RenderSpriteState3d
From OxeyeWiki
| 
 video.renderSpriteState3d(spriteId, x, y, z[, angle[, scale [, mirrored[, a, r, g, b]]]])  | ||
| 
 Renders a sprite at the given 3d space coordinate. The sprite will be rendered along the XY plane.  | ||
| Parameter | Expected Type | Description | 
| spriteId | An integer | The sprite ID. | 
| x | A number | The x coordinate for the sprite's hotspot. | 
| y | A number | The y coordinate for the sprite's hotspot. | 
| z | A number | The z coordinate for the sprite's hotspot. | 
| angle | Optional number | The angle (rotation) of the sprite, measured in radians. The sprite will rotate around its hotspot. | 
| scale | Optional number | The scale of the sprite, defaults to 1.0. | 
| mirrored | Optional boolean | Set this to true if the image should be flipped. | 
| a | Optional integer | The alpha component of the diffuse color. Use this to blend the sprite with the background. | 
| r | Optional integer | The red pigment of the diffuse color, defaults to 255. | 
| g | Optional integer | The green pigment of the diffuse color, defaults to 255. | 
| b | Optional integer | The blue pigment of the diffuse color, defaults to 255. | 
| Returns | ||
| 
 Returns nothing.  | ||
Example
video.renderSpriteState3d(player.sprite, player.x, player.y, 0, 0, 1.0, false, 255, 255, 255, 255)