Comments on: Intel Report: Adventure Time! http://www.oxeyegames.com/intel-report-adventure-time/ Creative Games Thu, 09 Nov 2017 01:04:27 +0100 http://wordpress.org/?v=2.8.4 hourly 1 By: Oxeye Game Studio » Blog Archive » Intel Report: Nothing Like Home http://www.oxeyegames.com/intel-report-adventure-time/comment-page-1/#comment-972227 Oxeye Game Studio » Blog Archive » Intel Report: Nothing Like Home Mon, 02 Jun 2014 00:03:57 +0000 http://www.oxeyegames.com/?p=1638#comment-972227 [...] familiar? Oh dear, it’s the shady hideout from last time! Oxeye wizards, what have you done to this place?! …Ah. They’ve added [...] [...] familiar? Oh dear, it’s the shady hideout from last time! Oxeye wizards, what have you done to this place?! …Ah. They’ve added [...]

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By: J-man http://www.oxeyegames.com/intel-report-adventure-time/comment-page-1/#comment-958710 J-man Tue, 27 May 2014 02:12:38 +0000 http://www.oxeyegames.com/?p=1638#comment-958710 Hmmm. I would want adventure maps open to be created by the community, maybe Oxeye will make multiple adventure maps when it's released! Well, my point is I don't want story/adventure mode to be limited to one story, boringggggggggggggg. Hmmm. I would want adventure maps open to be created by the community, maybe Oxeye will make multiple adventure maps when it’s released! Well, my point is I don’t want story/adventure mode to be limited to one story, boringggggggggggggg.

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By: Janeator http://www.oxeyegames.com/intel-report-adventure-time/comment-page-1/#comment-913545 Janeator Sun, 11 May 2014 12:31:43 +0000 http://www.oxeyegames.com/?p=1638#comment-913545 I don't care about yo plans. I'd say make it like the classic survival mode; you have 1 live per map, and there are cells. If you die and have no cells, you fail the stage. I don’t care about yo plans. I’d say make it like the classic survival mode; you have 1 live per map, and there are cells. If you die and have no cells, you fail the stage.

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By: Micemi http://www.oxeyegames.com/intel-report-adventure-time/comment-page-1/#comment-904942 Micemi Fri, 09 May 2014 00:11:50 +0000 http://www.oxeyegames.com/?p=1638#comment-904942 I think that the game developers don't have to ask to their game followers what to do. Personaly, I think that the plan B is better, but asking about what to do is like selling your game, i prefer to play something that i don't like than that. :) can't wait for the next update I think that the game developers don’t have to ask to their game followers what to do. Personaly, I think that the plan B is better, but asking about what to do is like selling your game, i prefer to play something that i don’t like than that.
:) can’t wait for the next update

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By: DolanCZ http://www.oxeyegames.com/intel-report-adventure-time/comment-page-1/#comment-890583 DolanCZ Sun, 04 May 2014 18:02:35 +0000 http://www.oxeyegames.com/?p=1638#comment-890583 I really like the PLAN B beacuse it seems kinda challenging. And I like hard stuff. I really like the PLAN B beacuse it seems kinda challenging. And I like hard stuff.

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By: InfiniteDawn http://www.oxeyegames.com/intel-report-adventure-time/comment-page-1/#comment-890493 InfiniteDawn Sun, 04 May 2014 17:22:32 +0000 http://www.oxeyegames.com/?p=1638#comment-890493 I would stick to Plan B, mainly because it creates a constant challenge throughout levels, rather than a later level being hard simply because you don't have enough lives to finish it. It would also reduce backtracking (which I have no problem with if it is for secrets or extra unlockables or the like, but not when it is to grind for lives). Can't wait to play it, hopefully sometime in early June... or at least during the summer months. I would stick to Plan B, mainly because it creates a constant challenge throughout levels, rather than a later level being hard simply because you don’t have enough lives to finish it. It would also reduce backtracking (which I have no problem with if it is for secrets or extra unlockables or the like, but not when it is to grind for lives).

Can’t wait to play it, hopefully sometime in early June… or at least during the summer months.

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By: Peter http://www.oxeyegames.com/intel-report-adventure-time/comment-page-1/#comment-890194 Peter Sun, 04 May 2014 15:21:11 +0000 http://www.oxeyegames.com/?p=1638#comment-890194 Maybe B would be better, plan A is maybe too much of a challenge for some people that are not that pro yet. NOTE: I am actually pro e_e Maybe B would be better, plan A is maybe too much of a challenge for some people that are not that pro yet.

NOTE: I am actually pro e_e

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By: APirateHat http://www.oxeyegames.com/intel-report-adventure-time/comment-page-1/#comment-889817 APirateHat Sun, 04 May 2014 12:44:41 +0000 http://www.oxeyegames.com/?p=1638#comment-889817 Plan A sounds the best to me. I don't really care too much about this though and would be fine with either option. Plan A sounds the best to me. I don’t really care too much about this though and would be fine with either option.

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By: FabiotheTurtle http://www.oxeyegames.com/intel-report-adventure-time/comment-page-1/#comment-889780 FabiotheTurtle Sun, 04 May 2014 12:25:18 +0000 http://www.oxeyegames.com/?p=1638#comment-889780 I prefer option A, but option B would be a better idea in terms of game design. How about before starting the Adventure, you're given the choice? I prefer option A, but option B would be a better idea in terms of game design.
How about before starting the Adventure, you’re given the choice?

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By: Charybdis136 http://www.oxeyegames.com/intel-report-adventure-time/comment-page-1/#comment-889541 Charybdis136 Sun, 04 May 2014 10:15:16 +0000 http://www.oxeyegames.com/?p=1638#comment-889541 I think plan B is significantly better because it leaves some challenge in the game. Plan A could allow players to just stock up on lives, then play recklessly. Plan B gives a set amount at the start of each level and means that players have to always be cautious which makes for a more serious atmosphere. Any game where you can stock up on lives (Even if the amount you can get is limited) ends up being a joke if you get too many. I think plan B is significantly better because it leaves some challenge in the game. Plan A could allow players to just stock up on lives, then play recklessly. Plan B gives a set amount at the start of each level and means that players have to always be cautious which makes for a more serious atmosphere. Any game where you can stock up on lives (Even if the amount you can get is limited) ends up being a joke if you get too many.

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