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	<title>Comments on: thewreck&#8217;s developer musings 2</title>
	<atom:link href="http://www.oxeyegames.com/thewrecks-developer-musings-2/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.oxeyegames.com/thewrecks-developer-musings-2/</link>
	<description>Creative Games</description>
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		<item>
		<title>By: Crazy</title>
		<link>http://www.oxeyegames.com/thewrecks-developer-musings-2/comment-page-1/#comment-191933</link>
		<dc:creator>Crazy</dc:creator>
		<pubDate>Sun, 04 Nov 2012 21:26:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.oxeyegames.com/?p=1070#comment-191933</guid>
		<description>Btw what is Developer mode?</description>
		<content:encoded><![CDATA[<p>Btw what is Developer mode?</p>
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	<item>
		<title>By: Crazy</title>
		<link>http://www.oxeyegames.com/thewrecks-developer-musings-2/comment-page-1/#comment-191931</link>
		<dc:creator>Crazy</dc:creator>
		<pubDate>Sun, 04 Nov 2012 21:22:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.oxeyegames.com/?p=1070#comment-191931</guid>
		<description>Fuck what I just said about the hull being separate from upgrades, but is it possible to make it say wtf the upgrade IS when highlighting the piece?</description>
		<content:encoded><![CDATA[<p>Fuck what I just said about the hull being separate from upgrades, but is it possible to make it say wtf the upgrade IS when highlighting the piece?</p>
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	<item>
		<title>By: Crazy</title>
		<link>http://www.oxeyegames.com/thewrecks-developer-musings-2/comment-page-1/#comment-191926</link>
		<dc:creator>Crazy</dc:creator>
		<pubDate>Sun, 04 Nov 2012 21:06:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.oxeyegames.com/?p=1070#comment-191926</guid>
		<description>Pretty sexy stuff, mate!

I&#039;m not sure that I like the hulls bit, that should probably stay cosmetic, upgrades separate, but it&#039;s pretty cool.


About the upgrades bench thing:  The new streamlined layout is FUCKING SEXY!</description>
		<content:encoded><![CDATA[<p>Pretty sexy stuff, mate!</p>
<p>I&#8217;m not sure that I like the hulls bit, that should probably stay cosmetic, upgrades separate, but it&#8217;s pretty cool.</p>
<p>About the upgrades bench thing:  The new streamlined layout is FUCKING SEXY!</p>
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	</item>
	<item>
		<title>By: fools</title>
		<link>http://www.oxeyegames.com/thewrecks-developer-musings-2/comment-page-1/#comment-186331</link>
		<dc:creator>fools</dc:creator>
		<pubDate>Wed, 24 Oct 2012 04:25:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.oxeyegames.com/?p=1070#comment-186331</guid>
		<description>Wow oh wow, I am so exited for the next update!!! XD</description>
		<content:encoded><![CDATA[<p>Wow oh wow, I am so exited for the next update!!! XD</p>
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	<item>
		<title>By: Lunamaniac</title>
		<link>http://www.oxeyegames.com/thewrecks-developer-musings-2/comment-page-1/#comment-185343</link>
		<dc:creator>Lunamaniac</dc:creator>
		<pubDate>Sun, 21 Oct 2012 17:41:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.oxeyegames.com/?p=1070#comment-185343</guid>
		<description>I like this.  I LOVE this.  I LOVE EVERYTHING.

@sceptics: Rather than perceiving differences as unfair in multiplayer, think of it as adding a new layer of gameplay.  In theory they will be balanced and allow for people to nitpick between various different options and build up their metalface to be how they personally feel the most fun.

I am currently just buzzed imagining the possible alternatives to some of the more core elements that will apparently be modifiable.


Ahh, just an idea for a possible alternative!
Rather than having every variable singularly balanced, wouldn&#039;t a &quot;point system&quot; be interesting?

That is to say, imagine each modification is allocated a number of points to reflect quality and that a metalface only has a set number of points free.  This would allow players to streamline their metalfaces.  For example a player may choose to invest in superior feet at the expense of having to use worse torso gear.

Just to clarify I am NOT suggesting that these &quot;points&quot; could be earned.</description>
		<content:encoded><![CDATA[<p>I like this.  I LOVE this.  I LOVE EVERYTHING.</p>
<p>@sceptics: Rather than perceiving differences as unfair in multiplayer, think of it as adding a new layer of gameplay.  In theory they will be balanced and allow for people to nitpick between various different options and build up their metalface to be how they personally feel the most fun.</p>
<p>I am currently just buzzed imagining the possible alternatives to some of the more core elements that will apparently be modifiable.</p>
<p>Ahh, just an idea for a possible alternative!<br />
Rather than having every variable singularly balanced, wouldn&#8217;t a &#8220;point system&#8221; be interesting?</p>
<p>That is to say, imagine each modification is allocated a number of points to reflect quality and that a metalface only has a set number of points free.  This would allow players to streamline their metalfaces.  For example a player may choose to invest in superior feet at the expense of having to use worse torso gear.</p>
<p>Just to clarify I am NOT suggesting that these &#8220;points&#8221; could be earned.</p>
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	<item>
		<title>By: Darkeh57</title>
		<link>http://www.oxeyegames.com/thewrecks-developer-musings-2/comment-page-1/#comment-185253</link>
		<dc:creator>Darkeh57</dc:creator>
		<pubDate>Sun, 21 Oct 2012 12:23:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.oxeyegames.com/?p=1070#comment-185253</guid>
		<description>Always exciting to see whats happening behind the developer curtain! :D</description>
		<content:encoded><![CDATA[<p>Always exciting to see whats happening behind the developer curtain! <img src='http://www.oxeyegames.com/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> </p>
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	<item>
		<title>By: BonGeBon</title>
		<link>http://www.oxeyegames.com/thewrecks-developer-musings-2/comment-page-1/#comment-183183</link>
		<dc:creator>BonGeBon</dc:creator>
		<pubDate>Wed, 17 Oct 2012 07:57:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.oxeyegames.com/?p=1070#comment-183183</guid>
		<description>I would like to know about the update too, survival is unplayable due to the bugs for the &quot;wheelchair&quot; plated bots. 
Hope to get playing soon</description>
		<content:encoded><![CDATA[<p>I would like to know about the update too, survival is unplayable due to the bugs for the &#8220;wheelchair&#8221; plated bots.<br />
Hope to get playing soon</p>
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	<item>
		<title>By: tommer</title>
		<link>http://www.oxeyegames.com/thewrecks-developer-musings-2/comment-page-1/#comment-181508</link>
		<dc:creator>tommer</dc:creator>
		<pubDate>Sat, 13 Oct 2012 09:44:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.oxeyegames.com/?p=1070#comment-181508</guid>
		<description>when is the new update?</description>
		<content:encoded><![CDATA[<p>when is the new update?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Niavlys</title>
		<link>http://www.oxeyegames.com/thewrecks-developer-musings-2/comment-page-1/#comment-180878</link>
		<dc:creator>Niavlys</dc:creator>
		<pubDate>Thu, 11 Oct 2012 18:30:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.oxeyegames.com/?p=1070#comment-180878</guid>
		<description>It&#039;s great to see the variety of characters that will be possible. For versus modes however, I think all players should be equal in stats, have the hulls change the look only, all players keeping the same stats. However it would be great to have player stats customizable by the map creator (create a map where everyone runs quicker or jumps higher for example). But I feel this game should not try to give different roles to players, and should keep everyone equal to the others during versus modes.

Can&#039;t wait for the next update and for adventure campaign! Keep up the good job! :)</description>
		<content:encoded><![CDATA[<p>It&#8217;s great to see the variety of characters that will be possible. For versus modes however, I think all players should be equal in stats, have the hulls change the look only, all players keeping the same stats. However it would be great to have player stats customizable by the map creator (create a map where everyone runs quicker or jumps higher for example). But I feel this game should not try to give different roles to players, and should keep everyone equal to the others during versus modes.</p>
<p>Can&#8217;t wait for the next update and for adventure campaign! Keep up the good job! <img src='http://www.oxeyegames.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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	<item>
		<title>By: Puffdot</title>
		<link>http://www.oxeyegames.com/thewrecks-developer-musings-2/comment-page-1/#comment-180871</link>
		<dc:creator>Puffdot</dc:creator>
		<pubDate>Thu, 11 Oct 2012 18:07:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.oxeyegames.com/?p=1070#comment-180871</guid>
		<description>I love you &lt;3</description>
		<content:encoded><![CDATA[<p>I love you &lt;3</p>
]]></content:encoded>
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