Comments on: RTS Game-play Part 4: Macro Limits http://www.oxeyegames.com/rts-game-play-part-4-macro-limits/ Creative Games Thu, 09 Nov 2017 01:04:27 +0100 http://wordpress.org/?v=2.8.4 hourly 1 By: rishi http://www.oxeyegames.com/rts-game-play-part-4-macro-limits/comment-page-1/#comment-170354 rishi Sun, 16 Sep 2012 08:15:14 +0000 http://www.oxeyegames.com/rts-game-play-part-4-macro-limits/#comment-170354 Unit supply limit is really one of the annoying things in RTS, but I am age of empires 2 players and in that, you can use the unit supply limit in the form of " house " one house grant 5 free space, as a WALL i.e you can have 4 houses build close to close to seal off a hole. But even with that advantage, they cost resources and time, HUNS civilization was completely removed of this limit and it turned out to be the most played civ. in the game. Unit supply limit is really one of the annoying things in RTS, but I am age of empires 2 players and in that, you can use the unit supply limit in the form of ” house ” one house grant 5 free space, as a WALL i.e you can have 4 houses build close to close to seal off a hole. But even with that advantage, they cost resources and time, HUNS civilization was completely removed of this limit and it turned out to be the most played civ. in the game.

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By: GAME DESIGNER http://www.oxeyegames.com/rts-game-play-part-4-macro-limits/comment-page-1/#comment-21910 GAME DESIGNER Thu, 14 Oct 2010 06:55:13 +0000 http://www.oxeyegames.com/rts-game-play-part-4-macro-limits/#comment-21910 nice article .... finish it soon nice article …. finish it soon

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By: Starcraft 2 Strategies http://www.oxeyegames.com/rts-game-play-part-4-macro-limits/comment-page-1/#comment-19813 Starcraft 2 Strategies Sat, 11 Sep 2010 13:07:12 +0000 http://www.oxeyegames.com/rts-game-play-part-4-macro-limits/#comment-19813 Great article, Starcraft 2 removed many macromanagement limits over how many units can be selected. Seems like you and Blizzard agree :) I'll be subscribing to your RSS thanks Great article, Starcraft 2 removed many macromanagement limits over how many units can be selected. Seems like you and Blizzard agree :) I’ll be subscribing to your RSS thanks

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By: Oxeye Game Studio » Blog Archive » RTS Design, Minor Comment http://www.oxeyegames.com/rts-game-play-part-4-macro-limits/comment-page-1/#comment-6444 Oxeye Game Studio » Blog Archive » RTS Design, Minor Comment Wed, 24 Jun 2009 08:32:37 +0000 http://www.oxeyegames.com/rts-game-play-part-4-macro-limits/#comment-6444 [...] never finished it (and I should!), but I wanted to make a small comment about one thing I wrote in one of the articles, let me quote myself: In the current alpha build of Starcraft 2 the only remaining hero unit is [...] [...] never finished it (and I should!), but I wanted to make a small comment about one thing I wrote in one of the articles, let me quote myself: In the current alpha build of Starcraft 2 the only remaining hero unit is [...]

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