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	<title>Comments on: On the role of Inspiration in Game Design</title>
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	<link>http://www.oxeyegames.com/on-the-role-of-inspiration-in-game-design/</link>
	<description>Creative Games</description>
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		<title>By: CubicBoss</title>
		<link>http://www.oxeyegames.com/on-the-role-of-inspiration-in-game-design/comment-page-1/#comment-884042</link>
		<dc:creator>CubicBoss</dc:creator>
		<pubDate>Fri, 02 May 2014 06:22:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.oxeyegames.com/?p=1633#comment-884042</guid>
		<description>I&#039;d be lying if I said I wasn&#039;t disappointed to find that there wasn&#039;t a new version posted, but I understand the difficulty that&#039;s being conveyed.

I look forward to the next version guys. Keep up the good work!</description>
		<content:encoded><![CDATA[<p>I&#8217;d be lying if I said I wasn&#8217;t disappointed to find that there wasn&#8217;t a new version posted, but I understand the difficulty that&#8217;s being conveyed.</p>
<p>I look forward to the next version guys. Keep up the good work!</p>
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		<title>By: Someome</title>
		<link>http://www.oxeyegames.com/on-the-role-of-inspiration-in-game-design/comment-page-1/#comment-883934</link>
		<dc:creator>Someome</dc:creator>
		<pubDate>Fri, 02 May 2014 05:02:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.oxeyegames.com/?p=1633#comment-883934</guid>
		<description>Where is the 1st May post?</description>
		<content:encoded><![CDATA[<p>Where is the 1st May post?</p>
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		<title>By: InfiniteDawn</title>
		<link>http://www.oxeyegames.com/on-the-role-of-inspiration-in-game-design/comment-page-1/#comment-883467</link>
		<dc:creator>InfiniteDawn</dc:creator>
		<pubDate>Thu, 01 May 2014 23:22:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.oxeyegames.com/?p=1633#comment-883467</guid>
		<description>You know, when I clicked on this article, I wasn&#039;t expecting quite what I got. However, now I understand some of the difficulty in making a game with such a large scope as Cobalt. So much to do, so little time before your fans give up and move elsewhere. Good luck, and can&#039;t wait for v125!</description>
		<content:encoded><![CDATA[<p>You know, when I clicked on this article, I wasn&#8217;t expecting quite what I got. However, now I understand some of the difficulty in making a game with such a large scope as Cobalt. So much to do, so little time before your fans give up and move elsewhere. Good luck, and can&#8217;t wait for v125!</p>
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		<title>By: Peter</title>
		<link>http://www.oxeyegames.com/on-the-role-of-inspiration-in-game-design/comment-page-1/#comment-881535</link>
		<dc:creator>Peter</dc:creator>
		<pubDate>Thu, 01 May 2014 05:08:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.oxeyegames.com/?p=1633#comment-881535</guid>
		<description>So... Does this mean that there will be more gameplay focus from now on on? Not sure.

Even i am paranoic that its a metalface...</description>
		<content:encoded><![CDATA[<p>So&#8230; Does this mean that there will be more gameplay focus from now on on? Not sure.</p>
<p>Even i am paranoic that its a metalface&#8230;</p>
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	<item>
		<title>By: Librus</title>
		<link>http://www.oxeyegames.com/on-the-role-of-inspiration-in-game-design/comment-page-1/#comment-880870</link>
		<dc:creator>Librus</dc:creator>
		<pubDate>Wed, 30 Apr 2014 23:58:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.oxeyegames.com/?p=1633#comment-880870</guid>
		<description>Reminds me of those cellular diagrams I watched back in 6th Grade...

Best of luck, and I hope everything turns out in a... good... way? Not sure what words to use here.</description>
		<content:encoded><![CDATA[<p>Reminds me of those cellular diagrams I watched back in 6th Grade&#8230;</p>
<p>Best of luck, and I hope everything turns out in a&#8230; good&#8230; way? Not sure what words to use here.</p>
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		<title>By: FabiotheTurtle</title>
		<link>http://www.oxeyegames.com/on-the-role-of-inspiration-in-game-design/comment-page-1/#comment-877072</link>
		<dc:creator>FabiotheTurtle</dc:creator>
		<pubDate>Tue, 29 Apr 2014 20:59:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.oxeyegames.com/?p=1633#comment-877072</guid>
		<description>...Yes.

Anyway, does this mean more capability in the hands of a creator, or just that you&#039;re simply doing more with what you have? Either one sounds nice, but I&#039;m curious as to what you can do within the gameplay constraints that you hadn&#039;t already tried.

Good luck with whatever it is!</description>
		<content:encoded><![CDATA[<p>&#8230;Yes.</p>
<p>Anyway, does this mean more capability in the hands of a creator, or just that you&#8217;re simply doing more with what you have? Either one sounds nice, but I&#8217;m curious as to what you can do within the gameplay constraints that you hadn&#8217;t already tried.</p>
<p>Good luck with whatever it is!</p>
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