UpdateSpriteState
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(Created page with '{{VideoMethod | video.updateSpriteState(spriteId, timeStep) | This method updates a sprite state's animation. | {{MethodParam|spriteId|An integer|The ID value of the sprite that ...')
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(Created page with '{{VideoMethod | video.updateSpriteState(spriteId, timeStep) | This method updates a sprite state's animation. | {{MethodParam|spriteId|An integer|The ID value of the sprite that ...')
Newer edit →
Revision as of 12:38, 5 March 2009
video.updateSpriteState(spriteId, timeStep) | ||
This method updates a sprite state's animation. | ||
Parameter | Expected Type | Description |
spriteId | An integer | The ID value of the sprite that is being updated. This ID is retrieved when the sprite is created. See createSpriteState. |
timeStep | A number | The time step measured in seconds. For example, if the time step is 60 milliseconds, the value passed should be 0.060. |
Returns | ||
Returns nothing |
Example
local function frameUpdate(timeStep) for i=1,#sprites do video.updateSpriteState(sprites[i], timeStep) end end