. We made Cells based on the words evolution, simulation and one button. The game was completed in 12hrs and turned out pretty cool and addictive.

Besides Cells, we also made another game, headed by Tommaso, called EvoBeat. EvoBeat was created based on the same words as above

Download Cells here, and be sure to read the readme! Grab a friend, play it, have fun and let us know what you think!

Download EvoBeats here.

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Cobalt level design live! http://www.oxeyegames.com/cobalt-level-design-live/ http://www.oxeyegames.com/cobalt-level-design-live/#comments Mon, 23 Apr 2012 08:08:44 +0000 Frall http://www.oxeyegames.com/?p=858 Be sure to check out the Oxeye game studio office live as Fredrik “Frall” Henriksson stream Cobalt level design. (Almost daily) Get a sneak peek on upcoming levels and learn more about the editor.

Check out the stream here: http://www.twitch.tv/frall_

Please also follow @Frall_ on twitter for more info about the stream and Cobalt level design!

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So I’m back…from outer space http://www.oxeyegames.com/so-im-back-from-outer-space/ http://www.oxeyegames.com/so-im-back-from-outer-space/#comments Mon, 16 Jan 2012 15:50:45 +0000 kinten http://www.oxeyegames.com/?p=742 Or Vietnam really, but it felt like another world. For those of you who don’t know I’ve studied medicine continuously since 2005 except for 2007 which I spent working full time with Oxeye, but since Friday last week (after a two weeks course in Vietnam) I’m done and can finally start focusing on Oxeye and Cobalt 100%.

Today me, thewreck and Fredrik “@Frall_”  Henriksson (who will be helping out developing the game) had a planning meeting for the development of the main campaign and I can tell you things are looking good! Next week we’ll bring along Jacob “@jjervey“ Jervey and Frall to a cottage in the middle of Sweden for a week of intensive development, so stay tuned for updates!

Love to be back in the saddle and I can’t wait to start processing all the feedback and molding it into what will probably be mine and Oxeyes biggest endeavour so far.

/Kinten

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Kinten’s regular/occasional review, Ep1. http://www.oxeyegames.com/kintens-regularoccasional-review-ep1/ http://www.oxeyegames.com/kintens-regularoccasional-review-ep1/#comments Tue, 20 Dec 2011 20:24:27 +0000 kinten http://www.oxeyegames.com/?p=704 The first weekend of Cobalt Bonanza is over and we’ve entered a new and important phase of development – finally we get to develop the game together with you! <3

We’re taking the whole develop together with the community thing very seriously, that’s why we’ve been keeping ourselves busy with reading the forums, the get satisfaction page, twitter, mails, the IRC channel, the Reddit page and the Facebook page. Even though we might not comment on everything we manage to read about 99%. As the community grows (which it hopefully will) it will become increasingly harder for us to keep up. To remedy this we’ve decided to have getsatisfaction.com/cobalt as our main channel of communication. If you’re having issues with the game or want to share an idea, post it there!

Now to some fun stuff!

We’ve been receiving some pretty neat suggestions and ideas, some of which have already been implemented in the game.

I’ve resolved to every now and then write a post reviewing some of the more popular/interesting ideas. Below you’ll find the first list.

  • Power/Energy currency should be called Volts: This started as a misunderstanding – but we like it! Volts it is!
  • Nerfing of shield and blaster: Yes, this should be tested. Thewreck?
  • Playing offline before failing to connect: There is room for serious improvement here, and we have a plan.
  • Autoaim being optional? What do you think? Personally I think it sounds like a great idea.
  • Rail gun too powerfull? It seems like the current poll on the forum suggests it’s ok as it is. We’ve discussed changing it a bit though for the next update. We’ll just have to wait and see if you can tell the difference. J
  • More melee weapons! Yes! I’m a big fan of this. Needs more suggestions!
  • Video/screenshot forum? I’ve talked to the good citricsquid about this. We’ll see what happens!
  • Pause button! Has been added to the next update, sir.
  • I’ve seen quite a lot of posts on character customization. There are plans on adding several levels of upgrades to the main character. This will allow for some different styles of characters depending on your preferred playing style (sneaky ninja, obnoxious bomber, etc). When it comes to visual customization we’re hoping to someday be able to support creating your own characters in a character editor.

I’ve seen a couple of pretty grandiose  suggestions as well, but they sort of deserve their own separate posts. I’d love to see more posts on your take on the games lore. I know we havn’t given that much away yet, but it would still be fun to see your ideas and thoughts! There are some hints to be found here and there :)

Now for some common issues:

  • “The game is too difficult!” Yes. Yes it is. And no! The problem is that the learning curve is way too steep at the moment. This will be remedied with time and the addition of a campaign and of new levels.
  • “I’ve got weird text showing up, some sort of development console with different options.” *GASP*! You’ve found the secret console! Try deleting debug.cfg in the cobalt folder. And don’t tell anyone how you managed to find it in the first place, or we will have to find you. You wouldn’t want that.

Last but not least I would like to add that I’ve seen some pretty amazing looking custom maps on the forum. You cheeky bastards managed to find the editor quite quickly :P

I will try to be as active as I can on the map/mods forums but I won’t be showing off your maps on the blog quite yet since that would only cause awesome confusion since the editor is not supported yet. Officially.

Also, Mr Alex Herrman reports that “cobalt runs perfectly under wine, it does need a more powerful system to run at a higher framerate.” Thank you for sharing that, good sir!

Kinten out.

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Super-frequently Asked Questions! http://www.oxeyegames.com/super-frequently-asked-questions/ http://www.oxeyegames.com/super-frequently-asked-questions/#comments Sun, 27 Nov 2011 11:08:36 +0000 jeb http://www.oxeyegames.com/?p=610 Hey hey hey!

The absolutely most frequently asked question right now is “When will Cobalt be available???”

The answer is that we are working on getting the auto-updater / launcher ready for the game, and update the Mojang back-end to contain information about which games you own (in addition to Minecraft). Our current, reasonable estimate is that this will be done “before the holidays” :)

The second most asked question is “How much will Cobalt cost?”

We will probably decide this the same day as the pre-order is available, so we don’t know yet. However, the aim is that when the game is “feature-complete” it will cost about €20, so the pre-order will cost much less than that.

// jeb_

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Cobalt EP http://www.oxeyegames.com/cobalt-ep/ http://www.oxeyegames.com/cobalt-ep/#comments Fri, 18 Nov 2011 00:25:06 +0000 thewreck http://www.oxeyegames.com/?p=604 Anosou has put together an awesome ep with 2 tracks from the game, also remixed by 6 equally awesome musicians, and yes we are in las vegas!

Here is the link to the ep:
Cobalt EP

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New videos http://www.oxeyegames.com/new-videos/ http://www.oxeyegames.com/new-videos/#comments Sun, 03 Jul 2011 09:23:46 +0000 jeb http://www.oxeyegames.com/?p=553 Added a couple of videos to our youtube channel. Don’t forget to follow us on Facebook, Twitter or Reddit to always get the latest updates!


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