Oxeye Game Studio http://www.oxeyegames.com Creative Games Tue, 02 Feb 2016 09:32:31 +0000 http://wordpress.org/?v=2.8.4 en hourly 1 Cobalt is now available! http://www.oxeyegames.com/cobalt-is-now-available/ http://www.oxeyegames.com/cobalt-is-now-available/#comments Tue, 02 Feb 2016 09:32:31 +0000 jeb http://www.oxeyegames.com/?p=2052

We are super happy to announce that Cobalt is now available on Steam, Xbox One, and Xbox 360!

Here’s the Steam store page: store.steampowered.com/app/357340

And here’s Cobalt on Xbox.com: store.xbox.com/en-US/Xbox-One/Games/Cobalt

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COBALT Launches February 2! http://www.oxeyegames.com/cobalt-launches-february-2/ http://www.oxeyegames.com/cobalt-launches-february-2/#comments Mon, 18 Jan 2016 12:45:17 +0000 jeb http://www.oxeyegames.com/?p=2042 cobalt_titledHeroArt

Cobalt is coming to Steam, Xbox One, and Xbox 360 on February 2! The game will cost $19.99, and comes with a single-player story campaign, challenge maps, co-op survival maps, and several multiplayer game modes for both local and online play.

Check out the full release post in the Mojang blog!

If you’ve pre-purchased the alpha you will get a Steam code added to your Mojang account. We will only release the Windows version now, so Mac and Linux users will have to wait just a little bit longer. This is because we switched game engines (from DaisyMoon to Stingray) in order to add online multiplayer.

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Cobalt delayed until February 2016 http://www.oxeyegames.com/cobalt-delayed-until-february-2016/ http://www.oxeyegames.com/cobalt-delayed-until-february-2016/#comments Thu, 29 Oct 2015 07:31:17 +0000 jeb http://www.oxeyegames.com/?p=2037 Hey all, as already mentioned in the Mojang blog, Cobalt will not hit “gold” until February next year. The game is already feature complete, but we need some more time to do additional polishing.

The community has helped us put together a “release frequently asked questions” on the Cobalt subreddit: Cobalt release FAQ

Thank you for your patience!

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Cobalt @ Minecon 2015 in London http://www.oxeyegames.com/cobalt-minecon-2015-in-london/ http://www.oxeyegames.com/cobalt-minecon-2015-in-london/#comments Tue, 14 Jul 2015 10:40:06 +0000 thewreck http://www.oxeyegames.com/?p=1982 Hello Minecon 2015!
Here we are!

Vu and Lydia taking it away!

Last weekend (4-5 july) we attended Minecon in London with a 10 computer booth running Cobalt. It was an amazing weekend which superseded our expectations in all ways imaginable. Here is just a small sample of what was going on:

Arrived at Minecon

Being handed your Mojang badge is like being handed the holy grail. With great power....

Booth looks bloody stellar.

Booth looks bloody stellar. Jeb approves I think...

How do you install a 5gb game on a hard drive with 1 gb free space on it...

How do you install a game on a hard drive with 1 gb free space on it...

No worries. Multiplay changed out the computers and now we are rolling!

No worries. Multiplay changed out the computers and now we are rolling!

Opening Ceremony

Crowd did all count down from 10 in unison.

Booth filled up quickly and now the focus was on making sure everybody had the best time that we could give them.

Booth filled up quickly and now the focus was on making sure everybody had the best time that we could give them.

No crashes so far!

No crashes so far!

I present to you: Aconitin! One of our amazing volunteer agents and a regular within the Cobalt community.

I present to you: Aconitin! One of our amazing volunteer agents and a force of nature within the Cobalt community.

People of all ages were playing. The most fun was to walk up to a parent who wasn't playing and just hand them a controller. No excuses! Everyone plays!

People of all ages were playing. The most fun was to walk up to a parent who wasn't playing and just hand them a controller. No excuses! Everyone plays!

I present to you: Isogash! Another of our amazing volunteer agents. A pillar of our Cobalt community

I present to you: Isogash! Another of our amazing volunteer agents. A pillar of our Cobalt community

I present to you: Janeator! The last of our amazing volunteer agents, without which Cobalt would have about 99% less maps!

I present to you: Janeator! The last of our amazing volunteer agents, without which Cobalt would have about 99% less maps!

The duel between jeb and tommo draw a crowd. Jeb won this one.

The duel between jeb and tommo drew a crowd. Jeb won this one.

It was very interesting! I mean, we went from facts about development, to smashing people on stage to finally thewreck getting owned by burntcustad!

Panel was very interesting! I mean, we went from facts about development, to smashing people on stage to finally thewreck getting owned by burntcustard!

We had a special tournament where you could challenge one of the agents, AKA "the pros", no mercy. If you won you got the game for free!

We had a special tournament where you could challenge one of the agents, AKA "the pros", no mercy. If you won you got the game for free!

Here one of our pro players is setting up for a challenge. He was throughout minecon, undefeated.

Aconitin, one of our pro players, is setting up for a challenge. He was throughout minecon, undefeated.

Parents were not left out of the fun.

Parents were not left out of the fun.

Discussing those pro-tactics™

Discussing those pro-tactics™

We did not have to tell people to check out the tutorial. The booth pretty much ran itself for most of the time!

We did not have to tell people to check out the tutorial. The booth pretty much ran itself for most of the time!

Smiles were seen all around!

Smiles were seen all around!

Only two would beat the pros during the two days!

Only two would beat the pros during the two days!

Thank you for an amazing Minecon!

Thank you for an amazing Minecon!

Photographers: Ebba Kierkegaard, Daniel Brynolf

Also! Some videos…

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Xbox controllers in v125 http://www.oxeyegames.com/xbox-controllers-in-v125/ http://www.oxeyegames.com/xbox-controllers-in-v125/#comments Tue, 05 May 2015 11:24:37 +0000 thewreck http://www.oxeyegames.com/?p=1975 Hello!

This is a quick update to the state of “more than four xbox controllers in cobalt”.

Due to the comments on the last post, I realized the fix was rather trivial.

In v125 all xbox controllers after the forth will instead be added as direct input devices. This means they will be slightly less featured, lacking force feedback and worse analog trigger support. But it will work:

Cobalt-150505-00

I tried this with 4 wired xbox 360 controllers, and 1 wireless xbox 360 controllers using a usb-dongle receiver.

/thewreck

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Preview: v125 screenshots http://www.oxeyegames.com/preview-v125-screenshots/ http://www.oxeyegames.com/preview-v125-screenshots/#comments Thu, 09 Apr 2015 13:34:23 +0000 thewreck http://www.oxeyegames.com/?p=1964 Hi!

We are working on v125! Things that we have done to far include:

  • Adventure mode
  • Reworked gamemodes
  • Polished and reworked maps
  • Lots of new community maps included in the game
  • Improved flow
  • More options in game modes
  • Optimizations
  • How to play section
  • Improved controls view

We are currently focusing mainly on game stability and optimizations.

Here are a bunch of progress shots:

Cobalt-150409-00

Improved player setup flow

Cobalt-150409-01

Improved level selector

Cobalt-150409-02

Improved and updated maps and modes

Cobalt-150409-04

Adventure!

Cobalt-150409-05

Adventure!

Adventure!

Adventure!

Improved controls view

Improved controls view

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This week in Cobalt #7 http://www.oxeyegames.com/this-week-in-cobalt-7/ http://www.oxeyegames.com/this-week-in-cobalt-7/#comments Sun, 22 Feb 2015 22:12:14 +0000 janeator http://www.oxeyegames.com/?p=1947 More big changes!

Welcome back!

Did you enjoy last weekend’s post? Well if you did, more awesomeness is awaiting you… so click that read more button now!

Reworked maps

That’s right! A lot of your favourite maps are getting a new look to raise their awesomeness level for this next release. Also, some maps have been improved in terms of design, as well. Take a look:

1

2

Hey! Isn’t that Frozen? Well, it doesn’t look frozen anymore, but it looks like there’s been some more changes aside from that, doesn’t it?

Capture the Plug: reworked

Capture the Plug has always been a gamemode that I’ve loved. However, the AI for it was never too good, and maybe you think that “something” was missing as well…

That is no more! The AI has been improved quite a lot, as I’m sure you’ll be able to tell. New Ai is capable of defending or attacking more properly.

Also… there’s even more changes to CTP! Big changes indeed!

As you can see in that picture, players now drop random upgrades on death, like in dynamic deathmatch.

All of this results in an awesome new way to play CTP maps! I’m sure you will all love it.

Characters!

What are characters? Well, these are what you pick on Team Strike, Challenge and (dynamic) Deathmatch maps.

Actually, that definition is a bit outdated now. Characters have also been added to the reworked Capture the plug mode!

And not just that, but there’s also a TON of new characters. And a lot of customization!

3

4

5

6I wonder what each one does, exactly…

Aren’t those community maps?

Did you ever think there weren’t enough maps in the game’s Arcade? Then get ready for this… in this next update a number of dev-picked community maps are joining the game’s Arcade section! They will be ready for you to play right away just by updating/installing the game.

Also… if you haven’t yet, you should definitely try out Cobalt’s map editor! It allows you to create that epic map you always wanted to. if you need help or info, drop by the mapmaking section of the forum!

If you want to try out the great stuff that some people in the community have already made, check out Cobalt Vault here.

A last big change

…or at least for now! But hey, this one is a really important one. No, I’m serious. Get ready to throw away your old skills (or part of them!) and learn how to play Cobalt again!

Well, maybe that was a bit too much, but honestly, this is indeed a big change:

Rolling has been reworked.

Yes, you heard that right! Maybe you already saw Bopo’s tweet and have been trying to decipher its meaning? Wonder no more!

Before, when you pressed Z, you would roll. Instead of hurting you, bullets would be deflected! Time it perfectly, and the bullets would fly straight towards your foes. And sometimes you even recieve bacon.

That changes now. No, not the bacon. The deflecting bullets part. From now on, when you roll your metalface will have “3 parts” in which bullets can hit:

The very top of your head, which will reflect bullets.

The feet, which is now a weak spot! This adds a lot more depth to rolling and timing, instead of just spamming it.

The rest of the body, which will deflect bullets normally.

I have played a few matches using the new rolling system, and I like it a lot. Before, you’d have to keep shooting an enemy hoping that a bullet hit him between rolls, and hope that the reflected bullets would hopefully not kill you before that. Or if you were the one rolling, you just had to time your rolls to not be hit in between them. With the new system, all this rolling-spam action gets an update, but your skills need one as well. You’ll now have to think about rolling to the left or to the right, depending on which direction are you going, how far away the incoming bullets are… a whole new level of awesomeness!

That’s all for this week!

I truly cannot wait for v125 to be released to the public, and I’m sure you people can’t wait either.

However, I believe it shouldn’t take too long now. There’s still a lot of bug fixing to do, but remember that if the update is taking long, it’s because it’s going to be awesome, and probably almost-bug-free.

With all this said, let me know in the comments what you’d like to know next! At the moment there’s no more content for me to deliver in the form of a blogpost, but I’ll answer most questions that you guys write down there!

Hope you liked the post!

/janeator

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This week in Cobalt #6 http://www.oxeyegames.com/this-week-in-cobalt-6/ http://www.oxeyegames.com/this-week-in-cobalt-6/#comments Sun, 15 Feb 2015 19:19:44 +0000 janeator http://www.oxeyegames.com/?p=1929 Big changes incoming!

Hello everyone! It’s time for a blogpost again! And this time, I bring you news about some big changes that some of us will get to test in the next prerelease so you can have an awesome experience once v125 is out!

Hit “read more” to learn more about these big changes!

Menu changes

“Booo, what is this! You said big changes”

Well, give me a minute here; I’m telling you, there’s big changes! This one might be a small one but it’s pretty awesome. See it yourself:

wxfmCQUNow, pretty awesome, isn’t it?

Waves Survival changes

So, apparently some people weren’t too happy with the new Survival gamemode introduced in v123 and how it changed a lot of stuff, and well, how it added “gambling”.

Well, good news for you! And I guess it still is cool news for everyone who was happy with the new Survival anyway. See this!

wkfOZvYIs that… new shops? And more maps?

Wow! Feels like Survival has been fully reworked again. Well it has… almost!

You will still fight waves of enemies and buy stuff constantly if you want to survive, just like in v124 Waves Survival… except this time, you won’t despawn. And that means buying stuff will be done in a different way: You’ll have to scout the map to find and unlock different shops where you can purchase different kinds of stuff.

Up to 6 new shops have been created, and they work in a different way than the old Waves Survival shop did:

  • Each shop will have one kind of items, with better and somewhat more expensive items on the rightmost columns of the shop.
  • Every round all columns will be refilled: If you didn’t buy anything from a shop’s column, the item on the top row will dissapear. So if you want to save a top row item you can’t buy for the next round, consider buying a cheaper item below the one you want!
  • No gambling!

More news next week!

That’s right; come back next week, I’ll have more fresh news ready! I think today’s news are already pretty awesome.

However, if you’re not satisfied, here’s a gif by community member mkster in which he performs amazing tricks using one of the new melee weapons. Watch it! Rewatch it! Watch it again! Watch it ten more times! Once you’ve watched it that many times, I bet your skills will have improved a bit. Awesome, isn’t it?

So, see you next week!

/janeator

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This week in Cobalt #5 http://www.oxeyegames.com/this-week-in-cobalt-5/ http://www.oxeyegames.com/this-week-in-cobalt-5/#comments Sun, 18 Jan 2015 16:53:21 +0000 janeator http://www.oxeyegames.com/?p=1916 We’re back in action!
Hello everyone! Enjoying the new year?
Hit that read more button to see what I have for you today!
(read more here)
Cobalt visits Trunkopia
After 45 years in space, Cobalt has finally reached its destination… Time to go around visiting places and taking pictures of emblematic alien stuff!
Oh, a mission you say? I guess Cobalt can do all at the same time!
I wonder what those things looked like when they were alive…
Cobalt’s first touristic stop are some caves in one of the coldest areas of Trunkopia, where one can admire vestiges of an ancient age.
Who might he be?
Just arrived and someone’s already talking about the mission!
Cobalt can’t enjoy a bit of touristic sightseeing without being annoyed right away, clearly.
It appears Cobalt was being awaited… some unclear business seems to be happening around the old Trunkopolis human colony, so Cobalt’s personal affairs need to wait.
Cobalt meets some robotic locals
Apparently they don’t seem to enjoy Cobalt’s visit, which is a shame. Maybe they would have been able to show Cobalt around.
The non-robotic locals seem to be a bit nicer
After leaving Trunkopia’s snowy region, Cobalt arrives to a somewhat crowded Mycelian town. In the picture Cobalt can be seen posing next to a famous museum.
However it seems that the locals are having some trouble as well… will Cobalt ever be able to relax for a bit?
Inside the old base and the caves
After leaving the town, Cobalt encounters some sort of abandoned base. It seems that the base is also the entrance to a small cave system, home to the baddies who attacked the Mycelian town.
Their building style is quite unique, so Cobalt decides to take a picture of it as well.
That’s not very nice of them
After some time spent shooting, rolling and collecting loot, it looks like Cobalt is about to reach the heart of the base…
While running around, Cobalt encounters some prison cells. Apparently some fellow mycelians were captured, and they tell agent Cobalt that some time ago the baddies that live here used to trade robot parts for prisoners. What would they even use those for?
The bounce-around tunnel
After finding a secret exit, Cobalt finds itself bouncing from wall to wall, the plants making it almost impossible to progress forward…
At the same time, it seems like there’s noise coming from the other end of the cave. Something important is waiting, Cobalt can feel it.
What will Cobalt encounter at the other end of the cave?

We’re back in action!

Hello everyone! Enjoying the new year?

Hit that read more button to see what I have for you today!

Cobalt visits Trunkopia

After 45 years in space, Cobalt has finally reached its destination… Time to go around visiting places and taking pictures of emblematic alien stuff!

Oh, a mission you say? I guess Cobalt can do all at the same time!

1I wonder what those things looked like when they were alive…

Cobalt’s first touristic stop are some caves in one of the coldest areas of Trunkopia, where one can admire vestiges of an ancient age.

2Who might he be?

Just arrived and someone’s already talking about the mission! Cobalt can’t enjoy a bit of touristic sightseeing without being annoyed right away, clearly.

It appears Cobalt was being awaited… some unclear business seems to be happening around the old Trunkopolis human colony, so Cobalt’s personal affairs need to wait.

3Cobalt meets some robotic locals

Apparently they don’t seem to enjoy Cobalt’s visit, which is a shame. Maybe they would have been able to show Cobalt around.

4The non-robotic locals seem to be a bit nicer

After leaving Trunkopia’s snowy region, Cobalt arrives to a somewhat crowded Mycelian town. In the picture Cobalt can be seen posing next to a famous museum.

However it seems that the locals are having some trouble as well… will Cobalt ever be able to relax for a bit?

5Inside the old base and the caves

After leaving the town, Cobalt encounters some sort of abandoned base. It seems that the base is also the entrance to a small cave system, home to the baddies who attacked the Mycelian town.

Their building style is quite unique, so Cobalt decides to take a picture of it as well.

6That’s not very nice of them

After some time spent shooting, rolling and collecting loot, it looks like Cobalt is about to reach the heart of the base…

While running around, Cobalt encounters some prison cells. Apparently some fellow mycelians were captured, and they tell agent Cobalt that some time ago the baddies that live here used to trade robot parts for prisoners. What would they even use those for?

7The bounce-around tunnel

After finding a secret exit, Cobalt finds itself bouncing from wall to wall, the plants making it almost impossible to progress forward…

At the same time, it seems like there’s noise coming from the other end of the cave. Something important is waiting, Cobalt can feel it.

What will Cobalt encounter at the other end of the cave?

See you next time!

/janeator

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This week in Cobalt #4 http://www.oxeyegames.com/this-week-in-cobalt-4/ http://www.oxeyegames.com/this-week-in-cobalt-4/#comments Sun, 28 Dec 2014 19:38:52 +0000 janeator http://www.oxeyegames.com/?p=1902 Happy holidays!

How’s visiting family (or whatever else you do!) going? In my case, it’s keeping me quite busy!
However, I had enough spare time to check the Oxeye blog during the 25th!
What’s so important about that, you ask? Well, our dear community member Librus wrote a very interesting blogpost to celebrate such day and holidays!
Go read if you haven’t already! The link is here.

“Spartans”?

spartanCobalt says he has no idea what you’re talking about.

Cobalt might not be an ancient fighter about whom legends are written (yet), but every metalface who thinks of himself or herself as a decent fighter must be skilled in the use of sharp objects!
That’s where spears -and other stuff!- come in.

arsenalPointy! Sharp!

In the new update a bunch of new melee weapons and equipment is going to be included. Isn’t that awesome? I feel like dueling someone every time I see the new swords. Wait, did someone say dueling?

Check that out! I won! Now who wants to duel with me?
Aw, seems like we’ll have to wait a little longer.

That’s all for this year!

And again the year comes to an end. Happy new year everyone!
I hope you enjoyed these small blog posts I’ve been doing until now. Hopefully now you want the next version even more!

Next week there won’t be a blog post, probably. The week after that… we’ll see!

Next week there won’t be a blog post, probably. The week after that… we’ll see!

-Janeator

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