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	<title>Comments on: RTS Game-play Part 5: Introduction to Unit Balancing</title>
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	<link>http://www.oxeyegames.com/rts-game-play-part-5-introduction-to-unit-balancing/</link>
	<description>Creative Games</description>
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		<title>By: JademusSreg</title>
		<link>http://www.oxeyegames.com/rts-game-play-part-5-introduction-to-unit-balancing/comment-page-1/#comment-8471</link>
		<dc:creator>JademusSreg</dc:creator>
		<pubDate>Tue, 08 Sep 2009 05:36:00 +0000</pubDate>
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		<description>There is a lot that could have been said about unit balancing, so there is a lot that wasn&#039;t said. The points you do make would benefit from further explanation and examples; this part suffers from the same issues in Part 3. I just don&#039;t think this received as much attention as the subject warrants.

Also, accurate crack on Blizzard. = )</description>
		<content:encoded><![CDATA[<p>There is a lot that could have been said about unit balancing, so there is a lot that wasn&#8217;t said. The points you do make would benefit from further explanation and examples; this part suffers from the same issues in Part 3. I just don&#8217;t think this received as much attention as the subject warrants.</p>
<p>Also, accurate crack on Blizzard. = )</p>
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