Oxeye Game Studio http://www.oxeyegames.com Creative Games Sun, 21 Dec 2014 17:42:39 +0000 http://wordpress.org/?v=2.8.4 en hourly 1 This week in Cobalt #3 http://www.oxeyegames.com/this-week-in-cobalt-3/ http://www.oxeyegames.com/this-week-in-cobalt-3/#comments Sun, 21 Dec 2014 17:42:39 +0000 janeator http://www.oxeyegames.com/?p=1880 Hello again!
Time flies, doesn’t it?
Today we take a look at a new feature to be released with the next udpate: Taming!
(read more here)
Don’t be a coward, jump onto that beast’s back!
And then try not to fall and get bitten!
Yes, that’s right! In the next update you will be able to tame wild, fearsome beasts like the Sabretooth Hamster and mount them to battle!
After a little while of standing in the beast’s back, however, they will stop looking fearsome to you. Maybe they’ll even look cute. But not to your foes!
The following video displays the ways in which an honorable rider tames beasts -this time a strange case of a non-aggressive Hamster, for which not as much practice is required- and rides them to battle:
Looks like our hero found a worthy opponent! Fair fight.
Sorry! That’s all for today!
Yes, this post is a bit short. But shorter means better, right? Right?
Oh well, guess I heard it wrong. Hope you enjoyed the post though! More next weekend!

Hello again!

Time flies, doesn’t it?
Today we take a look at a new feature to be released with the next udpate: Taming!

Don’t be a coward, jump into that beast!

tame1

tame2And then try not to fall and get bitten!

Yes, that’s right! In the next update you will be able to tame wild, fearsome beasts like the Sabretooth Hamster and mount them to battle!
After a little while of standing in the beast’s back, however, they will stop looking fearsome to you. Maybe they’ll even look cute. But not to your foes!

The following video displays the ways in which an honorable rider tames beasts -this time a strange case of a non-aggresive Hamster, for which not as many practice is required- and rides them to battle:

Looks like our hero found a worthy opponent! Fair fight.

Sorry! That’s all for today!

Yes, this post is a bit short. But shorter means better, right? Right?
Oh well, guess I heard it wrong. Hope you enjoyed the post though! More next weekend!

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This week in Cobalt #2 http://www.oxeyegames.com/this-week-in-cobalt-2/ http://www.oxeyegames.com/this-week-in-cobalt-2/#comments Sun, 14 Dec 2014 18:39:56 +0000 janeator http://www.oxeyegames.com/?p=1869 Welcome back!
As many of you might know, guess or assume, in the next version there will be some new weapons for you to shoot, throw or slash into the baddies’ faces…
This week, I present to you two new curious throwables that can be quite useful in some situations.
(read more here)
You’re not alone!/Need help?
Beep boop, incoming!
Got trouble with too many enemies? Now you can call for allies that will teleport in faster than a rail bullet (note: not really) to aid you in your fights!
All this technology magic is done using a Robot Beacon, a small gadget with antenna that, once deployed, will emit a signal calling for help.
Spiky red glowing destiny caught mid-flight.
Is the room too full of robots? Did you run out of beacons?
Worry not, because here is the latest weapon designed by and for true hacking geniuses: the hack grenade!
This useful tool will allow you to hack whichever mechanical foe it collides with first, or the nearest unit within a certain range if thrown to the floor. See that predator? It used to mean trouble. Used to.
The hack grenade it’s also quite a better weapon than the hack device; it doesn’t force you to stand still waiting for enemies to kill you while using it. What does that mean? It means you can ride predators to battle! Those baddies will know what it feels like to face such a machine now.
(video here) link to video plz!
In this video you can see how to use both of the above weapons for practical purposes, plus some stealth suit sneakyness!
That’s all for today!
I hope you enjoyed this week’s blog post. While shorter, I’m sure it delivers some of what most of you like the most: action!
Be sure to come back next week to check out what else Cobalt has in store for you!

Welcome back!

As many of you might know, guess or assume, in the next version there will be some new weapons for you to shoot, throw or slash into the baddies’ faces…

This week, I present to you two new curious throwables that can be quite useful in some situations.

Need help?

beaconBeep boop, incoming!

Got trouble with too many enemies? Now you can call for allies that will teleport in faster than a rail bullet (note: not really) to aid you in your fights!

All this technology magic is done using a Robot Beacon, a small gadget with antenna that, once deployed, will emit a signal calling for help.

hackgrenadeSpiky red glowing destiny caught mid-flight.

Is the room too full of robots? Did you run out of beacons?

Worry not, because here is the latest weapon designed by and for true hacking geniuses: the hack grenade!

This useful tool will allow you to hack whichever mechanical foe it collides with first, or the nearest unit within a certain range if thrown to the floor. See that predator? It used to mean trouble. Used to.

The hack grenade it’s also quite a better weapon than the hack device; it doesn’t force you to stand still waiting for enemies to kill you while using it. What does that mean? It means you can ride predators to battle! Those baddies will know what it feels like to face such a machine now.

In this video you can see how to use both of the above weapons for practical purposes, plus some stealth suit sneakyness!

That’s all for today!

I hope you enjoyed this week’s blog post. While shorter, I’m sure it delivers some of what most of you like the most: action!

Be sure to come back next week to check out what else Cobalt has in store for you!

/janeator

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This week in Cobalt #1 http://www.oxeyegames.com/this-week-in-cobalt-1/ http://www.oxeyegames.com/this-week-in-cobalt-1/#comments Mon, 08 Dec 2014 19:23:30 +0000 janeator http://www.oxeyegames.com/?p=1837

Hello!

Janeator here!

Trif has been quite busy trying to exfiltrate the Oxeye Headquarters and whatnot, so for now I’m in charge of posting on this blog! For those who don’t know me, I’ve been making maps for Cobalt for quite a long time now, and I also hang around a lot in the Cobalt IRC channel.

But that’s probably not what you are here for!
So hit that “read more” button for some…

Adventure footage!

Starting this week, for 4 weekends I’ll post something new -that you probably haven’t seen- on the blog.

Today, I present to you… The Seed! A fine Interestellar ship that Agent Cobalt will use to travel around space, or Planet Trunkopia in this case, and which will be your headquarters during this mission!
The seed is equipped with various rooms, each one with a different (perhaps sinister?) purpose.

bridgeLook at that impressive 3D display!

In the bridge you will find the ship’s computer, who also appears to be Cobalt’s only companion in this remote region of space. After 45 hard years for Cobalt, it appears the destination has finally been reached. Action, at last!
The computer doesn’t understand rolling and shooting, but you will be able to use it to check notes, write reports and consult the Galactipedia encycolpedia, for checking what that odd looking gadget you just found is!

armourySo empty… for now.

In the armoury room (which also doubles as teleport room) you’ll be able to select the weapons and shield that you feel like using in your next landing. At first it will be empty, with only a Matter Prototype in it, but as you progress in your adventure you’ll find other weapons that will then be added to the armoury.
The ominous green screen in the middle of the room will allow you to teleport to different parts of the planet where your adventure will continue.

hullsChange your looks! Also your stats.

The hulls room, located under the armoury room, will allow you to change your hull parts so that you can decide which stats to increase or decrease. This will allow you, in example, to run faster or be more resistant to certain effects.
The room also includes an upgrade station, which is useful for upgrading your weapons and equipment.

cobalt's room Having a good time.

Cobalt’s room isn’t exactly the most exciting room in The Seed, but it seems to fullfill its purpose. And I must say that Cobalt really looks to be having a good time being surrounded by plants and some good radio tunes. Is that Cobalt’s old house in the painting on the wall?

corridorThe corridor, useful for… walking?

The corridor… well saying it connects rooms pretty much sums it up. Apparently Cobalt also likes to have some plants in it as well. Nature! Neat stuff.
Also let’s not talk about the locked door.

Time’s up!

Sorry but that means this is the end of the end of this post. I hope you enjoyed reading/watching!

Be sure to tune back in during the weekends for more blog posts!

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Game jam contribution: Healing Date http://www.oxeyegames.com/game-jam-contribution-healing-date/ http://www.oxeyegames.com/game-jam-contribution-healing-date/#comments Wed, 03 Dec 2014 09:12:33 +0000 thewreck http://www.oxeyegames.com/?p=1826 During the weekend we joined the game jam “Games against Ebola”. This is a video of us playing our contribution! If you donated to the campaign, of which all money went to Direct Relief’s ebola fighting efforts, you can now download the game from your humble bundle account page!

These are the studios that participated:
Oxeye Game Studio
Mojang
Grapefrukt
Ludosity
Coffee Stain Studios
Glitchna
SLMN
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Cobalt Adventure progress report! http://www.oxeyegames.com/cobalt-adventure-progress-report/ http://www.oxeyegames.com/cobalt-adventure-progress-report/#comments Thu, 30 Oct 2014 20:03:59 +0000 thewreck http://www.oxeyegames.com/?p=1818 Hi!

Cobalt-141030-01

For the last 4 weeks we have been doing pre-testing of the next version including adventure mode with selected community members, and so far they have reported 353 bugs/feedbacks/opinions. We have equipped the bug-spray and are now in the process of going through this. We still don’t know when this process will be done, but so far we have tested chapters 1,2,3 and 4 with 5,6 and 7 remaining.

If you didn’t watch the dev-streams, here is screenshot!

stick

If you have any questions, don’t be afraid to comment!

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#Cobalt Game Jam 1 Games http://www.oxeyegames.com/cobalt-game-jam-1-games/ http://www.oxeyegames.com/cobalt-game-jam-1-games/#comments Sun, 21 Sep 2014 13:16:17 +0000 thewreck http://www.oxeyegames.com/?p=1769 COBALT

THEME WAS: “EVIL”

The games have been made

Hair has been torn

The games must be played

Good times are born

sub-themes: Cat, Slime, Arcade, RTS, Shooter, Fast

Party Popper

by Snade

ss+(2014-09-21+at+03.39.36)

An evil eye is out to destroy every balloon it can find! You play the eye and obviously your goal is to destroy balloons

Download .jar (crossplatform) :
https://www.dropbox.com/s/bhfptv5cp0m1xea/Party%20Popper.jar?dl=0
Download linux (.tar) :
https://www.dropbox.com/s/jtmtii5udp47z9h/linux.tar?dl=0
Download mac OSX(.app) :
https://www.dropbox.com/s/fx259o8uanmzana/party%20popper.zip?dl=0
Download windows(.exe) :
https://www.dropbox.com/s/e690ew92ojfv2ki/Party%20Popper.exe?dl=0
Just download it and play :)
Download .jar (crossplatform)
Download linux (.tar)
Download mac OSX (.app)
Download windows (.exe)
Just download it and play :)

Evil dice simulator 2014 : GOTY edition

by Kilmano

ss+(2014-09-21+at+10.15.22)

Evil dice simulator 2014 : GOTY edition is an evil game that is about rolling a dice and getting a high score. The game contains multiple easter eggs and will save your progress so you can always come back and enjoy your game.

(progress is saved when the ending line is on screen)

Download windows(.exe)

Screens: 1, 2

When you run the game for the first time, type anything but load.
Also, do not place on desktop.

Kitty Clickiller

by TP

1pWnqDU

Here we go I got up early and here`s the result of ~4h of Coding Fun:

You wanted an evil game you got yourself an evil game. Click to feel like a monster. Click more to feel even worse. Right click to hire minions to do the dirty work for you.

Made using the löve2d lua engine
For Windows just download the Executable extract and run it. For Mac OS, Linux etc. download the .love and check the Löve2D homepage for more information on how to run it on your system.

NyahaBOOM!

QXNnNBB

by RayKatz

Catshooting cat tanks of the Catocalypse! Or atleast it was supposed to be that way…

Download windows (.exe)

This game is broke to hell. Read the readme.

What I learned over the duration of the jam:

  • use version control
  • don’t learn and use a new plugin while developing under time pressure

Goolord Rex: Destroyer, Annihilator, Cat?

by Rian

262s7rp

I only had a couple of hours to make it so it’s unfinished at best, and there are no sounds. It’s written in Scala (so it runs on the JVM and should work on mac, linux and windows) as functional and pure as I can handle. The graphics are done with Swing. The game is a shooter with a twist. You catch enemies with slimeballs and collect them to get points. The more points you have the more difficult it gets. You have a limited amount of ammo, but you can retrieve every slimeball, so don’t let them fall. I think the theme Evil is currently only present in its difficulty, but the themes Cat, Slime, Arcade, Shooter and Fast are definitely included.

CatDefence

by Peter Goode (mrexcessive)

screenshot

HTML5 game, so should work on most things.

So… only discovered your compo yesterday evening… Spent about 6 hours I think total. Construct2 great for prototyping.

Hopefully while provide 90 seconds of fun!

Quest for Evil

by Jan SedivyJaneator and NameIsNotName

screenshot (1)

Incarnate the divine hero of truth in his quest to destroy the source of all evil in the world

Play in browser (html5)

Authors:

EVILEST GAME EVER

by DolanCZ “the most not programing guy on Cobalt IRC”.

It’s a basic console game I created just for fun, since I am not able to do advanced stuff, just because I don’t know how. I am really noob in this, but since any game counts, I joined this community event!

Download windows (.exe)

(There is a bonus file there too)

When you discover the main theme of this game, it’s really easy to finish it. Plus it is kinda only for people that know Oxeye with some inside stuff around this community.

You can finish this game in less than 2 minutes if you are fast.

“This game is just some fool’y things put together in 2 days” – Have fun!

Evil Sheep Game

Samuel “MrOverkill” Meyers

I was a little over-ambitious with this one, but i’ll apply fixes to it and make it work better as time goes by.

This is a game where you gather crap from the good sheep and throw it at the evil sheep so they don’t turn your good sheep evil.

The game is written in Java, with python scripting making up the gameplay. It’s also public domain, so modify it all you like. :)

Git Hub page (source code)

Download Game Link

Bricks

by Ivan Becker Druckman

8WrhXJo

No highscores system yet, D:. You’re a brick throwing robot, the main objective is to kill as many people as you can with bricks. Try to get a bunch of points!

Download windows (.exe)

Super Insane Robot Demolition TV

By Isogash

screenie

It’s a TV show about destroying innocent robots with vast arrays of missiles. You are that robot, good luck! Can you beat your peers in the missile dodgey game of the century?

Download windows (.exe)

Closing Words:

I would like to thank everyone that participated in this Jam! It was really fun to see so many people never having made games before finding the courage to try! I would also like to thank everyone that streamed during the event, it really created a feeling of cohesion, it was as if we were all sitting in the same room working on things… Finally, I would like to thank everyone that helped others out during this event. Thank you all!

Janeator:

Had a really good time during the game jam!

It’s been a long time since I had done anything artistic (other than mapping :D ) and I feel proud of the results, really enjoyed the time I spent making it.

Thanks again to JanSedivy for pulling me into teaming up with him, and for all the code he’s done!

Also thanks to NameIsNotName for the track :)

Hopefully we will soon release a “full” version of the game!

Judging

We will not judge any games, but if you feel like nominating games for one of the event categories (see below) or if you want to write a lovely review, please feel free to do so in the comments section.

Categories:

  • Most surprising dialogue
  • Most interesting lag
  • Least graphics
  • Most use of words starting with E
  • Highest jump
  • Longest health bar
  • Most disturbing mouse cursor
  • Worst interpretation of theme
  • Broadest diversity
  • Highest button presses per minute
  • Best use of 3,141592653589793.
  • Smallest sprites
  • Most convoluted use of theme.
  • Best optimization of f,u and n.

DISCLAIMER

We do not take responsibility for any damage that could occur to your computers by playing any games!

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#Cobalt Game Jam 1 http://www.oxeyegames.com/cobalt-game-jam-1/ http://www.oxeyegames.com/cobalt-game-jam-1/#comments Thu, 18 Sep 2014 11:48:28 +0000 thewreck http://www.oxeyegames.com/?p=1709 UPDATE!

Deadline has now been reached and that means we are closing the submission bag! (LIBRUS: just slide your game in under the door, noone will know!)

Update:

Due to popular demand in the #cobalt channel, the deadline has been extended by 2 hours!

Livestreams:

Hello! Since I know many people need an excuse to make a game, we’re going to give you one! We’re hosting a mini game jam in the #cobalt channel on Espernet today! We guarantee

  • No particular amount of exposure!
  • No pressure!
  • No spectacular prices!
  • Lots of fun!
  • A learning experience!

Event

#Cobalt Game Jam 1

Start Date:

Thursday 2014 – 09 – 18, 18:00 CET

End Date:

Sunday 2014 – 09 – 21, 12:00 14:00 CET

Theme:

“EVIL”

Optional Sub-themes:

Cat, Slime, Arcade, RTS, Shooter, Fast

This is for anyone who wants to make a game. If you don’t know how to make a game, maybe today is the day you learn how! Rules:

  1. Game cannot be started before announcement of theme.
  2. Game must be submitted before jam ends. Submit by posting a comment to this post
  3. We have final say as to which games get posted in the final post
  4. Judging will be done by the world at large. We will not rate any submissions.

Categories: While we will not be judging any games, here are some suggested categories to aim for:

  • Most surprising dialogue
  • Most interesting lag
  • Least graphics
  • Most use of words starting with E
  • Highest jump
  • Longest health bar
  • Most disturbing mouse cursor
  • Worst interpretation of theme
  • Broadest diversity
  • Highest button presses per minute
  • Best use of 3,141592653589793.
  • Smallest sprites
  • Most convoluted use of theme.
  • Best optimization of f,u and n.

Submission must contain:

  • Name of the game.
  • Link to game (all kinds of platforms/tech allowed)
  • Special instructions if needed. (how to get it working)
  • Description
  • Author(s)
  • Link to screenshot
  • OPTIONAL: Your best learning points from the jam! What do you now know, that you wish you had known before?

Jam schedule:

  • Thursday – Suggest themes in the comment field below.
  • Thursday 15:00 CET – Theme is selected by us. This post is updated to contain the theme.
  • Thursday 18:00 CET - Jam Start.
  • Submit your finished game by posting the above requirements as a comment to this post.
  • Sunday 12:00 14:00 CET – Jam End. (Submit your game before Jam Ends!)
  • All finished and submitted games are posted in a new announcement post on this blog along with attributions to the author(s), including the screenshots, descriptions and instructions.
  • The games are played!
  • Comments and nominations for categories are then made by everyone in the new post.
  • Done!

Have fun! Use the #cobalt channel on espernet to chat about your progress!

miner

Bring out your tools!

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Mojang under new ownership – where does that leave Cobalt? http://www.oxeyegames.com/mojang-under-new-ownership-where-does-that-leave-cobalt/ http://www.oxeyegames.com/mojang-under-new-ownership-where-does-that-leave-cobalt/#comments Mon, 15 Sep 2014 13:56:26 +0000 admin http://www.oxeyegames.com/?p=1701 As all of you know we’re developing Cobalt in partnership with Mojang and throughout the process they’ve provided us with much needed support – they’ve provided us with a place to work, they helped us find and form our partnership with Fatshark AB to port the game to console, they helped us in our talks with the owners of the major game consoles currently on the market, they helped us show the game at Pax and at all three Minecons just to name a few business-y things. But first and foremost they’ve made us feel at home in the Mojang family and we’ve made friends for life working with them.

The change in ownership of Mojang does not affect this partnership. Our deal still stands.
At Oxeye we’re always optimists. We hope and believe that Microsoft sees and understands all the good things that Mojang and Minecraft stands for, that they understand the importance of the awesome community that has gathered around Minecraft and Mojang and sees what aspects of the brand and the company that are essential for it to continue to thrive: Open, honest communication and free reigns for the developers.

To Notch: We hope that this deal will help you get some peace of mind and that it will help you find your creative spark again. It’s probably always been there but we understand that the amount of attention you’ve gained since the start of Minecraft can act as a major mind-blocker!
Everything we do in life affect our surroundings and our fellow human beings. With your creation you’ve helped MILLIONS of kids and adults choose creativity and innovation over sometimes mindless entertainment. That is going to have an impact on our society for a long time to come.
Be proud of that! Go forth and prosper!

Peace!

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Intel Report: Actor Emergency http://www.oxeyegames.com/intel-report-actor-emergency/ http://www.oxeyegames.com/intel-report-actor-emergency/#comments Wed, 23 Jul 2014 20:57:57 +0000 Trif http://www.oxeyegames.com/?p=1686 Well, you know what they say: Two heads are probably better than one!

Which is why each infiltration mission is carried out by two operatives. Oftentimes you’ll never see the other operative, as they’re only for emergencies, backup, moral support and cookie dispensary.

But why am I telling you this? Agent Trif has been captured, yes, and it is up to me, FabiotheTurtle, to make sure our mission is seen through! And probably save him, but that’s later.

Anyway, what was I saying? Oh yes.

The devs are back from holiday! There was about three weeks between their last streaming session, but now they’re totally back in the development groove.

The last set of streams held near the beginning of July heralded some nice bits of goodies. I was there to witness the whole thing happening, but Trif was carrying the camera and all, and with the whole captured thing… I got no pictures.

What I can recount for you however, is that there is a lot more content to be coming along soon. For the mappers out there, this includes a bunch of new tilesets, functions and even a few actors or two. For the “playtesters”, this just means there’s more stuff to play around with!

Now, what specifically can I tell you about?

“Boss” Fights

Strewn throughout the main adventure will be various instances in which, in other games, would indicate maybe a large mech dropping from the ceiling, a sudden dramatic music change and perhaps the restriction of a core game mechanic. This is not the case, except maybe that large mech thing…

Certain actors are intrinsically more powerful than other actors, as anybody who’s faced off against several Ninjas or even a Metalface will tell you. If they’re sufficiently geared up, they become even harder to kill, requiring elaborate strategy and thought.

Especially when they’re riding jetbikes.
Especially when they’re riding jetbikes.

Here’s an example that segues nicely into my next topics. Strictly speaking, that picture was taken from the livestream that happened not long ago, and is possibly still happening right now. Frankly, there are a lot of things going on in this image, so let’s break it down.

That half-Metalface half–Porygon looking thing is called a Metaldroid. Metaldroids are similar to your run-of-the-mill Metalface, but lack the empathy and compassion that only human brains will supply. They are ruthless killer machines, capable of everything a Metalface can do, but more menacingly. Watch out for these guys. There are a few more actors to keep an eye out for as well, but you’ll have to wait for those.

Actor Piloting

The keen-eyed and mapmakers among you will notice that part of the Metaldroids actor data, it’s actor mode is set to “pilot.” In this image, the Metaldroid is the pilot of the Jetbike, meaning that it will spawn in the map riding the Jetbike. This is available to a vast range of actors, and there are a few different actors that can be ridden.

The complete list is unknown, but I will tell you this: Hamsters and Wasps are capable of being ridden. You may not believe me, but you weren’t there man. There was so much destruction, so much debris. I’d never seen so much oil. What’s worse, is both actors are capable of firing and targeting independently of each other. Keep that in mind!

I also hear there’s a way to tame wild Hamsters to let you ride them, but it sounds a wee bit dangerous to me…

New Items

In my surveillance of Agent Trif’s antics, I managed to see a small array of new explosives being developed. Whilst I only saw one in action, I can only assume the damage they do.

Molotov Cocktails are becoming a thing, and they seem to be the answer to the previously introduced Nitrogen Grenade. Upon detonation, they release a burst of flames along the ground into your unsuspecting foes feet, and heating them up. Dynamite is ready too, which probably creates a bigger boom than your standard grenade. Or maybe not! Who knows.

On top of that, item selection has an improved interface, in which upgrades now show the max amount that they can have.

"I like this" - FabiotheTurtle
“I like this” —FabiotheTurtle

Other than that, the developers have now officially entered 100% production mode, meaning new content is not really going to be created, but rather their full attention is being directed at Adventure Mode and it’s pending release.

Now, if you’ll excuse me, I have to go rescue Trif. Yell if you see anything.

Even top–class industrial intelligence thieves can enjoy a good summer vacation. As a result, the next Intel Report will probably be in the middle of August, after which they will return to normal schedule. Keep an eye on the official Twitter account and have a Cobalty summer, people of the Northern Hemisphere—and a chill winter to you southeners!

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Anosou Interview (And Stream Details!) http://www.oxeyegames.com/anosou-interview/ http://www.oxeyegames.com/anosou-interview/#comments Thu, 12 Jun 2014 22:37:47 +0000 Trif http://www.oxeyegames.com/?p=1683 You asked, I tied, he responded.

A while ago, I asked you for questions for anosou, the composer of Cobalt’s soundtrack, and you didn’t let me down: Though persistent in his efforts to safeguard the secrets of his digital magic, your excellent questions and my trusty rope got a few words out of him. As promised in the latest Intel Report, here are the answers!

So, How Do You Music?

To begin, could you briefly introduce yourself to the uninitiated?

My name is Mattias, composer and appreciator of video game music born in ‘89. By day I work at Propellerhead Software, creators of much cool music software. By night I write video game music, play Magic: The Gathering and eat various things.

Ah, actually I have two of your company’s products, haha. First up then, the obvious question that has been asked by many: How do you make your music? (Tools, workflow etc.)

It’s a hard question to answer thoroughly. I create all my music in Reason, incidentally made by the company where I work. I actually got the job there because I used Reason so much! The creative process starts and ends there with just some headphones, a laptop and a MIDI keyboard.

I’ve played piano for numerous years so I compose mainly by hammering keys in different ways. Everything from actual piano to drums is me hammering away! I love exploring sounds too and have tons of different patch libraries and Rack Extensions (plug-ins for Reason). I often start with a preset sound and then tweak it a little bit to become what I want.

What made you choose the style for Cobalt’s music, and what do you think defines it?

I think it started out as Oxeye sending me a Com Truise song and saying “This is awesome”. After that a lot of the sounds I used are reminiscent of what he’s doing. He’s got that 80s retro feel, using a lot of sounds from old synths and samplers. Specifically I’ve found Fairlight samples to work great! But I mix all this up pretty heavily with ambiences and even ethno/folk vibes and pure techno. I always try to be versatile as it keeps things interesting.

What artist or source do you find most inspiration from for Cobalt’s soundtrack?

Well, like I said, Com Truise defined a lot of the sounds. Otherwise I’m mostly inspired by whatever I’m listening to currently. Since I have quite an eclectic taste in music this varies greatly.

Do you have a favorite Cobalt track?

I’m partial to the menu track, as are we all. :)

Where can you buy the soundtrack?

Nowhere! Yet.

Aww. Are there plans to create more songs for the game? Will there be new music for the Adventure mode?

I can’t really answer that to be honest. I’ve been enormously busy at Propellerhead and the Oxeye guys have been super busy too. We’ll see!

Well, at least it’s not a ‘no’. Now, for some reason we’ve received a few food related questions too! What’s your top “I’m going to make awesome music today!” breakfast?

I almost never eat breakfast. A habit I wouldn’t recommend to anyone.

Ah. Another one! On average, how much “work related caffeine” do you ingest per hour?

It’s not so much a “per hour” thing but much caffeine is ingested. I go through cycles of different caffeine habits too, one month it’s all about energy drinks while another I brew my own Yerba Mate in a traditional gourd. As long as it keeps me awake, I like it.

The community has quite a few creative musicians. Any tips for the more or less experienced magicians-in-training out there?

Create more music! Never stop! The only way to get better is to keep creating music. Also, try to get involved with other musicians. One of the reasons I do what I do is because of my involvement in ocremix.org, remixing video game music. It’s a thriving community of musicians from the lowest to highest level. I got a lot of feedback and training doing that and I believe it made me a much better composer.

Finally, the most important question: If I don’t have enough Thingybob, how do I add more Fairlight?

Flick the switch!

Fine, You’ve Passed

While a digital pet bard does sound appealing, I was nice enough to let him go in the end. Quite a cooperative subject!

Remember to check out the Mapmania Livestream this Saturday, starting at 12:00 UTC+2! With the Duke and myself as your hosts, nothing can go wrong! …Or maybe everything, but hey, we’ll have fun! We’ll be reviewing more maps than you knew existed including all of the MapJam submissions, and perhaps we’ll do a little contest or two—with prizes, naturally! We’ll be streaming all day, so feel free to check in when you can. The map list will be ordered randomly and put in the stream description so you can get an estimate of when your favorite community maps are played. Follow the stream to get an email when it starts!

Until then!

Disclaimer: The Mapmania Livestream is a fan event, not an official Oxeye event. Horrendous accents will be broadcast, terrible jokes will be made, and faces will be imploded.

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