FrameUpdate
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(Created page with '{{EngineHook| frameUpdate | This hook is called everytime the game needs to be updated. Things that change over time should be performed here. | {{MethodParam|time|A number|This ...')
(Created page with '{{EngineHook| frameUpdate | This hook is called everytime the game needs to be updated. Things that change over time should be performed here. | {{MethodParam|time|A number|This ...')
Latest revision as of 12:44, 19 January 2010
frameUpdate | ||
This hook is called everytime the game needs to be updated. Things that change over time should be performed here. | ||
Parameter | Type | Description |
time | A number | This is the time passed since the last frameUpdate, in seconds. |
Daisymoon Video Lib |
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Example
local totalPassedTime = 0 local function updateMyGame(time) totalPassedTime = totalPassedTime + time end hook.add("frameUpdate", updateMyGame)