Revision as of 18:34, 6 February 2010 by Jeb
Disconnects a given client. This will not generate a "client disconnected" event. It will generate a "host disconnected" event on the client-side, though.
|clientId||An integer||The id number of the client that should be disconnected|
|Daisymoon Network Lib|
myDevice:disconnectClient(clients[i].id) removePlayerUnits(clients[i]) table.remove(clients, i)