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	<title>Oxeye Game Studio &#187; Game Development</title>
	<atom:link href="http://www.oxeyegames.com/category/game-development/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.oxeyegames.com</link>
	<description>Creative Games</description>
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			<item>
		<title>Cobalt Alpha Plan Update (again)</title>
		<link>http://www.oxeyegames.com/cobalt-alpha-plan-update-again/</link>
		<comments>http://www.oxeyegames.com/cobalt-alpha-plan-update-again/#comments</comments>
		<pubDate>Mon, 31 Oct 2011 23:43:54 +0000</pubDate>
		<dc:creator>thewreck</dc:creator>
				<category><![CDATA[Cobalt]]></category>
		<category><![CDATA[Game Development]]></category>
		<category><![CDATA[Indie Life]]></category>

		<guid isPermaLink="false">http://www.oxeyegames.com/?p=599</guid>
		<description><![CDATA[Hi!
Delays and all that has got to be one of the most depressing parts about game development. I&#8217;m really looking forward to getting the alpha out so people can start digging their teeth into the game!
However, the fact of the matter is that the alpha is not possible to deploy yet =(.
We are working to [...]]]></description>
			<content:encoded><![CDATA[<p>Hi!</p>
<p>Delays and all that has got to be one of the most depressing parts about game development. I&#8217;m really looking forward to getting the alpha out so people can start digging their teeth into the game!</p>
<p>However, the fact of the matter is that the alpha is not possible to deploy yet =(.</p>
<p>We are working to release the alpha as soon as possible, and to avoid unnecessary speculation, I will not guess about any ETA.</p>
<p>Check out Jeb_&#8217;s tweet about it too!<br />
<a href="http://twitter.com/#!/jeb_/status/130223883646279680">http://twitter.com/#!/jeb_/status/130223883646279680</a></p>
<p>Again, if you want to discuss the game, I&#8217;m idling in #cobalt on IRC, esper.net</p>
]]></content:encoded>
			<wfw:commentRss>http://www.oxeyegames.com/cobalt-alpha-plan-update-again/feed/</wfw:commentRss>
		<slash:comments>9</slash:comments>
		</item>
		<item>
		<title>Oxeye Collaborates with Mojang to Bring You Cobalt</title>
		<link>http://www.oxeyegames.com/oxeye-collaborates-with-mojang-to-bring-you-cobalt/</link>
		<comments>http://www.oxeyegames.com/oxeye-collaborates-with-mojang-to-bring-you-cobalt/#comments</comments>
		<pubDate>Thu, 18 Aug 2011 14:01:57 +0000</pubDate>
		<dc:creator>jeb</dc:creator>
				<category><![CDATA[Cobalt]]></category>
		<category><![CDATA[Friends]]></category>
		<category><![CDATA[Game Development]]></category>
		<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://www.oxeyegames.com/?p=562</guid>
		<description><![CDATA[Today we can announce that we are going to collaborate with Mojang (creators of Minecraft and Scrolls) to bring Cobalt to the masses   Mojang will help us with marketing, publicity and distribution, while we continue to develop and add stuff to Cobalt. This is more of a team effort than the usual developer/publisher [...]]]></description>
			<content:encoded><![CDATA[<p>Today we can announce that we are going to collaborate with <a href="http://www.mojang.com">Mojang</a> (creators of <a href="http://www.minecraft.net">Minecraft</a> and Scrolls) to bring Cobalt to the masses <img  src='http://www.oxeyegames.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  Mojang will help us with marketing, publicity and distribution, while we continue to develop and add stuff to Cobalt. This is more of a team effort than the usual developer/publisher combo, and the first experimental attempt for Mojang to help another indie game developer to launch their game.</p>
<p>We will go with Mojang to <a href="http://prime.paxsite.com/">PAX Prime</a> to demo Cobalt and take on challengers at our 2-on-2 Capture the Plug booth. If you are at PAX, make sure you pay us a visit. We have launched a Cobalt-dedicated site at <strong><a href="http://www.playcobalt.com">www.PlayCobalt.com</a></strong> with the specifics and a brand new Cobalt trailer! <img  src='http://www.oxeyegames.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>PS. If you want to contact us, send a tweet in our general direction (@OxeyeGames, @vraket, @jeb_, @Kinten or @anosou), or an email to info@oxeyegames.com</p>
]]></content:encoded>
			<wfw:commentRss>http://www.oxeyegames.com/oxeye-collaborates-with-mojang-to-bring-you-cobalt/feed/</wfw:commentRss>
		<slash:comments>4</slash:comments>
		</item>
		<item>
		<title>Playtesting is fun!</title>
		<link>http://www.oxeyegames.com/playtesting-is-fun/</link>
		<comments>http://www.oxeyegames.com/playtesting-is-fun/#comments</comments>
		<pubDate>Wed, 16 Feb 2011 23:10:35 +0000</pubDate>
		<dc:creator>jeb</dc:creator>
				<category><![CDATA[Cobalt]]></category>
		<category><![CDATA[GDC]]></category>
		<category><![CDATA[Game Development]]></category>
		<category><![CDATA[IGF]]></category>

		<guid isPermaLink="false">http://www.oxeyegames.com/?p=488</guid>
		<description><![CDATA[Hello friends!
Development is sometimes painful and hard but most of the time it is pure fun! The past couple of days we&#8217;ve been hard at work with getting the demo up to date in time for our GDC appearance.
There&#8217;s been some major changes to the core concept of the game and for the first time [...]]]></description>
			<content:encoded><![CDATA[<p><strong>Hello friends!</strong></p>
<p>Development is sometimes painful and hard but most of the time it is pure fun! The past couple of days we&#8217;ve been hard at work with getting the demo up to date in time for our GDC appearance.</p>
<p>There&#8217;s been some major changes to the core concept of the game and for the first time in a while it feels like we&#8217;re making some great progress!</p>
<p>I&#8217;ll try to set aside some time for a write up of the current state of the game, but for now you&#8217;ll have to make do with a play testing video.</p>
<p>We&#8217;re speaking Swedish in the video, but hopefully our reactions are sufficient to understand what&#8217;s happening!</p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="425" height="344" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/OtrlMGh8P94;fs=1" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="425" height="344" src="http://www.youtube.com/v/OtrlMGh8P94;fs=1" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p>/Kinten</p>
]]></content:encoded>
			<wfw:commentRss>http://www.oxeyegames.com/playtesting-is-fun/feed/</wfw:commentRss>
		<slash:comments>7</slash:comments>
		</item>
		<item>
		<title>Cobalt Dev Video no 2</title>
		<link>http://www.oxeyegames.com/cobalt-dev-video-no-2/</link>
		<comments>http://www.oxeyegames.com/cobalt-dev-video-no-2/#comments</comments>
		<pubDate>Fri, 29 Oct 2010 16:44:10 +0000</pubDate>
		<dc:creator>jeb</dc:creator>
				<category><![CDATA[Cobalt]]></category>
		<category><![CDATA[DaisyMoon]]></category>
		<category><![CDATA[Game Development]]></category>
		<category><![CDATA[IGF]]></category>

		<guid isPermaLink="false">http://www.oxeyegames.com/?p=468</guid>
		<description><![CDATA[Well hello! It&#8217;s time for another dev video!
A lot of people commented that they couldn&#8217;t really see what was going on in the teaser, so we thought it might be nice to really introduce Cobalt in this video.
For people who&#8217;ve played a lot of platformers before it might be a bit too detailed, but hopefully [...]]]></description>
			<content:encoded><![CDATA[<p>Well hello! It&#8217;s time for another dev video!</p>
<p>A lot of people commented that they couldn&#8217;t really see what was going on in the teaser, so we thought it might be nice to really introduce Cobalt in this video.<br />
For people who&#8217;ve played a lot of platformers before it might be a bit too detailed, but hopefully you can get a feel for the awesome platform flow we&#8217;re striving for. <img  src='http://www.oxeyegames.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>Enjoy, and have a great weekend!</p>
<p><object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/5EcDaNVroqU?hl=sv&#038;fs=1"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/5EcDaNVroqU?hl=sv&#038;fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object></p>
]]></content:encoded>
			<wfw:commentRss>http://www.oxeyegames.com/cobalt-dev-video-no-2/feed/</wfw:commentRss>
		<slash:comments>15</slash:comments>
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		<item>
		<title>Cobalt music: Main Theme of Cobalt</title>
		<link>http://www.oxeyegames.com/cobalt-music-main-theme-of-cobal/</link>
		<comments>http://www.oxeyegames.com/cobalt-music-main-theme-of-cobal/#comments</comments>
		<pubDate>Tue, 19 Oct 2010 18:11:56 +0000</pubDate>
		<dc:creator>anosou</dc:creator>
				<category><![CDATA[Cobalt]]></category>
		<category><![CDATA[Game Development]]></category>
		<category><![CDATA[Music]]></category>
		<category><![CDATA[Previews]]></category>

		<guid isPermaLink="false">http://www.oxeyegames.com/?p=447</guid>
		<description><![CDATA[Why hello there, let me introduce myself. My name is Mattias (also known as anosou) and I&#8217;m the composer responsible for the music in Cobalt. While this mainly means I&#8217;m composing the music for Cobalt I also have a lot to say about the musical direction and help take decisions regarding how the music is [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: justify;">Why hello there, let me introduce myself. My name is Mattias (also known as <strong><a href="http://anosou.com/" target="_blank">anosou</a></strong>) and I&#8217;m the composer responsible for the music in Cobalt. While this mainly means I&#8217;m composing the music for Cobalt I also have a lot to say about the musical direction and help take decisions regarding how the music is handled in-game. Nothing fancy really but incredibly rewarding. This also makes it logical for me to talk about the music of Cobalt and that&#8217;s why I wrote this post you&#8217;re reading! So, I suggest hitting the jump below for some inside info on the Main Theme of Cobalt!</p>
<p style="text-align: justify;"><span id="more-447"></span></p>
<p style="text-align: justify;">This blog post is the first in a series (if all goes well) of posts about the music in Cobalt. Since we announced the game I&#8217;ve gotten some nice comments about the music present in the trailer. While this music will indeed be in the game it doesn&#8217;t exactly represent the overall &#8220;sound&#8221; very well. What <strong>does</strong> represent the overall &#8220;sound&#8221; though is the <em>Main Theme of Cobalt</em><strong> </strong>so I thought I&#8217;d introduce you to this piece of music and share some insight on how it&#8217;s being used in the game.</p>
<p style="text-align: justify;">The <em>Main Theme of Cobalt </em>basically consists of a simple melody with eight notes originally composed in E-minor. Originally this melody was composed for the menu/title track but since I&#8217;ve tried to incorporate it in other tracks to get a sense of cohesiveness. As a result, the theme appears in four tracks in the  IGF demo. Here&#8217;s an edited preview of all four appearances so you can hear the theme before I go into detail describing each use:</p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="100%" height="81" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowscriptaccess" value="always" /><param name="src" value="http://player.soundcloud.com/player.swf?url=http%3A%2F%2Fapi.soundcloud.com%2Ftracks%2F6215871%3Fsecret_token%3Ds-pe027&amp;secret_url=false" /><embed type="application/x-shockwave-flash" width="100%" height="81" src="http://player.soundcloud.com/player.swf?url=http%3A%2F%2Fapi.soundcloud.com%2Ftracks%2F6215871%3Fsecret_token%3Ds-pe027&amp;secret_url=false" allowscriptaccess="always"></embed></object> <span><a href="http://soundcloud.com/anosou/main-theme-of-cobalt-preview">Main Theme of Cobalt (preview)</a> by <a href="http://soundcloud.com/anosou">anosou</a></span></p>
<p>(in case SoundCloud isn&#8217;t being friendly, here&#8217;s an <a href="http://anosou.com/music/Cobalt%20Main%20Theme%20preview.mp3" target="_blank">MP3 I uploaded</a>)</p>
<p style="text-align: justify;">The first track you&#8217;ll hear is the original titel/menu track introducing the theme. This is actually the first track you&#8217;ll hear in game, not counting the Oxeye Games logo jingle. The goal here was trying to capture both the character Cobalt and the game Cobalt. The game has an overall dark atmosphere and there&#8217;s much a fusion of the organic and mechanical in the world. Luckily the character Cobalt is also a fusion of organic and mechanical with an uncertain future. The combination of the electric bass and marimba with the synth sounds represents this fusion while the low register, minor harmonies and pulsating textures sets the mood for the game.</p>
<p style="text-align: justify;">The second track is for an underground (but indoors) complex. The low growling bass and persistent drums attempt to both create an atmosphere and stress the player a bit, putting some rhythm in for the sake of movement. The use of the main theme here is less significant but rather just serves as a hint of the opening so you remember what you read during the opening sequence. Not directly but rather as a vague parallell.</p>
<p style="text-align: justify;">The third track is quite different from the others.This music is elevator music and, not so strange then, it&#8217;s actually used for an elevator, the one leading up to Cobalt&#8217;s penthouse flat to be exact. It&#8217;s a bit tongue-in-cheek going with such a cliché kind of music but I thought it&#8217;d put a smile on the player&#8217;s face as a contrast to the thick atmosphere before you arrive here. The track&#8217;s monophonic and produced to sound a bit old and like not the best recording since it&#8217;s coming out of the elevator&#8217;s speakers. By using the main theme here at your &#8220;home&#8221; I try to even more establish this theme as important to Cobalt the character.</p>
<p style="text-align: justify;">The fourth and final track (so far) using the main theme is actually the first track I did for Cobalt while I was still applying for the position. It&#8217;s far an outside location I won&#8217;t tell you much about but this place is once again where nature meets constructions, thus the instrumentation once again uses both &#8220;real&#8221; and synthesized sounds. The main theme doesn&#8217;t play a large role here but rather serves as a hint towards the beginning, keeping everything cohesive. This level also ends the demo so I thought it&#8217;d be good to both open and close with the same thematic material.</p>
<p style="text-align: justify;">That&#8217;s it for this time! We&#8217;ll try to be a bit more open about what&#8217;s going on with Cobalt. Though if you think it takes too long between posts you can at least take comfort in that we&#8217;re most likely working on Cobalt instead of posting about it. <img  src='http://www.oxeyegames.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
]]></content:encoded>
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		<slash:comments>6</slash:comments>
<enclosure url="http://anosou.com/music/Cobalt%20Main%20Theme%20preview.mp3" length="2430640" type="audio/mpeg" />
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		<item>
		<title>Project B Presentation</title>
		<link>http://www.oxeyegames.com/project-b-presentation/</link>
		<comments>http://www.oxeyegames.com/project-b-presentation/#comments</comments>
		<pubDate>Fri, 16 Jul 2010 16:59:16 +0000</pubDate>
		<dc:creator></dc:creator>
				<category><![CDATA[Cobalt]]></category>
		<category><![CDATA[Game Development]]></category>
		<category><![CDATA[Presentations]]></category>

		<guid isPermaLink="false">http://www.oxeyegames.com/?p=344</guid>
		<description><![CDATA[We held two presentations during No More Sweden last week, one about our current game engine DaisyMoon, and one about Project B. So here you have a 30 minute long video clip to ease your curiosity with! The guy in white shirt is Kinten, the one in brown shirt is thewreck and the one lurking [...]]]></description>
			<content:encoded><![CDATA[<p>We held two presentations during <a href="http://www.nomoresweden.com/">No More Sweden</a> last week, one about our current game engine DaisyMoon, and one about Project B. So here you have a 30 minute long video clip to ease your curiosity with! The guy in white shirt is Kinten, the one in brown shirt is thewreck and the one lurking the backgrund is me (jeb).</p>
<p>Part 1:</p>
<p><object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/idEyxi9vbWU&#038;hl=sv&#038;fs=1"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/idEyxi9vbWU&#038;hl=sv&#038;fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object></p>
<p>Part 2:</p>
<p><object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/XfLmflr7HW4&#038;hl=sv&#038;fs=1"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/XfLmflr7HW4&#038;hl=sv&#038;fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object></p>
<p>Part 3:</p>
<p><object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/voAlBvWody0&#038;hl=sv&#038;fs=1"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/voAlBvWody0&#038;hl=sv&#038;fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object></p>
<p>I will post the DaisyMoon presentation as soon as I&#8217;ve had time to edit it.</p>
<p>Also check out our new widgets at the bottom of our blog! Thewreck spent an afternoon installing all of those, and hopefully it will make it easier to find old Oxeye articles <img  src='http://www.oxeyegames.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p><em>/jeb</em></p>
<p><strong>Update</strong>: Re-uploaded the video clips with correct aspect ratio!</p>
]]></content:encoded>
			<wfw:commentRss>http://www.oxeyegames.com/project-b-presentation/feed/</wfw:commentRss>
		<slash:comments>4</slash:comments>
		</item>
		<item>
		<title>@Oxbot Tweets Our SVN Commits</title>
		<link>http://www.oxeyegames.com/oxbot-tweets-our-svn-commits/</link>
		<comments>http://www.oxeyegames.com/oxbot-tweets-our-svn-commits/#comments</comments>
		<pubDate>Fri, 05 Mar 2010 10:21:53 +0000</pubDate>
		<dc:creator></dc:creator>
				<category><![CDATA[Cobalt]]></category>
		<category><![CDATA[Game Development]]></category>
		<category><![CDATA[Twitter]]></category>

		<guid isPermaLink="false">http://www.oxeyegames.com/?p=279</guid>
		<description><![CDATA[Hey! We&#8217;ve made a fun little tool that tweets our subversion commit comments on Twitter. You can see the comments by checking http://twitter.com/oxbot  
What&#8230;?
Subversion, or SVN for short, is a version-control system that keeps track of our project files when we work on Project B and other games. Think of it as a wiki [...]]]></description>
			<content:encoded><![CDATA[<p>Hey! We&#8217;ve made a fun little tool that tweets our subversion commit comments on Twitter. You can see the comments by checking <a href="http://twitter.com/oxbot">http://twitter.com/oxbot</a> <img  src='http://www.oxeyegames.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p><strong>What&#8230;?</strong></p>
<p><a href="http://en.wikipedia.org/wiki/Subversion_%28software%29">Subversion</a>, or SVN for short, is a version-control system that keeps track of our project files when we work on Project B and other games. Think of it as a wiki for files that we add and update files on. Each time a file is modified, SVN keeps track of who made the changes, and makes backups so that changes can be reverted if necessary.</p>
<p>Each commit is also tagged with a small comment describing why the commit was made. It&#8217;s this comment that our bot picks up and puts on twitter.</p>
<p><strong>Why&#8230;?</strong></p>
<p>Because we <em>can</em>! Also, because this will let you keep track of Project B. We want to be more open about the project, and this is a step in that direction. Actual game information, such as screenshots and a game name, will come later.</p>
<p><em>/ jeb</em></p>
]]></content:encoded>
			<wfw:commentRss>http://www.oxeyegames.com/oxbot-tweets-our-svn-commits/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
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		<item>
		<title>Ira Glass on Good Taste</title>
		<link>http://www.oxeyegames.com/ira-glass-on-good-taste/</link>
		<comments>http://www.oxeyegames.com/ira-glass-on-good-taste/#comments</comments>
		<pubDate>Thu, 11 Feb 2010 10:46:30 +0000</pubDate>
		<dc:creator></dc:creator>
				<category><![CDATA[Game Development]]></category>
		<category><![CDATA[Indie Life]]></category>

		<guid isPermaLink="false">http://www.oxeyegames.com/?p=252</guid>
		<description><![CDATA[A few weeks ago somebody gave me a link to an interview with Ira Glass on YouTube. I had never heard of Ira Glass before, but I found this part about having good taste to be very inspirational:

I think a lot of game developers have this kind of problem. They know what they want to [...]]]></description>
			<content:encoded><![CDATA[<p>A few weeks ago somebody gave me a link to an interview with Ira Glass on YouTube. I had never heard of Ira Glass before, but I found this part about having good taste to be very inspirational:</p>
<p><object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/-hidvElQ0xE&#038;hl=sv_SE&#038;fs=1&#038;"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/-hidvElQ0xE&#038;hl=sv_SE&#038;fs=1&#038;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object></p>
<p>I think a lot of game developers have this kind of problem. They know what they want to create, but the finished product didn&#8217;t really turn out as they had thought. It can still be a good game, but it&#8217;s missing something. It&#8217;s nice to hear a solid reason why you should keep on going, and not just empty phrases like &#8220;believe in yourself.&#8221;</p>
<p>The other parts of the inteview are interesting as well.</p>
<p><em>/jeb</em></p>
]]></content:encoded>
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		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Oxeye&#8217;s Green-lighting Procedure</title>
		<link>http://www.oxeyegames.com/oxeyes-green-lighting-procedure/</link>
		<comments>http://www.oxeyegames.com/oxeyes-green-lighting-procedure/#comments</comments>
		<pubDate>Wed, 06 Jan 2010 20:26:42 +0000</pubDate>
		<dc:creator></dc:creator>
				<category><![CDATA[Game Development]]></category>
		<category><![CDATA[Indie Life]]></category>

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		<description><![CDATA[I found a small document lying around in my folder for Oxeye-related stuff. It described the different phases that our projects go through before a release, and I thought it would be fun to share it with others.
Oxeye consists of five people who are in different stages of life and with different abilities to spend [...]]]></description>
			<content:encoded><![CDATA[<p><img  class="alignright size-full wp-image-218" title="wpnex_bubble" src="http://www.oxeyegames.com/wp-content/uploads/2010/01/wpnex_bubble.jpg" alt="wpnex_bubble" width="155" height="131" />I found a small document lying around in my folder for Oxeye-related stuff. It described the different phases that our projects go through before a release, and I thought it would be fun to share it with others.</p>
<p>Oxeye consists of five people who are in different stages of life and with different abilities to spend time on game development. Our process for selecting which game to work on thus needs to be rather &#8220;loose.&#8221; The most important thing is that we feel that we are having fun (and releasing games is fun!). Our process can obviously not be applied to all kinds of companies, but on the other hand our company is not the kind of company you read about in business books.</p>
<p><strong>The Concept Phase</strong></p>
<p>In this phase there&#8217;s only a game idea and a very short draft for the game. A game concept should be descibed so that it fits on a single A4 paper. I think we have 7 of these concepts on our office wall at the moment. To be honest, I think the font size has gotten smaller for each new one, but we still try to keep these concepts as short as possible.</p>
<p><strong>Light Prototyping</strong></p>
<p>In this phase one or two of us creates a simple prototype to test the game idea. Nothing more than our valuable time is invested on this prototype. Games such as Jet Engine Nights and House Globe are considered light prototypes, even if House Globe never was intended to be anything else than a TIGSource competition entry. Anybody can start a light prototype when-ever they feel like it (unless there&#8217;s a time-crucial deadline coming up, of course).</p>
<p><strong>Heavy Prototyping</strong></p>
<p>In this phase at least 3 of our members have decided that we want to put a little more effort on the prototype. The difference to &#8220;light prototype&#8221; is that we can use our savings on buying stuff for the prototype (such as music and other material we can&#8217;t create ourselves).</p>
<p><strong>Green-lighted</strong></p>
<p>Only one game can be &#8220;green-lighted&#8221; at a time. The green-lighted game will be our main project and all effort will be put into completing the game. A prototype can only be green-lighted once everybody agrees that it&#8217;s a good idea, and that we have some kind of plan on the scope of the game and how long it&#8217;s going to take to finish it. Our current project is &#8220;Project B.&#8221;</p>
<p>Green-lighted games can still be abandoned, though. Every two months we have a reschedule meeting (using Skype) to keep track on progress and to update the plan. If we realize that we have mistaken ourselves on the game idea or our ability to create the game, then it will be dropped. Obviously not an easy decision to make!</p>
<p><em>/jeb</em></p>
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		<title>Agatha Ragata</title>
		<link>http://www.oxeyegames.com/agatha-ragata/</link>
		<comments>http://www.oxeyegames.com/agatha-ragata/#comments</comments>
		<pubDate>Tue, 04 Nov 2008 13:47:17 +0000</pubDate>
		<dc:creator></dc:creator>
				<category><![CDATA[Agatha Ragata]]></category>
		<category><![CDATA[Game Development]]></category>
		<category><![CDATA[IGF]]></category>
		<category><![CDATA[Previews]]></category>

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		<description><![CDATA[
&#8220;Whaa?! What&#8217;s this? They&#8217;re EXPELLING me from the Society?! Who put vegetables in the pot this time? I will SHOW them! Oh yes&#8230; putrid peach soup, they will regret this!&#8221;
Agatha puts on her cape and prepares for the long journey to Blue Hill, where the witchcraft society&#8217;s leaders rule the esteemed organization. For who would [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.oxeyegames.com/wp-content/uploads/2008/11/agathacolored.jpg" rel='PixGallery' title="Agatha Ragata"><img class="alignright" src="http://www.oxeyegames.com//wp-content/uploads/cache/7485a123f2cc2d2bc7cf94afb6dc77a8.jpg" alt="Agatha Ragata" width="200"/></a></p>
<p><em>&#8220;Whaa?! What&#8217;s this? They&#8217;re EXPELLING me from the Society?! Who put vegetables in the pot this time? I will SHOW them! Oh yes&#8230; putrid peach soup, they will regret this!&#8221;</em></p>
<p><em>Agatha puts on her cape and prepares for the long journey to Blue Hill, where the witchcraft society&#8217;s leaders rule the esteemed organization. For who would believe the worth of her crooked fingernails if she didn&#8217;t qualify as a member? No, things must be set right!</em></p>
<p><em>With frantic eagerness, she bangs her bony fists on the great castle doors, announcing her arrival,</em></p>
<p><em>&#8220;Let me in! How dare you lock me out? These walls will not stop ME! I&#8217;ll turn stone into tofu if I must!&#8221;</em></p>
<p><em>From a small window above the ugliest of the witches, the Keeperwitch, points out her wart-ridden nose,</em></p>
<p><em>&#8220;Oh, we&#8217;ve been expecting you, Agatha! Why don&#8217;t you fall inside?&#8221;</em></p>
<p><em>&#8220;Fall? Did you&#8217;re as stupid as a faun, Keeperwitch! Now unlock the door!&#8221;</em></p>
<p><em>With a small *tick* the door opens&#8230; under Agatha&#8217;s feet! She falls down, straight into the Blue Hill&#8217;s prisons. The welcome committee is already there &#8211; all of the society leaders: Broomwitch, Greenwitch, Fairywitch, Nightwitch, Manwitch, Robowitch, Keeperwitch, Sandwitch and the meanest of them all, Master Witch! They all carry smug smiles on their faces, bringing Agatha to the boiling point!</em></p>
<p><em>&#8220;There&#8217;s no locking ME up! I will turn you all into salted slugs!&#8221;</em></p>
<p>Which is where our story begins&#8230;</p>
<p><a href="http://www.oxeyegames.com/wp-content/uploads/2008/11/samlingsbilden.jpg" title="Agatha Ragata Characters"><img src="http://www.oxeyegames.com//wp-content/uploads/cache/82bf2c84575a025c9cf471dec9d9f1dc.jpg" alt="Agatha Ragata Characters" width="400"/ class='PxgGlobalImage'></a></p>
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