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	<title>Oxeye Game Studio</title>
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	<link>http://www.oxeyegames.com</link>
	<description>Creative Games</description>
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			<item>
		<title>Project B&#8217;s Music Composer: anosou!</title>
		<link>http://www.oxeyegames.com/project-bs-music-composer-anosou/</link>
		<comments>http://www.oxeyegames.com/project-bs-music-composer-anosou/#comments</comments>
		<pubDate>Mon, 16 Aug 2010 17:00:59 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Music]]></category>
		<category><![CDATA[Project B]]></category>

		<guid isPermaLink="false">http://www.oxeyegames.com/?p=363</guid>
		<description><![CDATA[We should&#8217;ve posted about this earlier, but for the last few weeks Mattias Häggström Gerdt (anosou) has been working on the music for Project B. Mattias has made the soundtracks for games in the past, such as Kaleidoscope, and is an active contributor to OverClocked ReMix.
Here&#8217;s a picture of him from his interview at Indiegames.com:

We&#8217;ll [...]]]></description>
			<content:encoded><![CDATA[<p>We should&#8217;ve posted about this earlier, but for the last few weeks <a href="http://anosou.com">Mattias Häggström Gerdt</a> (anosou) has been working on the music for Project B. Mattias has made the soundtracks for games in the past, such as <a href="http://marketplace.xbox.com/en-US/games/media/66acd000-77fe-1000-9115-d80258550444/">Kaleidoscope</a>, and is an active contributor to <a href="http://ocremix.org">OverClocked ReMix</a>.</p>
<p>Here&#8217;s a picture of him from his <a href="http://www.indiegames.com/blog/2010/04/pax_east_music_qa_mattias_hagg.html">interview at Indiegames.com</a>:</p>
<p><img  class="alignnone size-full wp-image-367" title="soundscape_hospitality" src="http://www.oxeyegames.com/wp-content/uploads/2010/08/soundscape_hospitality.jpg" alt="soundscape_hospitality" width="478" height="309" /></p>
<p>We&#8217;ll post a music preview for Project B &#8220;soon&#8221; <img  src='http://www.oxeyegames.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  In the meantime, please say hi to Mattias in the comments!</p>
<p><em>/jeb</em></p>
]]></content:encoded>
			<wfw:commentRss>http://www.oxeyegames.com/project-bs-music-composer-anosou/feed/</wfw:commentRss>
		<slash:comments>5</slash:comments>
		</item>
		<item>
		<title>Warp Successful!</title>
		<link>http://www.oxeyegames.com/warp-successful/</link>
		<comments>http://www.oxeyegames.com/warp-successful/#comments</comments>
		<pubDate>Sun, 15 Aug 2010 10:51:30 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://www.oxeyegames.com/?p=358</guid>
		<description><![CDATA[You are now reading our blog from our new fancy hosted VPS! Blog comments and our forum should be up and running again, but please let us know if something is amiss.

The main reason for the move was that our previous host updated PHP to a version that broke our wiki, and they weren&#8217;t interested [...]]]></description>
			<content:encoded><![CDATA[<p>You are now reading our blog from our new fancy hosted <a href="http://en.wikipedia.org/wiki/Virtual_private_server">VPS</a>! Blog comments and our <a href="http://www.oxeyegames.com/forum">forum</a> should be up and running again, but please let us know if something is amiss.</p>
<p><img  class="alignnone size-full wp-image-360" title="plan-warp-and-yarn" src="http://www.oxeyegames.com/wp-content/uploads/2010/08/plan-warp-and-yarn.jpg" alt="plan-warp-and-yarn" width="432" height="324" /></p>
<p>The main reason for the move was that our previous host updated PHP to a version that broke our wiki, and they weren&#8217;t interested in doing a rollback just for us. We felt that it was time we took our destiny in our own hands, and lo and behold: the <a href="http://www.oxeyegames.com/wiki">wiki is working again</a>! <img  src='http://www.oxeyegames.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  (As an unfunny note, at our previous host we weren&#8217;t able to use the wiki, but spambots could still create spam accounts&#8230; Been cleaning that up now, though.)</p>
<p><em>/ jeb</em></p>
<p>(Picture source: <a href="http://www.basicallybenita.com/?m=200907">http://www.basicallybenita.com/?m=200907</a>)</p>
]]></content:encoded>
			<wfw:commentRss>http://www.oxeyegames.com/warp-successful/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Project B Presentation</title>
		<link>http://www.oxeyegames.com/project-b-presentation/</link>
		<comments>http://www.oxeyegames.com/project-b-presentation/#comments</comments>
		<pubDate>Fri, 16 Jul 2010 16:59:16 +0000</pubDate>
		<dc:creator></dc:creator>
				<category><![CDATA[Game Development]]></category>
		<category><![CDATA[Presentations]]></category>
		<category><![CDATA[Project B]]></category>

		<guid isPermaLink="false">http://www.oxeyegames.com/?p=344</guid>
		<description><![CDATA[We held two presentations during No More Sweden last week, one about our current game engine DaisyMoon, and one about Project B. So here you have a 30 minute long video clip to ease your curiosity with! The guy in white shirt is Kinten, the one in brown shirt is thewreck and the one lurking [...]]]></description>
			<content:encoded><![CDATA[<p>We held two presentations during <a href="http://www.nomoresweden.com/">No More Sweden</a> last week, one about our current game engine DaisyMoon, and one about Project B. So here you have a 30 minute long video clip to ease your curiosity with! The guy in white shirt is Kinten, the one in brown shirt is thewreck and the one lurking the backgrund is me (jeb).</p>
<p>Part 1:</p>
<p><object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/idEyxi9vbWU&#038;hl=sv&#038;fs=1"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/idEyxi9vbWU&#038;hl=sv&#038;fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object></p>
<p>Part 2:</p>
<p><object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/XfLmflr7HW4&#038;hl=sv&#038;fs=1"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/XfLmflr7HW4&#038;hl=sv&#038;fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object></p>
<p>Part 3:</p>
<p><object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/voAlBvWody0&#038;hl=sv&#038;fs=1"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/voAlBvWody0&#038;hl=sv&#038;fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object></p>
<p>I will post the DaisyMoon presentation as soon as I&#8217;ve had time to edit it.</p>
<p>Also check out our new widgets at the bottom of our blog! Thewreck spent an afternoon installing all of those, and hopefully it will make it easier to find old Oxeye articles <img  src='http://www.oxeyegames.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p><em>/jeb</em></p>
<p><strong>Update</strong>: Re-uploaded the video clips with correct aspect ratio!</p>
]]></content:encoded>
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		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>The Dubai Grand Prix Scandal</title>
		<link>http://www.oxeyegames.com/the-dubai-grand-prix-scandal/</link>
		<comments>http://www.oxeyegames.com/the-dubai-grand-prix-scandal/#comments</comments>
		<pubDate>Tue, 13 Jul 2010 21:14:49 +0000</pubDate>
		<dc:creator></dc:creator>
				<category><![CDATA[DaisyMoon]]></category>
		<category><![CDATA[Dubai Grand Prix Scandal]]></category>
		<category><![CDATA[Indie Life]]></category>

		<guid isPermaLink="false">http://www.oxeyegames.com/?p=335</guid>
		<description><![CDATA[Heeeey
Long time no see! We actually have a lot of stuff to tell, such as we are now working with anosou for music in Project B and that there&#8217;s more info about the game online now, but these news will have to wait just a little bit longer  
We just came back from No [...]]]></description>
			<content:encoded><![CDATA[<p>Heeeey</p>
<p>Long time no see! We actually have a lot of stuff to tell, such as we are now working with <a href="http://www.anosou.com">anosou</a> for music in Project B and that there&#8217;s more info about the game online now, but these news will have to wait just a little bit longer <img  src='http://www.oxeyegames.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>We just came back from <a href="http://www.nomoresweden.com">No More Sweden</a> 2010 in Skövde. We had a great time and met a lot of really cool indie developers. During the event we also created a 48-hour game called <strong>The Dubai Grand Prix Scandal</strong>.</p>
<p><img  class="alignnone size-medium wp-image-337" title="Screen-100713-00" src="http://www.oxeyegames.com/wp-content/uploads/2010/07/Screen-100713-00-300x225.jpg" alt="Screen-100713-00" width="300" height="225" /></p>
<p>It&#8217;s a game intended for two people using two game pads, but we&#8217;ve added keyboard support as well (using ESDF and IJKL for main controls, check the readme for the other keys).</p>
<p><a href="http://www.oxeyegames.com/files/dubai/DubaiScandal.zip">Download Windows version here</a> (and please read the readme file!)</p>
<p>This game has also been made in our DaisyMoon prototyping engine. Feel free to hack around in the Lua source code!</p>
<p><em>/jeb</em></p>
]]></content:encoded>
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		<slash:comments>1</slash:comments>
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		<item>
		<title>Reflections on Starcraft 2</title>
		<link>http://www.oxeyegames.com/reflections-on-starcraft-2/</link>
		<comments>http://www.oxeyegames.com/reflections-on-starcraft-2/#comments</comments>
		<pubDate>Thu, 29 Apr 2010 18:33:00 +0000</pubDate>
		<dc:creator></dc:creator>
				<category><![CDATA[Starcraft 2]]></category>

		<guid isPermaLink="false">http://www.oxeyegames.com/?p=331</guid>
		<description><![CDATA[As some might know, I have the Starcraft 2 beta, which is quite fun. However, for the last couple of days, I have been feeling a rising frustration with Starcraft 2 and Blizzard. 
It all started when they removed what is called &#8220;wireframe spellcasting&#8221;, the User Interface feature where you are allowed to target spells [...]]]></description>
			<content:encoded><![CDATA[<p>As some might know, I have the Starcraft 2 beta, which is quite fun. However, for the last couple of days, I have been feeling a rising frustration with Starcraft 2 and Blizzard. </p>
<p>It all started when they removed what is called &#8220;wireframe spellcasting&#8221;, the User Interface feature where you are allowed to target spells and skills by clicking the unit icons in the bottom bar. Now that it is removed, you must actively find your unit, and click on it on the map. They removed a feature I loved and used, which for me destroyed part of why I was starting to like the game. Instead of improving the interface like they have done for so many parts of the game, they are now hampering the interface to force some kind of ideal playing style on players&#8230;</p>
<p><span id="more-331"></span></p>
<p>The strange part is their <a href="http://forums.battle.net/thread.html?topicId=24401524390&#038;sid=5000&#038;pageNo=1#1">stated reason</a> for doing so: to increase the time spent away from the battle to increase the &#8220;feeling of actually managing their base&#8221;. They say this, while at the same time allowing casting spells and skills on the mini-map. Effectively, I can still be away from base and manage it, but way more cumbersome. This is not a game design philosophy I can agree with.</p>
<p>For some years, I have been somewhat following the Korean Starcraft scene. Then today, <a href="http://www.gamasutra.com/view/news/28264/Blizzard_Breaks_Off_KeSPA_Talks_Will_Seek_New_StarCraft_Partner.php">I learned</a> that Blizzard had stopped negotiations with KeSPA, the Korean esports association, regarding broadcasting rights for starcraft 2. I don&#8217;t care about the legal situation, but it made me contemplate whom of them is in what position. Would I have been following the korean e-sports community if the RTS they played was not starcraft? Or is it in fact KeSPA and the pro gamers which is the reason I&#8217;m following Starcraft? I&#8217;m unsure, but Blizzard seems to be 100% sure its their game, this to me is incredibly arrogant towards the work and effort put down by the pro gamers and KeSPA. As I see it, Blizzard seems to think that Starcraft 2 is the only game that will be interesting to watch. I for one, would have no problem watching my favourite pro starcraft 1 gamers duke it out in some other rts.</p>
<p>Battle net has been getting increased value through rankings, achievements, friend systems and so on, to the paying, b-net connected customer. This is great, because it makes the paying version more attractive than a cracked one. However, as some of you may know, Starcraft 2 <a href="http://www.joystiq.com/2009/06/30/starcraft-2-blizzard-responds-to-lack-of-lan-support/">will not support LAN play</a>. And the stated reason for this is, among other things, to: &#8220;safeguard against piracy&#8221;. As I&#8217;m confident hackers and crackers will manage to enable LAN play for themselves, I&#8217;m amazed that Blizzard can take this standpoint. To me, it feels like promoting piracy rather then safeguarding against it. Sure, its not that black and white, but why basically give the cracked version a bonus feature? To me, it makes no sense, and I hope they enable LAN play the second crackers manage to add it.</p>
<p>The last point is about the actual game. For some time, after losing or winning a game in Starcraft 2, I have felt a sort of apathy, a sort of indifference. Up until yesterday I could not identify why this was. I then found <a href="http://www.teamliquid.net/forum/viewmessage.php?topic_id=121769">this article</a> which basically explains the concept of the &#8220;moving shot&#8221;: In Starcraft 1, some units, most notably air units could attack and retreat without having to stop in-between. This might sound trivial, but as the article explains, it has some rather grand consequences for the dynamic of a match. If you don&#8217;t feel like you want to read it all, basically, it made it possible for a smaller force to get off pot shots on a larger force occupied with something else without risking getting hit itself. This has huge implications and is one of the biggest reasons why pro gamers could get so good in starcraft 1. It made it possible to bridge gaps in unfavourable rock-scissor-paper situations, do comebacks from failed tactics and execute otherwise seen as impossible strategies. In Starcraft 2 I have yet to experience something like the mentioned scenarios happening. It makes me wonder.</p>
<p>Before all this, I was confident I would come to like Starcraft 2 and that it would be a great game. Now I&#8217;m not so sure any more. I even had thoughts of boycott going through my head, but I finally decided that writing about it was much more constructive. Thank you for reading!</p>
<p>/thewreck</p>
]]></content:encoded>
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		<slash:comments>5</slash:comments>
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		<item>
		<title>Oxeye Theme Song</title>
		<link>http://www.oxeyegames.com/oxeye-theme-song/</link>
		<comments>http://www.oxeyegames.com/oxeye-theme-song/#comments</comments>
		<pubDate>Sat, 10 Apr 2010 13:21:05 +0000</pubDate>
		<dc:creator></dc:creator>
				<category><![CDATA[Friends]]></category>
		<category><![CDATA[Music]]></category>

		<guid isPermaLink="false">http://www.oxeyegames.com/?p=326</guid>
		<description><![CDATA[I&#8217;ll just leave this here&#8230;  

And oh&#8230; Haowan is Alex May, maker of stuff like Cottage of DOOM and IGF-nominated Eufloria/Dyson! (It&#8217;s not he who is singing, though.)
/ jeb
]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ll just leave this here&#8230; <img  src='http://www.oxeyegames.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p><object width="480" height="385"><param name="movie" value="http://www.youtube.com/v/HKokWBgubgo&#038;hl=sv_SE&#038;fs=1&#038;"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/HKokWBgubgo&#038;hl=sv_SE&#038;fs=1&#038;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="385"></embed></object></p>
<p>And oh&#8230; Haowan is Alex May, maker of stuff like <a href="http://forums.tigsource.com/index.php?topic=456.0">Cottage of DOOM</a> and IGF-nominated <a href="http://www.eufloria-game.com/">Eufloria/Dyson</a>! (It&#8217;s not he who is singing, though.)</p>
<p><em>/ jeb</em></p>
]]></content:encoded>
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		<slash:comments>1</slash:comments>
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		<item>
		<title>Doublevil&#8217;s Tower Defense Mod</title>
		<link>http://www.oxeyegames.com/doublevils-tower-defense-mod/</link>
		<comments>http://www.oxeyegames.com/doublevils-tower-defense-mod/#comments</comments>
		<pubDate>Tue, 30 Mar 2010 18:30:33 +0000</pubDate>
		<dc:creator></dc:creator>
				<category><![CDATA[Harvest]]></category>
		<category><![CDATA[Mods]]></category>

		<guid isPermaLink="false">http://www.oxeyegames.com/?p=316</guid>
		<description><![CDATA[One of our forum members, known as &#8220;Doublevil,&#8221; has made a pretty rad mod for Harvest. It plays more like a standard tower defense game, with upgradeable towers and enemies attacking your base in a straight line. Doublevil has put a lot of effort into it,  you should definitely check it out! You find it [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.oxeyegames.com/wp-content/uploads/2010/03/Screen-100330-01.jpg"><img  class="alignright size-thumbnail wp-image-317" title="Screen-100330-01" src="http://www.oxeyegames.com/wp-content/uploads/2010/03/Screen-100330-01-150x150.jpg" alt="Screen-100330-01" width="150" height="150" /></a>One of our forum members, known as &#8220;Doublevil,&#8221; has made a pretty rad mod for Harvest. It plays more like a standard tower defense game, with upgradeable towers and enemies attacking your base in a straight line. Doublevil has put a lot of effort into it,  you should definitely check it out! You find it here:</p>
<p><a href="http://www.oxeyegames.com/forum/viewtopic.php?f=19&amp;p=3674">http://www.oxeyegames.com/forum/viewtopic.php?f=19&amp;p=3674</a></p>
<p>Some highlights:</p>
<ul>
<li>17 different towers</li>
<li>Upgrade menu (with custom-built buttons)</li>
<li>Nice use of the rush and threat level GUI items</li>
<li>Some clever particle effects (I first thought it was custom graphics)</li>
<li>Clean and pretty Lua script, you should definitely take a look</li>
</ul>
<p>The mod suffers from a crash bug, unfortunately. It occurs sometimes when you upgrade towers, and is likely one of the bugs I&#8217;ve fixed for the long lost 1.17 patch&#8230; and I still don&#8217;t know when we&#8217;ll be able to release it&#8230; <img  src='http://www.oxeyegames.com/wp-includes/images/smilies/icon_sad.gif' alt=':(' class='wp-smiley' /> </p>
<p><em>/ jeb</em></p>
]]></content:encoded>
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		<slash:comments>1</slash:comments>
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		<item>
		<title>Postcards Have been Sent!</title>
		<link>http://www.oxeyegames.com/postcards-have-been-sent/</link>
		<comments>http://www.oxeyegames.com/postcards-have-been-sent/#comments</comments>
		<pubDate>Tue, 23 Mar 2010 09:00:05 +0000</pubDate>
		<dc:creator></dc:creator>
				<category><![CDATA[Gifts]]></category>
		<category><![CDATA[Project B]]></category>

		<guid isPermaLink="false">http://www.oxeyegames.com/?p=312</guid>
		<description><![CDATA[ Alright! I&#8217;ve left all the postcards at the post office now. Big thanks to all of you who shared your addresses  
It would be fun to know when/if you get your card. Just leave a message as a comment to this post, or in our forums.
Cheers!
/ jeb
]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.oxeyegames.com/addresses/sent.jpg" rel='PixGallery' title=""><img class="alignright" title="postcard_bg" src="http://www.oxeyegames.com//wp-content/uploads/cache/0776dcee32c292aa6e735a4f99961c78.jpg" alt="" height="150" /></a> Alright! I&#8217;ve left all the postcards at the post office now. Big thanks to all of you who shared your addresses <img  src='http://www.oxeyegames.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>It would be fun to know when/if you get your card. Just leave a message as a comment to this post, or in our forums.</p>
<p>Cheers!</p>
<p><em>/ jeb</em></p>
]]></content:encoded>
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		<slash:comments>27</slash:comments>
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		<item>
		<title>Postcard Reminder</title>
		<link>http://www.oxeyegames.com/postcard-reminder/</link>
		<comments>http://www.oxeyegames.com/postcard-reminder/#comments</comments>
		<pubDate>Tue, 16 Mar 2010 18:51:52 +0000</pubDate>
		<dc:creator></dc:creator>
				<category><![CDATA[Gifts]]></category>

		<guid isPermaLink="false">http://www.oxeyegames.com/?p=303</guid>
		<description><![CDATA[Just wanted to post a reminder that it&#8217;s still not too late to get a real, snail-mail, postcard from us. We have 6 different variations of Project B-related prints. You will get one randomly chosen print, and a hand-written message from us (don&#8217;t expect too much though, these take a lot of time to write).
You [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.oxeyegames.com/addresses/sent.jpg" rel='PixGallery' title=""><img class="alignright" title="postcard_bg" src="http://www.oxeyegames.com//wp-content/uploads/cache/0776dcee32c292aa6e735a4f99961c78.jpg" alt="" height="150" /></a>Just wanted to post a reminder that it&#8217;s still not too late to get a real, snail-mail, postcard from us. We have 6 different variations of Project B-related prints. You will get one randomly chosen print, and a hand-written message from us (don&#8217;t expect too much though, these take a lot of time to write).</p>
<p>You sign up at this page: <strong><a href="http://www.oxeyegames.com/addresses/">http://www.oxeyegames.com/addresses/</a></strong></p>
<p>Please remember to write your name with the address! If you forget to write your name, I&#8217;ll send a postcard anyway, but I&#8217;m not sure how good the post office is at locating you. Guess it depends on if you are living in your own house or not <img  src='http://www.oxeyegames.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  Also, you don&#8217;t need to write anything in the name suggestions / comments box if you don&#8217;t want to. In that case simply leave it blank.</p>
<p><em>/ jeb</em></p>
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		<title>Monaco Won! &#8211; And Why I Voted for It</title>
		<link>http://www.oxeyegames.com/monaco-won-and-why-i-voted-for-it/</link>
		<comments>http://www.oxeyegames.com/monaco-won-and-why-i-voted-for-it/#comments</comments>
		<pubDate>Sat, 13 Mar 2010 14:01:16 +0000</pubDate>
		<dc:creator></dc:creator>
				<category><![CDATA[IGF]]></category>

		<guid isPermaLink="false">http://www.oxeyegames.com/?p=297</guid>
		<description><![CDATA[
One of the biggest indie events every year is the Independent Games Festival at the game developer conference in San Francisco. It&#8217;s a competition that awards cash prizes to a number of outstanding indie games. Many of these games are still work in progress, hoping to gain some attention and maybe distribution deals. Monaco by [...]]]></description>
			<content:encoded><![CDATA[<p><img  class="size-full wp-image-146 alignright" src="http://www.oxeyegames.com/wp-content/uploads/2009/12/igf2010spike.jpg" alt="IGF 2010" width="200" height="200" /></p>
<p>One of the biggest indie events every year is the <a href="http://www.igf.com">Independent Games Festival</a> at the game developer conference in San Francisco. It&#8217;s a competition that awards cash prizes to a number of outstanding indie games. Many of these games are still work in progress, hoping to gain some attention and maybe distribution deals. Monaco by <a href="http://www.pocketwatchgames.com/">Pocketwatch Games</a> is one of these games, and it happened to <a href="http://www.igf.com/2010/03/gdc_monaco_takes_grand_prize_a.html#more">grab both the awards</a> for best game design and the Seumas Grand Prize.</p>
<p>Monaco is a 4-player cooperative stealth game taking place in&#8230; uuh&#8230; Monaco. You choose one of four characters (eight characters are planned), each with its own special abilities and skills and attempt to steal money and other stuff from various locations. These locations (banks, casinos, yachts, etc) are protected by alarms and armed guards, which makes things a bit tricky. This is Monaco&#8217;s IGF trailer:</p>
<p><object width="480" height="385"><param name="movie" value="http://www.youtube.com/v/lFnc6Fdhs2k&#038;hl=sv_SE&#038;fs=1&#038;"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/lFnc6Fdhs2k&#038;hl=sv_SE&#038;fs=1&#038;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="385"></embed></object></p>
<p>Now, as I&#8217;ve written earlier, I was one of the judges who were evaluating the games for the awards. I was very pleased to see that Monaco won, since I had voted for it in the final round. There are two reasons for this,</p>
<p>First, Monaco feels like what indie is all about, at least for me. It&#8217;s the kind of game that can&#8217;t be produced with multi-million dollars. It&#8217;s too risky. Weirder games, such as <a href="http://en.wikipedia.org/wiki/Scribblenauts">Scribblenauts</a>, seem to be exclusive to portable devices and usually don&#8217;t have multiplayer. Also big budget games need big budget content, and I can&#8217;t imagine what Monaco would play like if it was, for example, in 3D.</p>
<p>Secondly, Monaco is a really fun game, at least when you play it with a friend or two (as it was intended). The cooperative element works very well. Shutting down an alarm or opening a door will help everybody, and players are able to revive those that have fallen. It&#8217;s especially exciting when only one player is left alive, trying to dodge guards and revive the others. I like this sense of giving everybody in the team the chance to be a hero. And even if you should fail you get a sense of progress because the map will remain revealed when you start over. It&#8217;s like, &#8220;alright that didn&#8217;t go so well, but <em>now</em> I know how we should do it!&#8221;</p>
<p>These things put together: originality, good design, and pure entertainment, made it easy for me to pick Monaco for the IGF grand prize. Of course, there were like 160 judges voting, so I&#8217;m not alone.</p>
<p><em>/jeb</em></p>
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