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	<title>Comments on: Intel Report: Adventure Time!</title>
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	<link>http://www.oxeyegames.com/intel-report-adventure-time/</link>
	<description>Creative Games</description>
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		<title>By: Oxeye Game Studio &#187; Blog Archive &#187; Intel Report: Nothing Like Home</title>
		<link>http://www.oxeyegames.com/intel-report-adventure-time/comment-page-1/#comment-972227</link>
		<dc:creator>Oxeye Game Studio &#187; Blog Archive &#187; Intel Report: Nothing Like Home</dc:creator>
		<pubDate>Mon, 02 Jun 2014 00:03:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.oxeyegames.com/?p=1638#comment-972227</guid>
		<description>[...] familiar? Oh dear, it&#8217;s the shady hideout from last time! Oxeye wizards, what have you done to this place?! &#8230;Ah. They&#8217;ve added [...]</description>
		<content:encoded><![CDATA[<p>[...] familiar? Oh dear, it&#8217;s the shady hideout from last time! Oxeye wizards, what have you done to this place?! &#8230;Ah. They&#8217;ve added [...]</p>
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		<title>By: J-man</title>
		<link>http://www.oxeyegames.com/intel-report-adventure-time/comment-page-1/#comment-958710</link>
		<dc:creator>J-man</dc:creator>
		<pubDate>Tue, 27 May 2014 02:12:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.oxeyegames.com/?p=1638#comment-958710</guid>
		<description>Hmmm. I would want adventure maps open to be created by the community, maybe Oxeye will make multiple adventure maps when it&#039;s released! Well, my point is I don&#039;t want story/adventure mode to be limited to one story, boringggggggggggggg.</description>
		<content:encoded><![CDATA[<p>Hmmm. I would want adventure maps open to be created by the community, maybe Oxeye will make multiple adventure maps when it&#8217;s released! Well, my point is I don&#8217;t want story/adventure mode to be limited to one story, boringggggggggggggg.</p>
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		<title>By: Janeator</title>
		<link>http://www.oxeyegames.com/intel-report-adventure-time/comment-page-1/#comment-913545</link>
		<dc:creator>Janeator</dc:creator>
		<pubDate>Sun, 11 May 2014 12:31:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.oxeyegames.com/?p=1638#comment-913545</guid>
		<description>I don&#039;t care about yo plans. I&#039;d say make it like the classic survival mode; you have 1 live per map, and there are cells. If you die and have no cells, you fail the stage.</description>
		<content:encoded><![CDATA[<p>I don&#8217;t care about yo plans. I&#8217;d say make it like the classic survival mode; you have 1 live per map, and there are cells. If you die and have no cells, you fail the stage.</p>
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		<title>By: Micemi</title>
		<link>http://www.oxeyegames.com/intel-report-adventure-time/comment-page-1/#comment-904942</link>
		<dc:creator>Micemi</dc:creator>
		<pubDate>Fri, 09 May 2014 00:11:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.oxeyegames.com/?p=1638#comment-904942</guid>
		<description>I think that the game developers don&#039;t have to ask to their game followers what to do. Personaly, I think that the plan B is better, but asking about what to do is like selling your game, i prefer to play something that i don&#039;t like than that.
:) can&#039;t wait for the next update</description>
		<content:encoded><![CDATA[<p>I think that the game developers don&#8217;t have to ask to their game followers what to do. Personaly, I think that the plan B is better, but asking about what to do is like selling your game, i prefer to play something that i don&#8217;t like than that.<br />
 <img src='http://www.oxeyegames.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  can&#8217;t wait for the next update</p>
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		<title>By: DolanCZ</title>
		<link>http://www.oxeyegames.com/intel-report-adventure-time/comment-page-1/#comment-890583</link>
		<dc:creator>DolanCZ</dc:creator>
		<pubDate>Sun, 04 May 2014 18:02:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.oxeyegames.com/?p=1638#comment-890583</guid>
		<description>I really like the PLAN B beacuse it seems kinda challenging. And I like hard stuff.</description>
		<content:encoded><![CDATA[<p>I really like the PLAN B beacuse it seems kinda challenging. And I like hard stuff.</p>
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		<title>By: InfiniteDawn</title>
		<link>http://www.oxeyegames.com/intel-report-adventure-time/comment-page-1/#comment-890493</link>
		<dc:creator>InfiniteDawn</dc:creator>
		<pubDate>Sun, 04 May 2014 17:22:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.oxeyegames.com/?p=1638#comment-890493</guid>
		<description>I would stick to Plan B, mainly because it creates a constant challenge throughout levels, rather than a later level being hard simply because you don&#039;t have enough lives to finish it. It would also reduce backtracking (which I have no problem with if it is for secrets or extra unlockables or the like, but not when it is to grind for lives).

Can&#039;t wait to play it, hopefully sometime in early June... or at least during the summer months.</description>
		<content:encoded><![CDATA[<p>I would stick to Plan B, mainly because it creates a constant challenge throughout levels, rather than a later level being hard simply because you don&#8217;t have enough lives to finish it. It would also reduce backtracking (which I have no problem with if it is for secrets or extra unlockables or the like, but not when it is to grind for lives).</p>
<p>Can&#8217;t wait to play it, hopefully sometime in early June&#8230; or at least during the summer months.</p>
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		<title>By: Peter</title>
		<link>http://www.oxeyegames.com/intel-report-adventure-time/comment-page-1/#comment-890194</link>
		<dc:creator>Peter</dc:creator>
		<pubDate>Sun, 04 May 2014 15:21:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.oxeyegames.com/?p=1638#comment-890194</guid>
		<description>Maybe B would be better, plan A is maybe too much of a challenge for some people that are not that pro yet.

NOTE: I am actually pro e_e</description>
		<content:encoded><![CDATA[<p>Maybe B would be better, plan A is maybe too much of a challenge for some people that are not that pro yet.</p>
<p>NOTE: I am actually pro e_e</p>
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		<title>By: APirateHat</title>
		<link>http://www.oxeyegames.com/intel-report-adventure-time/comment-page-1/#comment-889817</link>
		<dc:creator>APirateHat</dc:creator>
		<pubDate>Sun, 04 May 2014 12:44:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.oxeyegames.com/?p=1638#comment-889817</guid>
		<description>Plan A sounds the best to me. I don&#039;t really care too much about this though and would be fine with either option.</description>
		<content:encoded><![CDATA[<p>Plan A sounds the best to me. I don&#8217;t really care too much about this though and would be fine with either option.</p>
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		<title>By: FabiotheTurtle</title>
		<link>http://www.oxeyegames.com/intel-report-adventure-time/comment-page-1/#comment-889780</link>
		<dc:creator>FabiotheTurtle</dc:creator>
		<pubDate>Sun, 04 May 2014 12:25:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.oxeyegames.com/?p=1638#comment-889780</guid>
		<description>I prefer option A, but option B would be a better idea in terms of game design.
How about before starting the Adventure, you&#039;re given the choice?</description>
		<content:encoded><![CDATA[<p>I prefer option A, but option B would be a better idea in terms of game design.<br />
How about before starting the Adventure, you&#8217;re given the choice?</p>
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		<title>By: Charybdis136</title>
		<link>http://www.oxeyegames.com/intel-report-adventure-time/comment-page-1/#comment-889541</link>
		<dc:creator>Charybdis136</dc:creator>
		<pubDate>Sun, 04 May 2014 10:15:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.oxeyegames.com/?p=1638#comment-889541</guid>
		<description>I think plan B is significantly better because it leaves some challenge in the game. Plan A could allow players to just stock up on lives, then play recklessly. Plan B gives a set amount at the start of each level and means that players have to always be cautious which makes for a more serious atmosphere. Any game where you can stock up on lives (Even if the amount you can get is limited) ends up being a joke if you get too many.</description>
		<content:encoded><![CDATA[<p>I think plan B is significantly better because it leaves some challenge in the game. Plan A could allow players to just stock up on lives, then play recklessly. Plan B gives a set amount at the start of each level and means that players have to always be cautious which makes for a more serious atmosphere. Any game where you can stock up on lives (Even if the amount you can get is limited) ends up being a joke if you get too many.</p>
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