SetWaveButtonAliens (Harvest)
From OxeyeWiki
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				|  (Created page with '{{HarvestMethod | setWaveButtonAliens(button, alien[, alien[, ...]]) | Sets which aliens that should appear on the wave button in the GUI. The buttons are numbered 1 through 10. ...') | |||
| Line 14: | Line 14: | ||
| harvest.setWaveButtonAliens(1, ALIEN_DEFAULT, ALIEN_SHIELDER, ALIEN_MEGA) | harvest.setWaveButtonAliens(1, ALIEN_DEFAULT, ALIEN_SHIELDER, ALIEN_MEGA) | ||
| </pre> | </pre> | ||
| + | |||
| + | === Resources === | ||
| + | *[http://www.oxeyegames.com/forum/viewtopic.php?p=1523#p1523 Oxeye Game Studio Forum - Harvest Functions] | ||
Latest revision as of 16:14, 2 December 2009
| setWaveButtonAliens(button, alien[, alien[, ...]]) | ||
| Sets which aliens that should appear on the wave button in the GUI. The buttons are numbered 1 through 10. | ||
| Parameter | Expected Type | Description | 
| button | Number | The button to display or hide. (Range 1 to 10) | 
| alien | unkown | |
| Returns | ||
| Returns nothing. | ||
Example
harvest.setWaveButtonAliens(1, ALIEN_DEFAULT, ALIEN_SHIELDER, ALIEN_MEGA)
