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		<updated>2026-05-11T03:38:46Z</updated>
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		<id>http://www.oxeyegames.com/wiki/index.php?title=SetForcePointSampling&amp;diff=419&amp;oldid=prev</id>
		<title>Jeb: Created page with '{{VideoMethod| video.setForcePointSampling(onOff) | Enables or disables forced point sampling of 2d sprites. If you enable this, all 2D sprites will be rendered using point sampl...'</title>
		<link rel="alternate" type="text/html" href="http://www.oxeyegames.com/wiki/index.php?title=SetForcePointSampling&amp;diff=419&amp;oldid=prev"/>
				<updated>2010-02-07T13:37:04Z</updated>
		
		<summary type="html">&lt;p&gt;Created page with &amp;#39;{{VideoMethod| video.setForcePointSampling(onOff) | Enables or disables forced point sampling of 2d sprites. If you enable this, all 2D sprites will be rendered using point sampl...&amp;#39;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{VideoMethod|&lt;br /&gt;
video.setForcePointSampling(onOff)&lt;br /&gt;
|&lt;br /&gt;
Enables or disables forced point sampling of 2d sprites. If you enable this, all 2D sprites will be rendered using point sampling regardless of render method. This may cause some pixel artifacts, but may be useful if you are making low-resolution artwork and scales it up.&lt;br /&gt;
&lt;br /&gt;
Available from DaisyMoon 1.1.0 and later.&lt;br /&gt;
|&lt;br /&gt;
{{MethodParam|onOff|A boolean|Set this to true to enable enforced point sampling, and false to disable it.}}&lt;br /&gt;
|&lt;br /&gt;
Returns nothing.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Example ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
   video.setForcePointSampling(true)&lt;br /&gt;
   video.renderSpriteState(player.sprite, player.x, player.y, player.scale, player.angle)&lt;br /&gt;
   video.setForcePointSampling(false)&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>Jeb</name></author>	</entry>

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