Revision history of "ActivateEntity"

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  • (cur | prev) 11:54, 7 February 2010 Jeb (Talk | contribs) (660 bytes) (Created page with '{{PhysicsMethod| physics:activateEntity(entityId) | Calculates and sets the mass for an entity. Entities that have mass are treated as "active" objects by Box2d, and will be upda...')
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