<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: RTS Game-play Part 4: Macro Limits</title>
	<atom:link href="http://www.oxeyegames.com/rts-game-play-part-4-macro-limits/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.oxeyegames.com/rts-game-play-part-4-macro-limits/</link>
	<description>Creative Games</description>
	<lastBuildDate>Fri, 07 Aug 2020 18:25:49 +0200</lastBuildDate>
	<generator>http://wordpress.org/?v=2.8.4</generator>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
		<item>
		<title>By: rishi</title>
		<link>http://www.oxeyegames.com/rts-game-play-part-4-macro-limits/comment-page-1/#comment-170354</link>
		<dc:creator>rishi</dc:creator>
		<pubDate>Sun, 16 Sep 2012 08:15:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.oxeyegames.com/rts-game-play-part-4-macro-limits/#comment-170354</guid>
		<description>Unit supply limit is really one of the annoying things in RTS, but I am age of empires 2 players and in that, you can use the unit supply limit in the form of &quot; house &quot; one house grant 5 free space, as a WALL i.e you can have 4 houses build close to close to seal off a hole. But even with that advantage, they cost resources and time, HUNS civilization was completely removed of this limit and it turned out to be the most played civ. in the game.</description>
		<content:encoded><![CDATA[<p>Unit supply limit is really one of the annoying things in RTS, but I am age of empires 2 players and in that, you can use the unit supply limit in the form of &#8221; house &#8221; one house grant 5 free space, as a WALL i.e you can have 4 houses build close to close to seal off a hole. But even with that advantage, they cost resources and time, HUNS civilization was completely removed of this limit and it turned out to be the most played civ. in the game.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: GAME DESIGNER</title>
		<link>http://www.oxeyegames.com/rts-game-play-part-4-macro-limits/comment-page-1/#comment-21910</link>
		<dc:creator>GAME DESIGNER</dc:creator>
		<pubDate>Thu, 14 Oct 2010 06:55:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.oxeyegames.com/rts-game-play-part-4-macro-limits/#comment-21910</guid>
		<description>nice article .... finish it soon</description>
		<content:encoded><![CDATA[<p>nice article &#8230;. finish it soon</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Starcraft 2 Strategies</title>
		<link>http://www.oxeyegames.com/rts-game-play-part-4-macro-limits/comment-page-1/#comment-19813</link>
		<dc:creator>Starcraft 2 Strategies</dc:creator>
		<pubDate>Sat, 11 Sep 2010 13:07:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.oxeyegames.com/rts-game-play-part-4-macro-limits/#comment-19813</guid>
		<description>Great article, Starcraft 2 removed many macromanagement limits over how many units can be selected. Seems like you and Blizzard agree :) I&#039;ll be subscribing to your RSS thanks</description>
		<content:encoded><![CDATA[<p>Great article, Starcraft 2 removed many macromanagement limits over how many units can be selected. Seems like you and Blizzard agree <img src='http://www.oxeyegames.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  I&#8217;ll be subscribing to your RSS thanks</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Oxeye Game Studio &#187; Blog Archive &#187; RTS Design, Minor Comment</title>
		<link>http://www.oxeyegames.com/rts-game-play-part-4-macro-limits/comment-page-1/#comment-6444</link>
		<dc:creator>Oxeye Game Studio &#187; Blog Archive &#187; RTS Design, Minor Comment</dc:creator>
		<pubDate>Wed, 24 Jun 2009 08:32:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.oxeyegames.com/rts-game-play-part-4-macro-limits/#comment-6444</guid>
		<description>[...] never finished it (and I should!), but I wanted to make a small comment about one thing I wrote in one of the articles, let me quote myself: In the current alpha build of Starcraft 2 the only remaining hero unit is [...]</description>
		<content:encoded><![CDATA[<p>[...] never finished it (and I should!), but I wanted to make a small comment about one thing I wrote in one of the articles, let me quote myself: In the current alpha build of Starcraft 2 the only remaining hero unit is [...]</p>
]]></content:encoded>
	</item>
</channel>
</rss>
