RenderSpriteState3d
From OxeyeWiki
(Difference between revisions)
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Returns nothing. | Returns nothing. | ||
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| + | === Notes === | ||
| + | The angle and scale parameters are in a different order compared to the other sprite render methods. This may be inconvenient but will not be changed. | ||
| + | |||
=== Example === | === Example === | ||
<pre> | <pre> | ||
Latest revision as of 20:33, 27 December 2009
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video.renderSpriteState3d(spriteId, x, y, z[, angle[, scale [, mirrored[, a, r, g, b]]]]) | ||
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Renders a sprite at the given 3d space coordinate. The sprite will be rendered along the XY plane. | ||
| Parameter | Expected Type | Description |
| spriteId | An integer | The sprite ID. |
| x | A number | The x coordinate for the sprite's hotspot. |
| y | A number | The y coordinate for the sprite's hotspot. |
| z | A number | The z coordinate for the sprite's hotspot. |
| angle | Optional number | The angle (rotation) of the sprite, measured in radians. The sprite will rotate around its hotspot. |
| scale | Optional number | The scale of the sprite, defaults to 1.0. |
| mirrored | Optional boolean | Set this to true if the image should be flipped. |
| a | Optional integer | The alpha component of the diffuse color. Use this to blend the sprite with the background. |
| r | Optional integer | The red pigment of the diffuse color, defaults to 255. |
| g | Optional integer | The green pigment of the diffuse color, defaults to 255. |
| b | Optional integer | The blue pigment of the diffuse color, defaults to 255. |
| Returns | ||
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Returns nothing. | ||
Notes
The angle and scale parameters are in a different order compared to the other sprite render methods. This may be inconvenient but will not be changed.
Example
video.renderSpriteState3d(player.sprite, player.x, player.y, 0, 0, 1.0, false, 255, 255, 255, 255)