Oxeye Game Studio http://www.oxeyegames.com Creative Games Tue, 14 Jul 2015 12:04:59 +0000 http://wordpress.org/?v=2.8.4 en hourly 1 Cobalt @ Minecon 2015 in London http://www.oxeyegames.com/cobalt-minecon-2015-in-london/ http://www.oxeyegames.com/cobalt-minecon-2015-in-london/#comments Tue, 14 Jul 2015 10:40:06 +0000 thewreck http://www.oxeyegames.com/?p=1982 Hello Minecon 2015!
Here we are!

Vu and Lydia taking it away!

Last weekend (4-5 july) we attended Minecon in London with a 10 computer booth running Cobalt. It was an amazing weekend which superseded our expectations in all ways imaginable. Here is just a small sample of what was going on:

Arrived at Minecon

Being handed your Mojang badge is like being handed the holy grail. With great power....

Booth looks bloody stellar.

Booth looks bloody stellar. Jeb approves I think...

How do you install a 5gb game on a hard drive with 1 gb free space on it...

How do you install a game on a hard drive with 1 gb free space on it...

No worries. Multiplay changed out the computers and now we are rolling!

No worries. Multiplay changed out the computers and now we are rolling!

Opening Ceremony

Crowd did all count down from 10 in unison.

Booth filled up quickly and now the focus was on making sure everybody had the best time that we could give them.

Booth filled up quickly and now the focus was on making sure everybody had the best time that we could give them.

No crashes so far!

No crashes so far!

I present to you: Aconitin! One of our amazing volunteer agents and a regular within the Cobalt community.

I present to you: Aconitin! One of our amazing volunteer agents and a force of nature within the Cobalt community.

People of all ages were playing. The most fun was to walk up to a parent who wasn't playing and just hand them a controller. No excuses! Everyone plays!

People of all ages were playing. The most fun was to walk up to a parent who wasn't playing and just hand them a controller. No excuses! Everyone plays!

I present to you: Isogash! Another of our amazing volunteer agents. A pillar of our Cobalt community

I present to you: Isogash! Another of our amazing volunteer agents. A pillar of our Cobalt community

I present to you: Janeator! The last of our amazing volunteer agents, without which Cobalt would have about 99% less maps!

I present to you: Janeator! The last of our amazing volunteer agents, without which Cobalt would have about 99% less maps!

The duel between jeb and tommo draw a crowd. Jeb won this one.

The duel between jeb and tommo drew a crowd. Jeb won this one.

It was very interesting! I mean, we went from facts about development, to smashing people on stage to finally thewreck getting owned by burntcustad!

Panel was very interesting! I mean, we went from facts about development, to smashing people on stage to finally thewreck getting owned by burntcustard!

We had a special tournament where you could challenge one of the agents, AKA "the pros", no mercy. If you won you got the game for free!

We had a special tournament where you could challenge one of the agents, AKA "the pros", no mercy. If you won you got the game for free!

Here one of our pro players is setting up for a challenge. He was throughout minecon, undefeated.

Aconitin, one of our pro players, is setting up for a challenge. He was throughout minecon, undefeated.

Parents were not left out of the fun.

Parents were not left out of the fun.

Discussing those pro-tactics™

Discussing those pro-tactics™

We did not have to tell people to check out the tutorial. The booth pretty much ran itself for most of the time!

We did not have to tell people to check out the tutorial. The booth pretty much ran itself for most of the time!

Smiles were seen all around!

Smiles were seen all around!

Only two would beat the pros during the two days!

Only two would beat the pros during the two days!

Thank you for an amazing Minecon!

Thank you for an amazing Minecon!

Photographers: Ebba Kierkegaard, Daniel Brynolf

Also! Some videos…

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Xbox controllers in v125 http://www.oxeyegames.com/xbox-controllers-in-v125/ http://www.oxeyegames.com/xbox-controllers-in-v125/#comments Tue, 05 May 2015 11:24:37 +0000 thewreck http://www.oxeyegames.com/?p=1975 Hello!

This is a quick update to the state of “more than four xbox controllers in cobalt”.

Due to the comments on the last post, I realized the fix was rather trivial.

In v125 all xbox controllers after the forth will instead be added as direct input devices. This means they will be slightly less featured, lacking force feedback and worse analog trigger support. But it will work:

Cobalt-150505-00

I tried this with 4 wired xbox 360 controllers, and 1 wireless xbox 360 controllers using a usb-dongle receiver.

/thewreck

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Preview: v125 screenshots http://www.oxeyegames.com/preview-v125-screenshots/ http://www.oxeyegames.com/preview-v125-screenshots/#comments Thu, 09 Apr 2015 13:34:23 +0000 thewreck http://www.oxeyegames.com/?p=1964 Hi!

We are working on v125! Things that we have done to far include:

  • Adventure mode
  • Reworked gamemodes
  • Polished and reworked maps
  • Lots of new community maps included in the game
  • Improved flow
  • More options in game modes
  • Optimizations
  • How to play section
  • Improved controls view

We are currently focusing mainly on game stability and optimizations.

Here are a bunch of progress shots:

Cobalt-150409-00

Improved player setup flow

Cobalt-150409-01

Improved level selector

Cobalt-150409-02

Improved and updated maps and modes

Cobalt-150409-04

Adventure!

Cobalt-150409-05

Adventure!

Adventure!

Adventure!

Improved controls view

Improved controls view

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This week in Cobalt #7 http://www.oxeyegames.com/this-week-in-cobalt-7/ http://www.oxeyegames.com/this-week-in-cobalt-7/#comments Sun, 22 Feb 2015 22:12:14 +0000 janeator http://www.oxeyegames.com/?p=1947 More big changes!

Welcome back!

Did you enjoy last weekend’s post? Well if you did, more awesomeness is awaiting you… so click that read more button now!

Reworked maps

That’s right! A lot of your favourite maps are getting a new look to raise their awesomeness level for this next release. Also, some maps have been improved in terms of design, as well. Take a look:

1

2

Hey! Isn’t that Frozen? Well, it doesn’t look frozen anymore, but it looks like there’s been some more changes aside from that, doesn’t it?

Capture the Plug: reworked

Capture the Plug has always been a gamemode that I’ve loved. However, the AI for it was never too good, and maybe you think that “something” was missing as well…

That is no more! The AI has been improved quite a lot, as I’m sure you’ll be able to tell. New Ai is capable of defending or attacking more properly.

Also… there’s even more changes to CTP! Big changes indeed!

As you can see in that picture, players now drop random upgrades on death, like in dynamic deathmatch.

All of this results in an awesome new way to play CTP maps! I’m sure you will all love it.

Characters!

What are characters? Well, these are what you pick on Team Strike, Challenge and (dynamic) Deathmatch maps.

Actually, that definition is a bit outdated now. Characters have also been added to the reworked Capture the plug mode!

And not just that, but there’s also a TON of new characters. And a lot of customization!

3

4

5

6I wonder what each one does, exactly…

Aren’t those community maps?

Did you ever think there weren’t enough maps in the game’s Arcade? Then get ready for this… in this next update a number of dev-picked community maps are joining the game’s Arcade section! They will be ready for you to play right away just by updating/installing the game.

Also… if you haven’t yet, you should definitely try out Cobalt’s map editor! It allows you to create that epic map you always wanted to. if you need help or info, drop by the mapmaking section of the forum!

If you want to try out the great stuff that some people in the community have already made, check out Cobalt Vault here.

A last big change

…or at least for now! But hey, this one is a really important one. No, I’m serious. Get ready to throw away your old skills (or part of them!) and learn how to play Cobalt again!

Well, maybe that was a bit too much, but honestly, this is indeed a big change:

Rolling has been reworked.

Yes, you heard that right! Maybe you already saw Bopo’s tweet and have been trying to decipher its meaning? Wonder no more!

Before, when you pressed Z, you would roll. Instead of hurting you, bullets would be deflected! Time it perfectly, and the bullets would fly straight towards your foes. And sometimes you even recieve bacon.

That changes now. No, not the bacon. The deflecting bullets part. From now on, when you roll your metalface will have “3 parts” in which bullets can hit:

The very top of your head, which will reflect bullets.

The feet, which is now a weak spot! This adds a lot more depth to rolling and timing, instead of just spamming it.

The rest of the body, which will deflect bullets normally.

I have played a few matches using the new rolling system, and I like it a lot. Before, you’d have to keep shooting an enemy hoping that a bullet hit him between rolls, and hope that the reflected bullets would hopefully not kill you before that. Or if you were the one rolling, you just had to time your rolls to not be hit in between them. With the new system, all this rolling-spam action gets an update, but your skills need one as well. You’ll now have to think about rolling to the left or to the right, depending on which direction are you going, how far away the incoming bullets are… a whole new level of awesomeness!

That’s all for this week!

I truly cannot wait for v125 to be released to the public, and I’m sure you people can’t wait either.

However, I believe it shouldn’t take too long now. There’s still a lot of bug fixing to do, but remember that if the update is taking long, it’s because it’s going to be awesome, and probably almost-bug-free.

With all this said, let me know in the comments what you’d like to know next! At the moment there’s no more content for me to deliver in the form of a blogpost, but I’ll answer most questions that you guys write down there!

Hope you liked the post!

/janeator

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This week in Cobalt #6 http://www.oxeyegames.com/this-week-in-cobalt-6/ http://www.oxeyegames.com/this-week-in-cobalt-6/#comments Sun, 15 Feb 2015 19:19:44 +0000 janeator http://www.oxeyegames.com/?p=1929 Big changes incoming!

Hello everyone! It’s time for a blogpost again! And this time, I bring you news about some big changes that some of us will get to test in the next prerelease so you can have an awesome experience once v125 is out!

Hit “read more” to learn more about these big changes!

Menu changes

“Booo, what is this! You said big changes”

Well, give me a minute here; I’m telling you, there’s big changes! This one might be a small one but it’s pretty awesome. See it yourself:

wxfmCQUNow, pretty awesome, isn’t it?

Waves Survival changes

So, apparently some people weren’t too happy with the new Survival gamemode introduced in v123 and how it changed a lot of stuff, and well, how it added “gambling”.

Well, good news for you! And I guess it still is cool news for everyone who was happy with the new Survival anyway. See this!

wkfOZvYIs that… new shops? And more maps?

Wow! Feels like Survival has been fully reworked again. Well it has… almost!

You will still fight waves of enemies and buy stuff constantly if you want to survive, just like in v124 Waves Survival… except this time, you won’t despawn. And that means buying stuff will be done in a different way: You’ll have to scout the map to find and unlock different shops where you can purchase different kinds of stuff.

Up to 6 new shops have been created, and they work in a different way than the old Waves Survival shop did:

  • Each shop will have one kind of items, with better and somewhat more expensive items on the rightmost columns of the shop.
  • Every round all columns will be refilled: If you didn’t buy anything from a shop’s column, the item on the top row will dissapear. So if you want to save a top row item you can’t buy for the next round, consider buying a cheaper item below the one you want!
  • No gambling!

More news next week!

That’s right; come back next week, I’ll have more fresh news ready! I think today’s news are already pretty awesome.

However, if you’re not satisfied, here’s a gif by community member mkster in which he performs amazing tricks using one of the new melee weapons. Watch it! Rewatch it! Watch it again! Watch it ten more times! Once you’ve watched it that many times, I bet your skills will have improved a bit. Awesome, isn’t it?

So, see you next week!

/janeator

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This week in Cobalt #5 http://www.oxeyegames.com/this-week-in-cobalt-5/ http://www.oxeyegames.com/this-week-in-cobalt-5/#comments Sun, 18 Jan 2015 16:53:21 +0000 janeator http://www.oxeyegames.com/?p=1916 We’re back in action!
Hello everyone! Enjoying the new year?
Hit that read more button to see what I have for you today!
(read more here)
Cobalt visits Trunkopia
After 45 years in space, Cobalt has finally reached its destination… Time to go around visiting places and taking pictures of emblematic alien stuff!
Oh, a mission you say? I guess Cobalt can do all at the same time!
I wonder what those things looked like when they were alive…
Cobalt’s first touristic stop are some caves in one of the coldest areas of Trunkopia, where one can admire vestiges of an ancient age.
Who might he be?
Just arrived and someone’s already talking about the mission!
Cobalt can’t enjoy a bit of touristic sightseeing without being annoyed right away, clearly.
It appears Cobalt was being awaited… some unclear business seems to be happening around the old Trunkopolis human colony, so Cobalt’s personal affairs need to wait.
Cobalt meets some robotic locals
Apparently they don’t seem to enjoy Cobalt’s visit, which is a shame. Maybe they would have been able to show Cobalt around.
The non-robotic locals seem to be a bit nicer
After leaving Trunkopia’s snowy region, Cobalt arrives to a somewhat crowded Mycelian town. In the picture Cobalt can be seen posing next to a famous museum.
However it seems that the locals are having some trouble as well… will Cobalt ever be able to relax for a bit?
Inside the old base and the caves
After leaving the town, Cobalt encounters some sort of abandoned base. It seems that the base is also the entrance to a small cave system, home to the baddies who attacked the Mycelian town.
Their building style is quite unique, so Cobalt decides to take a picture of it as well.
That’s not very nice of them
After some time spent shooting, rolling and collecting loot, it looks like Cobalt is about to reach the heart of the base…
While running around, Cobalt encounters some prison cells. Apparently some fellow mycelians were captured, and they tell agent Cobalt that some time ago the baddies that live here used to trade robot parts for prisoners. What would they even use those for?
The bounce-around tunnel
After finding a secret exit, Cobalt finds itself bouncing from wall to wall, the plants making it almost impossible to progress forward…
At the same time, it seems like there’s noise coming from the other end of the cave. Something important is waiting, Cobalt can feel it.
What will Cobalt encounter at the other end of the cave?

We’re back in action!

Hello everyone! Enjoying the new year?

Hit that read more button to see what I have for you today!

Cobalt visits Trunkopia

After 45 years in space, Cobalt has finally reached its destination… Time to go around visiting places and taking pictures of emblematic alien stuff!

Oh, a mission you say? I guess Cobalt can do all at the same time!

1I wonder what those things looked like when they were alive…

Cobalt’s first touristic stop are some caves in one of the coldest areas of Trunkopia, where one can admire vestiges of an ancient age.

2Who might he be?

Just arrived and someone’s already talking about the mission! Cobalt can’t enjoy a bit of touristic sightseeing without being annoyed right away, clearly.

It appears Cobalt was being awaited… some unclear business seems to be happening around the old Trunkopolis human colony, so Cobalt’s personal affairs need to wait.

3Cobalt meets some robotic locals

Apparently they don’t seem to enjoy Cobalt’s visit, which is a shame. Maybe they would have been able to show Cobalt around.

4The non-robotic locals seem to be a bit nicer

After leaving Trunkopia’s snowy region, Cobalt arrives to a somewhat crowded Mycelian town. In the picture Cobalt can be seen posing next to a famous museum.

However it seems that the locals are having some trouble as well… will Cobalt ever be able to relax for a bit?

5Inside the old base and the caves

After leaving the town, Cobalt encounters some sort of abandoned base. It seems that the base is also the entrance to a small cave system, home to the baddies who attacked the Mycelian town.

Their building style is quite unique, so Cobalt decides to take a picture of it as well.

6That’s not very nice of them

After some time spent shooting, rolling and collecting loot, it looks like Cobalt is about to reach the heart of the base…

While running around, Cobalt encounters some prison cells. Apparently some fellow mycelians were captured, and they tell agent Cobalt that some time ago the baddies that live here used to trade robot parts for prisoners. What would they even use those for?

7The bounce-around tunnel

After finding a secret exit, Cobalt finds itself bouncing from wall to wall, the plants making it almost impossible to progress forward…

At the same time, it seems like there’s noise coming from the other end of the cave. Something important is waiting, Cobalt can feel it.

What will Cobalt encounter at the other end of the cave?

See you next time!

/janeator

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This week in Cobalt #4 http://www.oxeyegames.com/this-week-in-cobalt-4/ http://www.oxeyegames.com/this-week-in-cobalt-4/#comments Sun, 28 Dec 2014 19:38:52 +0000 janeator http://www.oxeyegames.com/?p=1902 Happy holidays!

How’s visiting family (or whatever else you do!) going? In my case, it’s keeping me quite busy!
However, I had enough spare time to check the Oxeye blog during the 25th!
What’s so important about that, you ask? Well, our dear community member Librus wrote a very interesting blogpost to celebrate such day and holidays!
Go read if you haven’t already! The link is here.

“Spartans”?

spartanCobalt says he has no idea what you’re talking about.

Cobalt might not be an ancient fighter about whom legends are written (yet), but every metalface who thinks of himself or herself as a decent fighter must be skilled in the use of sharp objects!
That’s where spears -and other stuff!- come in.

arsenalPointy! Sharp!

In the new update a bunch of new melee weapons and equipment is going to be included. Isn’t that awesome? I feel like dueling someone every time I see the new swords. Wait, did someone say dueling?

Check that out! I won! Now who wants to duel with me?
Aw, seems like we’ll have to wait a little longer.

That’s all for this year!

And again the year comes to an end. Happy new year everyone!
I hope you enjoyed these small blog posts I’ve been doing until now. Hopefully now you want the next version even more!

Next week there won’t be a blog post, probably. The week after that… we’ll see!

Next week there won’t be a blog post, probably. The week after that… we’ll see!

-Janeator

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A Holiday Special by Librus http://www.oxeyegames.com/a-holiday-special-by-librus/ http://www.oxeyegames.com/a-holiday-special-by-librus/#comments Thu, 25 Dec 2014 03:07:34 +0000 thewreck http://www.oxeyegames.com/?p=1891 happy

Hey there, folks! Librus here, the Cobalt community’s resident writer and part-time artist! You may also recognize me from a few Sand In The Gears episodes. For those who know me, yes, it’s about time I get to share my talent with the wonderful chaps at Oxeye. You’ve probably seen my works on the Cobalt Forums, and if not, you should check it out! Wonderful people there. Love it if you could join us!

Now, for today’s little special, I have a Cobalt-Related holiday tale. It’s an old one, back when I was… a grumpier fellow, I’ll just say. I’ll leave it to your crafty imaginations to see where the inspiration from this comes! So gather around, and grab a mug of hot cocoa! Or whatever takes your fancy, rather. Are Metalfaces even capable of drinking, come to think of it…? No matter!

Hit the jump to read!

How Librus Nearly Ruined Cobalt for Everyone-

Every Metalface in Cobalt liked Cobalt! A lot!
But Librus, however, he did not.
He hated the game! The rolling, the smiles!
He wanted to wipe out the community for miles!

For every Deathmatch, he was pummeled! Then crushed!
For every good weapon, the other guys rushed.
The other gamemodes? Fah! They were no different.
No matter the team, he lost to each pigment!

Oh, all the teams, Red, Green, Yellow and Blue...
The others were all so OP! That much was true!
But how could the Metalface get so tight-fisted?
Was his concept of fun just thoroughly twisted?

Maybe his head wasn't assembled just right!
Or perhaps his brain casing was just a little too tight.
But the community, so say them all...
That his little metal heart... it was a few sizes too small.

Now, we tune in on Librus in his cold, metal lair...
(Where he stared down at the CTP field with a cold, metal stare...)
"Soon will be a game, and we know what that means...
Pow! Roll! Ping! Pang! Oh, stop the noise, please!"

"They'll deflect their bullets, shooting and more...
Playing those games that they all so adore.
And I'll be stuck here, bad as can be.
OOOOHHH, those hunks of metal, they're all so OP!"

And Librus paced, this way and that.
(If he was still human, he probably spat.)
And he wonder and wondered, with his mind that is best...
How could, tonight, he just get some rest?

But then! He had an idea.
A horrible idea.
A terrible idea.
A game-ending idea! (Oh no, right?!)

"I know just what to do!" the old bot' laughed to himself,
Grabbing his jetbike keys from his old shelf,
And into the battlefields, Librus did speed...
To steal all their items! What a wretched, dark deed!

He climbed atop what seemed some Trunkopolis heights,
The city, half-asleep with it's flickering lights.
And slowly, but surely, Librus worked his way through...
And nicked everything there! What a rude thing to do!

From map to map, Librus flew by,
His sack of loot growing in the night sky.
"Just this one house, then I'll be done!
Just in time before the rise of the sun!"

He landed down in the rough, rocky sands,
And unfurled his sack with his sly hands.
But just as he started to stuff away the plug-capture mark,
Came a small a small Metalface, normally unseen in the dark.

"Why mister, oh why?" asked the tired robot.
"Why do you swap all the upgrades I've bought?!"
"I just had a hard game, heck yes, I have.
Now explain yourself, you white-plated lad!"

"Why, my dear comrade." The sly Librus lied.
"I'm just swapping them for something more than an upgrade you can buy!
A gun, powerful! A new weapon, with which you shall stride!
A new item that you shall be able to fire with pride!"

"I've just got a quite a lot of old junk in my bike!
And I've just realized it's the middle of the night.
Even merchants have to rest sometime.
So I'll be right back. Next morning! Next time."

And with that lie, planted in that bot's head,
Librus shook his hand, and sent him to bed.
And with his sack full of his ill-gotten gains,
He made it off, quickly,
To the trapper plains!

Librus heaved and hauled his massive loot sack,
Until it teetered on the edge of the map.
"Oh, to DESTROY IT ALL! It's so OP!
I'll look back one last time, see how they curse me!"

But instead of foul cursing filling the air,
Or instead of tragic cries of despair,
The sound of laughing, play and joy!
Despite knowing all their loot was destroyed!

"W-what's this! They're not raging at all!
There's team games! 1v1, heck, I even see a free-for-all!
They even cry 'GG'! How can this be?!
They play without weapons, upgrades and, most of all, me!"

And with that... he realized. It wasn't about winning!
It's about having fun! Good times! Grinning!
And in the community it's thought, in the community they say...
Librus's cold metal heart regained size that day.

"These items... I must return them!
For my sin I must condemn!"
And so Librus quickly did speed,
To return all the items! Hooray! Yippee!

The crowd cheered! Woot! Woohoo!
Items abound! Score multiplier x2!
It was a good day, and in the end...
Librus found many true Cobalt friends.

Well, how about that. Touching! True friendship and good times is what it’s really all about, right?

Now, I have to take my leave! The guys doing Intel Reports don’t know I’m supposed to be here, not being the… best at retrieving information. Not saying you wonderful chaps may see me in the future!

Toodle-oo, and happy holidays!

/Librus

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This week in Cobalt #3 http://www.oxeyegames.com/this-week-in-cobalt-3/ http://www.oxeyegames.com/this-week-in-cobalt-3/#comments Sun, 21 Dec 2014 17:42:39 +0000 janeator http://www.oxeyegames.com/?p=1880 Hello again!
Time flies, doesn’t it?
Today we take a look at a new feature to be released with the next udpate: Taming!
(read more here)
Don’t be a coward, jump onto that beast’s back!
And then try not to fall and get bitten!
Yes, that’s right! In the next update you will be able to tame wild, fearsome beasts like the Sabretooth Hamster and mount them to battle!
After a little while of standing in the beast’s back, however, they will stop looking fearsome to you. Maybe they’ll even look cute. But not to your foes!
The following video displays the ways in which an honorable rider tames beasts -this time a strange case of a non-aggressive Hamster, for which not as much practice is required- and rides them to battle:
Looks like our hero found a worthy opponent! Fair fight.
Sorry! That’s all for today!
Yes, this post is a bit short. But shorter means better, right? Right?
Oh well, guess I heard it wrong. Hope you enjoyed the post though! More next weekend!

Hello again!

Time flies, doesn’t it?
Today we take a look at a new feature to be released with the next udpate: Taming!

Don’t be a coward, jump into that beast!

tame1

tame2And then try not to fall and get bitten!

Yes, that’s right! In the next update you will be able to tame wild, fearsome beasts like the Sabretooth Hamster and mount them to battle!
After a little while of standing in the beast’s back, however, they will stop looking fearsome to you. Maybe they’ll even look cute. But not to your foes!

The following video displays the ways in which an honorable rider tames beasts -this time a strange case of a non-aggresive Hamster, for which not as many practice is required- and rides them to battle:

Looks like our hero found a worthy opponent! Fair fight.

Sorry! That’s all for today!

Yes, this post is a bit short. But shorter means better, right? Right?
Oh well, guess I heard it wrong. Hope you enjoyed the post though! More next weekend!

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This week in Cobalt #2 http://www.oxeyegames.com/this-week-in-cobalt-2/ http://www.oxeyegames.com/this-week-in-cobalt-2/#comments Sun, 14 Dec 2014 18:39:56 +0000 janeator http://www.oxeyegames.com/?p=1869 Welcome back!
As many of you might know, guess or assume, in the next version there will be some new weapons for you to shoot, throw or slash into the baddies’ faces…
This week, I present to you two new curious throwables that can be quite useful in some situations.
(read more here)
You’re not alone!/Need help?
Beep boop, incoming!
Got trouble with too many enemies? Now you can call for allies that will teleport in faster than a rail bullet (note: not really) to aid you in your fights!
All this technology magic is done using a Robot Beacon, a small gadget with antenna that, once deployed, will emit a signal calling for help.
Spiky red glowing destiny caught mid-flight.
Is the room too full of robots? Did you run out of beacons?
Worry not, because here is the latest weapon designed by and for true hacking geniuses: the hack grenade!
This useful tool will allow you to hack whichever mechanical foe it collides with first, or the nearest unit within a certain range if thrown to the floor. See that predator? It used to mean trouble. Used to.
The hack grenade it’s also quite a better weapon than the hack device; it doesn’t force you to stand still waiting for enemies to kill you while using it. What does that mean? It means you can ride predators to battle! Those baddies will know what it feels like to face such a machine now.
(video here) link to video plz!
In this video you can see how to use both of the above weapons for practical purposes, plus some stealth suit sneakyness!
That’s all for today!
I hope you enjoyed this week’s blog post. While shorter, I’m sure it delivers some of what most of you like the most: action!
Be sure to come back next week to check out what else Cobalt has in store for you!

Welcome back!

As many of you might know, guess or assume, in the next version there will be some new weapons for you to shoot, throw or slash into the baddies’ faces…

This week, I present to you two new curious throwables that can be quite useful in some situations.

Need help?

beaconBeep boop, incoming!

Got trouble with too many enemies? Now you can call for allies that will teleport in faster than a rail bullet (note: not really) to aid you in your fights!

All this technology magic is done using a Robot Beacon, a small gadget with antenna that, once deployed, will emit a signal calling for help.

hackgrenadeSpiky red glowing destiny caught mid-flight.

Is the room too full of robots? Did you run out of beacons?

Worry not, because here is the latest weapon designed by and for true hacking geniuses: the hack grenade!

This useful tool will allow you to hack whichever mechanical foe it collides with first, or the nearest unit within a certain range if thrown to the floor. See that predator? It used to mean trouble. Used to.

The hack grenade it’s also quite a better weapon than the hack device; it doesn’t force you to stand still waiting for enemies to kill you while using it. What does that mean? It means you can ride predators to battle! Those baddies will know what it feels like to face such a machine now.

In this video you can see how to use both of the above weapons for practical purposes, plus some stealth suit sneakyness!

That’s all for today!

I hope you enjoyed this week’s blog post. While shorter, I’m sure it delivers some of what most of you like the most: action!

Be sure to come back next week to check out what else Cobalt has in store for you!

/janeator

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