Comments for Oxeye Game Studio http://www.oxeyegames.com Creative Games Fri, 24 May 2013 15:57:46 +0200 http://wordpress.org/?v=2.8.4 hourly 1 Comment on thewreck’s developer musings 3 by Nikolajse http://www.oxeyegames.com/thewrecks-developer-musings-3/comment-page-1/#comment-470165 Nikolajse Fri, 24 May 2013 15:57:46 +0000 http://www.oxeyegames.com/?p=1174#comment-470165 This looks sp amazing :D Keep up the good work :) This looks sp amazing :D Keep up the good work :)

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Comment on thewreck’s developer musings 4 by BonGeBon http://www.oxeyegames.com/thewreck%e2%80%99s-developer-musings-4/comment-page-1/#comment-467381 BonGeBon Wed, 22 May 2013 03:04:47 +0000 http://www.oxeyegames.com/?p=1193#comment-467381 Super cool! Can't wait, keep up the superb work. Will gladly promote the game as soon as an online version is released. All games are fun with friends. There are more friends online :P Super cool! Can’t wait, keep up the superb work. Will gladly promote the game as soon as an online version is released. All games are fun with friends. There are more friends online :P

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Comment on thewreck’s developer musings 4 by Cheeseless http://www.oxeyegames.com/thewreck%e2%80%99s-developer-musings-4/comment-page-1/#comment-461442 Cheeseless Mon, 20 May 2013 12:40:35 +0000 http://www.oxeyegames.com/?p=1193#comment-461442 I don't want to see manual aim, as roll-aim is more skillful. Also, the kind of movement you perform doesn't really require analog controls, so i prefer my faster response through keyboard input at all times. I don’t want to see manual aim, as roll-aim is more skillful. Also, the kind of movement you perform doesn’t really require analog controls, so i prefer my faster response through keyboard input at all times.

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Comment on thewreck’s developer musings 4 by Lunamaniac http://www.oxeyegames.com/thewreck%e2%80%99s-developer-musings-4/comment-page-1/#comment-461023 Lunamaniac Mon, 20 May 2013 11:06:44 +0000 http://www.oxeyegames.com/?p=1193#comment-461023 Just to specifically comment on manual aiming, that definitely won't be added. The whole point of the roll aiming we do right now is to make aiming more skill based and more immersive. It's not just an oversight that you can't aim normally. Once you get used to it you can use roll aiming faster than you could move a potential reticule manually. Just to specifically comment on manual aiming, that definitely won’t be added. The whole point of the roll aiming we do right now is to make aiming more skill based and more immersive. It’s not just an oversight that you can’t aim normally. Once you get used to it you can use roll aiming faster than you could move a potential reticule manually.

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Comment on Cobalt v120 Alpha change-log by Mac http://www.oxeyegames.com/cobalt-v120-alpha-change-log/comment-page-2/#comment-458622 Mac Mon, 20 May 2013 01:58:15 +0000 http://www.oxeyegames.com/?p=1168#comment-458622 How is the development on the Mac client coming along, can't wait until it is down!! How is the development on the Mac client coming along, can’t wait until it is down!!

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Comment on Cobalt v120 Alpha change-log by Landon http://www.oxeyegames.com/cobalt-v120-alpha-change-log/comment-page-2/#comment-447589 Landon Sat, 18 May 2013 05:04:02 +0000 http://www.oxeyegames.com/?p=1168#comment-447589 Please come out with a new update! I am super looking forward to adventure mode! Please come out with a new update! I am super looking forward to adventure mode!

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Comment on thewreck’s developer musings 4 by Fabio the Turtle http://www.oxeyegames.com/thewreck%e2%80%99s-developer-musings-4/comment-page-1/#comment-431968 Fabio the Turtle Wed, 15 May 2013 23:32:31 +0000 http://www.oxeyegames.com/?p=1193#comment-431968 I can't help but think that this was in response to my prior comment, so thanks for answering my question! It's lovely to hear you guys are dilligently hard at work (not that I thought you weren't), but the fact that most of your attention is on bug fixing is great, considering collectively we found a heap! This is great, it's been such a bummer not being able to play your amazing game. As always, I eagerly await the next update, as it always brings along woth it some amazing goodies and all sorts of new fun. The bi-weekly update is a briliant idea in my opinion, as not only do we get to closely monitor the progress of a spectacular game, but that theoretically includes and induce increased feedback. Though, I can't help but speculate thatwe are all going to get caught up in the work flow, and such a prospect seems unnecesarily speedy. Though, you did say "try," and I'm sure you wouldn't push an update if it was severely flawed. Now, gameplay predictory synopsis - everything looks great! The flying brain is an interesting idea, and it sounds like you'd give up the reaction enhancer for it, yes? A genius balancing idea. My only problem is slow-mo flying dodge is ohmygod on the awesome scale. The lighting in the video seems a little dull, while at the same time being slightly overpowering, but I'm blaming that on my monitor and a prototype level. All in all, thanks for not forgetting us, thanks for all the amazing work, thanks forntruonf your best! Keep up the good work! -Fabio the Turtle P.S. Did I ever mention how much I love the art style? It's so pretty and quirky! I can’t help but think that this was in response to my prior comment, so thanks for answering my question!

It’s lovely to hear you guys are dilligently hard at work (not that I thought you weren’t), but the fact that most of your attention is on bug fixing is great, considering collectively we found a heap! This is great, it’s been such a bummer not being able to play your amazing game. As always, I eagerly await the next update, as it always brings along woth it some amazing goodies and all sorts of new fun.

The bi-weekly update is a briliant idea in my opinion, as not only do we get to closely monitor the progress of a spectacular game, but that theoretically includes and induce increased feedback. Though, I can’t help but speculate thatwe are all going to get caught up in the work flow, and such a prospect seems unnecesarily speedy.
Though, you did say “try,” and I’m sure you wouldn’t push an update if it was severely flawed.

Now, gameplay predictory synopsis – everything looks great! The flying brain is an interesting idea, and it sounds like you’d give up the reaction enhancer for it, yes? A genius balancing idea. My only problem is slow-mo flying dodge is ohmygod on the awesome scale. The lighting in the video seems a little dull, while at the same time being slightly overpowering, but I’m blaming that on my monitor and a prototype level.

All in all, thanks for not forgetting us, thanks for all the amazing work, thanks forntruonf your best!

Keep up the good work!
-Fabio the Turtle

P.S. Did I ever mention how much I love the art style? It’s so pretty and quirky!

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Comment on thewreck’s developer musings 4 by Ty http://www.oxeyegames.com/thewreck%e2%80%99s-developer-musings-4/comment-page-1/#comment-406483 Ty Sat, 11 May 2013 18:59:16 +0000 http://www.oxeyegames.com/?p=1193#comment-406483 Thank you for your input Janeator, but I still think that the items above would be cool. By the way, in my opinion the game is SOOO much more fun with a controller. But thank you for your thoughts on my ideas! Thank you for your input Janeator, but I still think that the items above would be cool. By the way, in my opinion the game is SOOO much more fun with a controller. But thank you for your thoughts on my ideas!

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Comment on thewreck’s developer musings 4 by Janeator http://www.oxeyegames.com/thewreck%e2%80%99s-developer-musings-4/comment-page-1/#comment-406115 Janeator Sat, 11 May 2013 16:36:20 +0000 http://www.oxeyegames.com/?p=1193#comment-406115 TY, that list is mostly unuseful, since: *ATM they're working on more awesome stuff *Not everyone has/wants a controller, so it's not prioritary (in my opinion) *Almost every hing you've listed there has been suggested before on this page/IRC/the forum/twitter. *And almost every of all those things has been given an answer. Also, read what they post first, please, because adventure mode is kind of a campaign/history mode... TY, that list is mostly unuseful, since:

*ATM they’re working on more awesome stuff
*Not everyone has/wants a controller, so it’s not prioritary (in my opinion)
*Almost every hing you’ve listed there has been suggested before on this page/IRC/the forum/twitter.
*And almost every of all those things has been given an answer.

Also, read what they post first, please, because adventure mode is kind of a campaign/history mode…

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Comment on thewreck’s developer musings 4 by Ty http://www.oxeyegames.com/thewreck%e2%80%99s-developer-musings-4/comment-page-1/#comment-403026 Ty Fri, 10 May 2013 22:52:46 +0000 http://www.oxeyegames.com/?p=1193#comment-403026 Here is an update to my list: »Controller vibration »Salvaged weapons sometimes miss-fire/jam/dont work »Walking speed changes with the gun you carry (if this is allready in place then just ignore this) »More guns (can you ever go wrong in this respect? :) ) »Armor (I belive that you have allready added this in v120 but it needs more work, which you are probally allready doing) »Night missions and night vision/heat goggle upgrade (this of course would only work if there was online/lan mulitiplayer where each player had their own screen) »Match replays (with the option to save them, so you can show people your bad a** roll grenade kill) I'll post another update if I have any other ideas. Here is an update to my list:

»Controller vibration

»Salvaged weapons sometimes miss-fire/jam/dont work

»Walking speed changes with the gun you carry (if this is allready in place then just ignore this)

»More guns (can you ever go wrong in this respect? :) )

»Armor (I belive that you have allready added this in v120 but it needs more work, which you are probally allready doing)

»Night missions and night vision/heat goggle upgrade (this of course would only work if there was online/lan mulitiplayer where each player had their own screen)

»Match replays (with the option to save them, so you can show people your bad a** roll grenade kill)

I’ll post another update if I have any other ideas.

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