Comments on: thewreck’s developer musings 4 http://www.oxeyegames.com/thewreck%e2%80%99s-developer-musings-4/ Creative Games Fri, 07 Aug 2020 18:25:49 +0200 http://wordpress.org/?v=2.8.4 hourly 1 By: FabiotheTurtke http://www.oxeyegames.com/thewreck%e2%80%99s-developer-musings-4/comment-page-1/#comment-477167 FabiotheTurtke Sat, 01 Jun 2013 03:27:49 +0000 http://www.oxeyegames.com/?p=1193#comment-477167 Err, I found an... interesting bug. First off, I should mention that sometimes Cobalt decides it wants to work without crashing too much. You gotta kinda ease into it, make sure too much doesn't happen right off the bat. Or so I've found, at least. Anyway. I was playing on the Safest Gate, and I had pretty much done everything. I was facing the waves of bots, having a jolly good time... When an Air Bomb showed up. I was jumping around, trying to kill it whilst avoiding other things and generally killing them too. I guess I got too close to the air bomb, so it self destructed. This happened. http://i.imgur.com/plPEU09.jpg I would've gotten a more informative screenshot, but I was just in awe... I heard it explode or something, and a small error showed up on the bottom of the screen saying Cobalt couldn't find a certain sound effect, I think. As I said, I would've gotten a screenshot, but here's the kicker... That big ball of light we can see? With the Air Bomb in the middle? It wouldn't stop exploding. It lagged a bit, naturally, and I saw a big ball of repeatedly exploding flame clumsily making its way towards me. It ruined my shields, and I couldn't kill it, so I was just trying to escape. Eventually the invulnerability of the shield wore off and I died. The Air Bomb just kept exploding and flying around, before it finally exploded for good a small while later, after another showed up, once again, I think it was for a sound effect. Maybe it was set up so the explosion requires the sound effect and refuses to work without it? I could hear it explode, too, so I don't know what sound effect was missing. So, that was awesome, good luck and peace out. -Fabio. Err, I found an… interesting bug.

First off, I should mention that sometimes Cobalt decides it wants to work without crashing too much. You gotta kinda ease into it, make sure too much doesn’t happen right off the bat. Or so I’ve found, at least.

Anyway. I was playing on the Safest Gate, and I had pretty much done everything. I was facing the waves of bots, having a jolly good time… When an Air Bomb showed up. I was jumping around, trying to kill it whilst avoiding other things and generally killing them too. I guess I got too close to the air bomb, so it self destructed.
This happened. http://i.imgur.com/plPEU09.jpg

I would’ve gotten a more informative screenshot, but I was just in awe… I heard it explode or something, and a small error showed up on the bottom of the screen saying Cobalt couldn’t find a certain sound effect, I think. As I said, I would’ve gotten a screenshot, but here’s the kicker…

That big ball of light we can see? With the Air Bomb in the middle? It wouldn’t stop exploding. It lagged a bit, naturally, and I saw a big ball of repeatedly exploding flame clumsily making its way towards me. It ruined my shields, and I couldn’t kill it, so I was just trying to escape. Eventually the invulnerability of the shield wore off and I died. The Air Bomb just kept exploding and flying around, before it finally exploded for good a small while later, after another showed up, once again, I think it was for a sound effect.

Maybe it was set up so the explosion requires the sound effect and refuses to work without it? I could hear it explode, too, so I don’t know what sound effect was missing.

So, that was awesome, good luck and peace out.
-Fabio.

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By: BonGeBon http://www.oxeyegames.com/thewreck%e2%80%99s-developer-musings-4/comment-page-1/#comment-467381 BonGeBon Wed, 22 May 2013 03:04:47 +0000 http://www.oxeyegames.com/?p=1193#comment-467381 Super cool! Can't wait, keep up the superb work. Will gladly promote the game as soon as an online version is released. All games are fun with friends. There are more friends online :P Super cool! Can’t wait, keep up the superb work. Will gladly promote the game as soon as an online version is released. All games are fun with friends. There are more friends online :P

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By: Cheeseless http://www.oxeyegames.com/thewreck%e2%80%99s-developer-musings-4/comment-page-1/#comment-461442 Cheeseless Mon, 20 May 2013 12:40:35 +0000 http://www.oxeyegames.com/?p=1193#comment-461442 I don't want to see manual aim, as roll-aim is more skillful. Also, the kind of movement you perform doesn't really require analog controls, so i prefer my faster response through keyboard input at all times. I don’t want to see manual aim, as roll-aim is more skillful. Also, the kind of movement you perform doesn’t really require analog controls, so i prefer my faster response through keyboard input at all times.

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By: Lunamaniac http://www.oxeyegames.com/thewreck%e2%80%99s-developer-musings-4/comment-page-1/#comment-461023 Lunamaniac Mon, 20 May 2013 11:06:44 +0000 http://www.oxeyegames.com/?p=1193#comment-461023 Just to specifically comment on manual aiming, that definitely won't be added. The whole point of the roll aiming we do right now is to make aiming more skill based and more immersive. It's not just an oversight that you can't aim normally. Once you get used to it you can use roll aiming faster than you could move a potential reticule manually. Just to specifically comment on manual aiming, that definitely won’t be added. The whole point of the roll aiming we do right now is to make aiming more skill based and more immersive. It’s not just an oversight that you can’t aim normally. Once you get used to it you can use roll aiming faster than you could move a potential reticule manually.

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By: Fabio the Turtle http://www.oxeyegames.com/thewreck%e2%80%99s-developer-musings-4/comment-page-1/#comment-431968 Fabio the Turtle Wed, 15 May 2013 23:32:31 +0000 http://www.oxeyegames.com/?p=1193#comment-431968 I can't help but think that this was in response to my prior comment, so thanks for answering my question! It's lovely to hear you guys are dilligently hard at work (not that I thought you weren't), but the fact that most of your attention is on bug fixing is great, considering collectively we found a heap! This is great, it's been such a bummer not being able to play your amazing game. As always, I eagerly await the next update, as it always brings along woth it some amazing goodies and all sorts of new fun. The bi-weekly update is a briliant idea in my opinion, as not only do we get to closely monitor the progress of a spectacular game, but that theoretically includes and induce increased feedback. Though, I can't help but speculate thatwe are all going to get caught up in the work flow, and such a prospect seems unnecesarily speedy. Though, you did say "try," and I'm sure you wouldn't push an update if it was severely flawed. Now, gameplay predictory synopsis - everything looks great! The flying brain is an interesting idea, and it sounds like you'd give up the reaction enhancer for it, yes? A genius balancing idea. My only problem is slow-mo flying dodge is ohmygod on the awesome scale. The lighting in the video seems a little dull, while at the same time being slightly overpowering, but I'm blaming that on my monitor and a prototype level. All in all, thanks for not forgetting us, thanks for all the amazing work, thanks forntruonf your best! Keep up the good work! -Fabio the Turtle P.S. Did I ever mention how much I love the art style? It's so pretty and quirky! I can’t help but think that this was in response to my prior comment, so thanks for answering my question!

It’s lovely to hear you guys are dilligently hard at work (not that I thought you weren’t), but the fact that most of your attention is on bug fixing is great, considering collectively we found a heap! This is great, it’s been such a bummer not being able to play your amazing game. As always, I eagerly await the next update, as it always brings along woth it some amazing goodies and all sorts of new fun.

The bi-weekly update is a briliant idea in my opinion, as not only do we get to closely monitor the progress of a spectacular game, but that theoretically includes and induce increased feedback. Though, I can’t help but speculate thatwe are all going to get caught up in the work flow, and such a prospect seems unnecesarily speedy.
Though, you did say “try,” and I’m sure you wouldn’t push an update if it was severely flawed.

Now, gameplay predictory synopsis – everything looks great! The flying brain is an interesting idea, and it sounds like you’d give up the reaction enhancer for it, yes? A genius balancing idea. My only problem is slow-mo flying dodge is ohmygod on the awesome scale. The lighting in the video seems a little dull, while at the same time being slightly overpowering, but I’m blaming that on my monitor and a prototype level.

All in all, thanks for not forgetting us, thanks for all the amazing work, thanks forntruonf your best!

Keep up the good work!
-Fabio the Turtle

P.S. Did I ever mention how much I love the art style? It’s so pretty and quirky!

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By: Ty http://www.oxeyegames.com/thewreck%e2%80%99s-developer-musings-4/comment-page-1/#comment-406483 Ty Sat, 11 May 2013 18:59:16 +0000 http://www.oxeyegames.com/?p=1193#comment-406483 Thank you for your input Janeator, but I still think that the items above would be cool. By the way, in my opinion the game is SOOO much more fun with a controller. But thank you for your thoughts on my ideas! Thank you for your input Janeator, but I still think that the items above would be cool. By the way, in my opinion the game is SOOO much more fun with a controller. But thank you for your thoughts on my ideas!

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By: Janeator http://www.oxeyegames.com/thewreck%e2%80%99s-developer-musings-4/comment-page-1/#comment-406115 Janeator Sat, 11 May 2013 16:36:20 +0000 http://www.oxeyegames.com/?p=1193#comment-406115 TY, that list is mostly unuseful, since: *ATM they're working on more awesome stuff *Not everyone has/wants a controller, so it's not prioritary (in my opinion) *Almost every hing you've listed there has been suggested before on this page/IRC/the forum/twitter. *And almost every of all those things has been given an answer. Also, read what they post first, please, because adventure mode is kind of a campaign/history mode... TY, that list is mostly unuseful, since:

*ATM they’re working on more awesome stuff
*Not everyone has/wants a controller, so it’s not prioritary (in my opinion)
*Almost every hing you’ve listed there has been suggested before on this page/IRC/the forum/twitter.
*And almost every of all those things has been given an answer.

Also, read what they post first, please, because adventure mode is kind of a campaign/history mode…

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By: Ty http://www.oxeyegames.com/thewreck%e2%80%99s-developer-musings-4/comment-page-1/#comment-403026 Ty Fri, 10 May 2013 22:52:46 +0000 http://www.oxeyegames.com/?p=1193#comment-403026 Here is an update to my list: »Controller vibration »Salvaged weapons sometimes miss-fire/jam/dont work »Walking speed changes with the gun you carry (if this is allready in place then just ignore this) »More guns (can you ever go wrong in this respect? :) ) »Armor (I belive that you have allready added this in v120 but it needs more work, which you are probally allready doing) »Night missions and night vision/heat goggle upgrade (this of course would only work if there was online/lan mulitiplayer where each player had their own screen) »Match replays (with the option to save them, so you can show people your bad a** roll grenade kill) I'll post another update if I have any other ideas. Here is an update to my list:

»Controller vibration

»Salvaged weapons sometimes miss-fire/jam/dont work

»Walking speed changes with the gun you carry (if this is allready in place then just ignore this)

»More guns (can you ever go wrong in this respect? :) )

»Armor (I belive that you have allready added this in v120 but it needs more work, which you are probally allready doing)

»Night missions and night vision/heat goggle upgrade (this of course would only work if there was online/lan mulitiplayer where each player had their own screen)

»Match replays (with the option to save them, so you can show people your bad a** roll grenade kill)

I’ll post another update if I have any other ideas.

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By: Ty http://www.oxeyegames.com/thewreck%e2%80%99s-developer-musings-4/comment-page-1/#comment-402926 Ty Fri, 10 May 2013 22:04:45 +0000 http://www.oxeyegames.com/?p=1193#comment-402926 Here is a list of stuff I think would be awesome for cobalt: »Online multiplayer »Change the desktop icon to the robot guy you play as »Advanced controls: (sorry, I only have xbox 360 controller ideas, but that is all I play with. Ps THANK YOU for having controller support. I hate going through programs like xpadder.) ·Right now on the Xbox 360 controller the right joy stick isn't doing anything. You should make it a manual aim. Often the auto aim is off if your target is jumping, so it would be nice to be able to manually aim. You could shoot while running backwards (maybe reduce the running speed while running backwards). So if you move it right, he aims toward the right side of the screen. If you move it right-up, he aims towards the right upper hand of the screen, and so forth. ·Right bumper throw grenade. This way you can quickly throw a grenade without having to change from you ranged group to your throwables. »Cobalt app (if you would make this, please put it on the amazon app store) »Ability to upload and download player made maps »Story mod (I realize that this would be a large amount of work, would be difficult, and may not be worth the time. You may want to think about it though.) »Player ability upgrades (again, another iffy one. It may not be the direction you want for the game, but again, it may turn out cool.) »Easter eggs (this is more of a funny thing. Players love Easter eggs. It would be cool to have a minecraft or portal reference in here or there. Here is a list of stuff I think would be awesome for cobalt:

»Online multiplayer

»Change the desktop icon to the robot guy you play as

»Advanced controls: (sorry, I only have xbox 360 controller ideas, but that is all I play with. Ps THANK YOU for having controller support. I hate going through programs like xpadder.)

·Right now on the Xbox 360 controller the right joy stick isn’t doing anything. You should make it a manual aim. Often the auto aim is off if your target is jumping, so it would be nice to be able to manually aim. You could shoot while running backwards (maybe reduce the running speed while running backwards). So if you move it right, he aims toward the right side of the screen. If you move it right-up, he aims towards the right upper hand of the screen, and so forth.

·Right bumper throw grenade. This way you can quickly throw a grenade without having to change from you ranged group to your throwables.

»Cobalt app (if you would make this, please put it on the amazon app store)

»Ability to upload and download player made maps

»Story mod (I realize that this would be a large amount of work, would be difficult, and may not be worth the time. You may want to think about it though.)

»Player ability upgrades (again, another iffy one. It may not be the direction you want for the game, but again, it may turn out cool.)

»Easter eggs (this is more of a funny thing. Players love Easter eggs. It would be cool to have a minecraft or portal reference in here or there.

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By: Janeator http://www.oxeyegames.com/thewreck%e2%80%99s-developer-musings-4/comment-page-1/#comment-402468 Janeator Fri, 10 May 2013 19:00:33 +0000 http://www.oxeyegames.com/?p=1193#comment-402468 Lol, a flying brain. If we can have a super new version with lots of awesome content, and an adventure editor that will take us a while to learn how to use it, i sure can wait! :3 Gogogo Kinten & Daniel! Lol, a flying brain.

If we can have a super new version with lots of awesome content, and an adventure editor that will take us a while to learn how to use it, i sure can wait! :3

Gogogo Kinten & Daniel!

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