SpawnBuilding (Harvest)
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(Created page with '{{HarvestMethod | spawnBuilding(type, x, y[, progress]) | Places a new building in the game. The "type" parameter is the string ID of the building, which is "SPARKPRODUCER", "SPA...')
(Created page with '{{HarvestMethod | spawnBuilding(type, x, y[, progress]) | Places a new building in the game. The "type" parameter is the string ID of the building, which is "SPARKPRODUCER", "SPA...')
Latest revision as of 21:29, 2 December 2009
spawnBuilding(type, x, y[, progress]) | ||
Places a new building in the game. The "type" parameter is the string ID of the building, which is "SPARKPRODUCER", "SPARKMOVER", "HARVESTER", "DEFENSETOWER", "MISSILETURRET", "EAGLEUPGRADE" and "TEMPESTUPGRADE" for the seven default buildings. Check the creativeBuildings.txt file in the sandbox folder to find the creative buildings' ID strings. The "progress" parameter is used to define whether the building should be in a construction box or completed. The default is 1.0, which means it will be placed completed. Values less than 1.0 will place a construction box instead, with a certain amount of energy already. | ||
Parameter | Expected Type | Description |
type | Number | The building identifier name to spawn. |
x | Number | The x world coordinate. |
y | Number | The y world coordinate. |
progress | Number | The progress in percent from 0 to 1. |
Returns | ||
Returns nothing. |
Example
-- Place a half-completed eagle turret in the game harvest.spawnBuilding("EAGLEUPGRADE", 0, 0, 0.5)