spawnBuilding(type, x, y[, progress])
Places a new building in the game. The "type" parameter is the string ID of the building, which is "SPARKPRODUCER", "SPARKMOVER", "HARVESTER", "DEFENSETOWER", "MISSILETURRET", "EAGLEUPGRADE" and "TEMPESTUPGRADE" for the seven default buildings. Check the creativeBuildings.txt file in the sandbox folder to find the creative buildings' ID strings.
The "progress" parameter is used to define whether the building should be in a construction box or completed. The default is 1.0, which means it will be placed completed. Values less than 1.0 will place a construction box instead, with a certain amount of energy already.
|type||Number||The building identifier name to spawn.|
|x||Number||The x world coordinate.|
|y||Number||The y world coordinate.|
|progress||Number||The progress in percent from 0 to 1.|
-- Place a half-completed eagle turret in the game harvest.spawnBuilding("EAGLEUPGRADE", 0, 0, 0.5)