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	<title>Oxeye Game Studio &#187; Indie Life</title>
	<atom:link href="http://www.oxeyegames.com/category/indie-life/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.oxeyegames.com</link>
	<description>Creative Games</description>
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			<item>
		<title>Cobalt Alpha Plan Update (again)</title>
		<link>http://www.oxeyegames.com/cobalt-alpha-plan-update-again/</link>
		<comments>http://www.oxeyegames.com/cobalt-alpha-plan-update-again/#comments</comments>
		<pubDate>Mon, 31 Oct 2011 23:43:54 +0000</pubDate>
		<dc:creator>thewreck</dc:creator>
				<category><![CDATA[Cobalt]]></category>
		<category><![CDATA[Game Development]]></category>
		<category><![CDATA[Indie Life]]></category>

		<guid isPermaLink="false">http://www.oxeyegames.com/?p=599</guid>
		<description><![CDATA[Hi!
Delays and all that has got to be one of the most depressing parts about game development. I&#8217;m really looking forward to getting the alpha out so people can start digging their teeth into the game!
However, the fact of the matter is that the alpha is not possible to deploy yet =(.
We are working to [...]]]></description>
			<content:encoded><![CDATA[<p>Hi!</p>
<p>Delays and all that has got to be one of the most depressing parts about game development. I&#8217;m really looking forward to getting the alpha out so people can start digging their teeth into the game!</p>
<p>However, the fact of the matter is that the alpha is not possible to deploy yet =(.</p>
<p>We are working to release the alpha as soon as possible, and to avoid unnecessary speculation, I will not guess about any ETA.</p>
<p>Check out Jeb_&#8217;s tweet about it too!<br />
<a href="http://twitter.com/#!/jeb_/status/130223883646279680">http://twitter.com/#!/jeb_/status/130223883646279680</a></p>
<p>Again, if you want to discuss the game, I&#8217;m idling in #cobalt on IRC, esper.net</p>
]]></content:encoded>
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		<title>Crunchin&#8217;</title>
		<link>http://www.oxeyegames.com/crunchin/</link>
		<comments>http://www.oxeyegames.com/crunchin/#comments</comments>
		<pubDate>Tue, 19 Oct 2010 00:38:14 +0000</pubDate>
		<dc:creator>jeb</dc:creator>
				<category><![CDATA[Cobalt]]></category>
		<category><![CDATA[Competitions]]></category>
		<category><![CDATA[IGF]]></category>
		<category><![CDATA[Indie Life]]></category>

		<guid isPermaLink="false">http://www.oxeyegames.com/?p=421</guid>
		<description><![CDATA[Crunchin&#8217; is not like surfin&#8217; &#8211; not as cool and far less enjoyable. For some.
To us it&#8217;s a lifestyle. Crunching (intense working that more often than not leads to bloodshot eyes and veins being popped) is what we love &#8211; and crunching to get the IGF demo ready is what we&#8217;ve been doing the last [...]]]></description>
			<content:encoded><![CDATA[<p>Crunchin&#8217; is not like surfin&#8217; &#8211; not as cool and far less enjoyable. For some.<br />
To us it&#8217;s a lifestyle. Crunching (intense working that more often than not leads to bloodshot eyes and veins being popped) is what we love &#8211; and crunching to get the IGF demo ready is what we&#8217;ve been doing the last couple of weeks.</p>
<p><span id="more-421"></span></p>
<p>So what have we learned?<br />
First and foremost we discovered that our main character&#8217;s name is Cobalt and not Blueface or Shitface or Metalface or whatever we&#8217;ve been calling him/her in the past. <br />We&#8217;ve established a direct line of communication to Cobalt (who is currently stationed at Trunkopia) to avoid further confusion.</p>
<p>We&#8217;ve also discovered a new talent amongst us! Actually he&#8217;s not new, he&#8217;s pretty old (member of Oxeye), but when it comes to words the only ones Jens have been cranking out have either been code related or hasty words of affection jotted down on <a href="http://www.oxeyegames.com/postcards-have-been-sent/"> postcards </a>.<br />
Until now that is.<br />
Surveys show that since he took over the editing department of the <em>Galactipedia Encyclopedia Profundus</em> customer satisfaction has gone up exponentially. <br />Confusion remains unchanged. <br />A sample of his latest creative outburst can be viewed below. <br />In fact, he&#8217;s writings have been so popular at the company HQ that he&#8217;s taken the prodigious Mattias (aka <a href="http://www.anosou.com">Anosou</a>) as his writing apprentice.</p>
<p>Speaking of Mattias, another thing we&#8217;ve learned during these past few weeks is that his musical genius spreads beyond human comprehension. He&#8217;s fast to. You only have to hint the idea of a new tune and before you&#8217;ve uttered the last words explaining the song you&#8217;ll have it blasting through your headphones.</p>
<p>We&#8217;ve also been tinkering with co-op. Cobalt has been nagging us about it for some time now. I guess loneliness knows no decency.</p>
<p>Last but not least, I, Pontus (Kinten), have had to slowly accept the fact that I no longer sport a fantastic beard. I accidentally shaved it all off using a rogue trimmer.<br />
Support mails concerning this are appreciated.</p>
<p>Until next time, swim calmly (Swedish expression).<br />
/Kinten</p>

<a href='http://www.oxeyegames.com/crunchin/galactipedia/' title='Galactipedia'><img width="150" height="150" src="http://www.oxeyegames.com/wp-content/uploads/2010/10/Galactipedia-150x150.jpg" class="attachment-thumbnail" alt="" title="Galactipedia" /></a>
<a href='http://www.oxeyegames.com/crunchin/splitscreen/' title='SplitScreen'><img width="150" height="150" src="http://www.oxeyegames.com/wp-content/uploads/2010/10/SplitScreen-150x150.jpg" class="attachment-thumbnail" alt="" title="SplitScreen" /></a>

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		<title>The Future Requires Pickaxes</title>
		<link>http://www.oxeyegames.com/the-future-requires-pickaxes/</link>
		<comments>http://www.oxeyegames.com/the-future-requires-pickaxes/#comments</comments>
		<pubDate>Wed, 06 Oct 2010 17:19:09 +0000</pubDate>
		<dc:creator>jeb</dc:creator>
				<category><![CDATA[Indie Life]]></category>
		<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://www.oxeyegames.com/?p=385</guid>
		<description><![CDATA[OF DIAMONDS
This is just a small update on the matter that I will be working at Mojang this winter and onward. Mojang, and especially its founder Markus Persson (Notch), is pretty famous for the game Minecraft, and I really look forward to helping them out! This feels like a perfect match to me. I&#8217;ll be [...]]]></description>
			<content:encoded><![CDATA[<p>OF DIAMONDS</p>
<p>This is just a small update on the matter that I will be working at Mojang this winter and onward. Mojang, and especially its founder Markus Persson (Notch), is pretty famous for the game <a href="http://www.minecraft.net">Minecraft</a>, and I really look forward to helping them out! This feels like a perfect match to me. I&#8217;ll be able to do what I feel I do the best, and Mojang is a successful company that has the &#8220;indie spirit.&#8221;</p>
<p>This will not change matters for Oxeye very much, either. Project B is mainly developed by thewreck and Kinten, and if anything it could even help Oxeye a little since I will need to move to Stockholm, where they already live <img  src='http://www.oxeyegames.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>About Project B, we will be announcing its new name very soon!</p>
<p>// jeb</p>
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		<title>When Darkness Surrounds Us</title>
		<link>http://www.oxeyegames.com/when-darkness-surrounds/</link>
		<comments>http://www.oxeyegames.com/when-darkness-surrounds/#comments</comments>
		<pubDate>Tue, 14 Sep 2010 19:01:24 +0000</pubDate>
		<dc:creator>jeb</dc:creator>
				<category><![CDATA[Cobalt]]></category>
		<category><![CDATA[GDC]]></category>
		<category><![CDATA[Indie Life]]></category>

		<guid isPermaLink="false">http://www.oxeyegames.com/?p=373</guid>
		<description><![CDATA[Our little fellow Blueface has been a little low lately. All alone and working every day&#8230; Summer has been cold too, and all we&#8217;ve got is the grim darkness of the Swedish winter to look forward to.
But then, from beautiful California, there shines a light at the end of the tunnel! Spelunky and Meat Boy [...]]]></description>
			<content:encoded><![CDATA[<p>Our little fellow Blueface has been a little low lately. All alone and working every day&#8230; Summer has been cold too, and all we&#8217;ve got is the grim darkness of the Swedish winter to look forward to.</p>
<p>But then, from beautiful California, there shines a light at the end of the tunnel! <a href="http://spelunkyworld.com/meatlunky.html">Spelunky and Meat Boy are hanging out</a> and seem to have a great time. Blueface just had to send a big&#8230;</p>
<h2>Hello!!! Be seeing you at GDC &#8216;11!</h2>
<p><img  class="alignnone" src="http://www.dawnofdaria.com/Kinten/hello.jpg" alt="" width="400" height="338" /></p>
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		<title>The Dubai Grand Prix Scandal</title>
		<link>http://www.oxeyegames.com/the-dubai-grand-prix-scandal/</link>
		<comments>http://www.oxeyegames.com/the-dubai-grand-prix-scandal/#comments</comments>
		<pubDate>Tue, 13 Jul 2010 21:14:49 +0000</pubDate>
		<dc:creator></dc:creator>
				<category><![CDATA[DaisyMoon]]></category>
		<category><![CDATA[Dubai Grand Prix Scandal]]></category>
		<category><![CDATA[Indie Life]]></category>

		<guid isPermaLink="false">http://www.oxeyegames.com/?p=335</guid>
		<description><![CDATA[Heeeey
Long time no see! We actually have a lot of stuff to tell, such as we are now working with anosou for music in Project B and that there&#8217;s more info about the game online now, but these news will have to wait just a little bit longer  
We just came back from No [...]]]></description>
			<content:encoded><![CDATA[<p>Heeeey</p>
<p>Long time no see! We actually have a lot of stuff to tell, such as we are now working with <a href="http://www.anosou.com">anosou</a> for music in Project B and that there&#8217;s more info about the game online now, but these news will have to wait just a little bit longer <img  src='http://www.oxeyegames.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>We just came back from <a href="http://www.nomoresweden.com">No More Sweden</a> 2010 in Skövde. We had a great time and met a lot of really cool indie developers. During the event we also created a 48-hour game called <strong>The Dubai Grand Prix Scandal</strong>.</p>
<p><img  class="alignnone size-medium wp-image-337" title="Screen-100713-00" src="http://www.oxeyegames.com/wp-content/uploads/2010/07/Screen-100713-00-300x225.jpg" alt="Screen-100713-00" width="300" height="225" /></p>
<p>It&#8217;s a game intended for two people using two game pads, but we&#8217;ve added keyboard support as well (using ESDF and IJKL for main controls, check the readme for the other keys).</p>
<p><a href="http://www.oxeyegames.com/files/dubai/DubaiScandal.zip">Download Windows version here</a> (and please read the readme file!)</p>
<p>This game has also been made in our DaisyMoon prototyping engine. Feel free to hack around in the Lua source code!</p>
<p><em>/jeb</em></p>
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		<title>Birthdays and Postcards!</title>
		<link>http://www.oxeyegames.com/birthdays-and-postcards/</link>
		<comments>http://www.oxeyegames.com/birthdays-and-postcards/#comments</comments>
		<pubDate>Fri, 05 Mar 2010 14:38:54 +0000</pubDate>
		<dc:creator></dc:creator>
				<category><![CDATA[Cobalt]]></category>
		<category><![CDATA[Gifts]]></category>
		<category><![CDATA[Harvest]]></category>
		<category><![CDATA[Indie Life]]></category>

		<guid isPermaLink="false">http://www.oxeyegames.com/?p=285</guid>
		<description><![CDATA[I usually try to avoid posting more than once per day, but I nearly forgot which date it was today&#8230; it&#8217;s the 5h of March! That means we have two birthdays to celebrate!
First up is Pontus Hammarberg, our own very cuddlesome artist who is trying to save mankind, one life at a time   [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.oxeyegames.com/wp-content/uploads/2010/03/birthdays.jpg" rel='PixGallery' title="birthdays"><img class="alignright size-full wp-image-289" title="birthdays" src="http://www.oxeyegames.com//wp-content/uploads/cache/99583f00dc7be1733b08c807ffd3e8fa.jpg" alt="birthdays" width="224" height="238" /></a>I usually try to avoid posting more than once per day, but I nearly forgot which date it was today&#8230; it&#8217;s the <strong>5h of March!</strong> That means we have two birthdays to celebrate!</p>
<p>First up is <strong>Pontus Hammarberg</strong>, our own very cuddlesome artist who is trying to save mankind, one life at a time <img  src='http://www.oxeyegames.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  He has turned 26 today. Give him a cheer! <img  src='http://www.oxeyegames.com/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' />  (And in case you were wondering, Pontus goes by the internet alias &#8220;Kinten&#8221;, you may have seen him around.)</p>
<p>Second up is <strong>Harvest: Massive Encounter</strong> that is 2 years old today! It&#8217;s crazy how long time that has passed since its release, and how different things are now compared to back then.</p>
<p>To celebrate this we are going to give <em>you</em> a present! We are going to send out postcards (real, physical postcards) to anybody who wants one. All you need to do is to give us your home address (we&#8217;ll not use it for anything else, don&#8217;t worry), and maybe <strong>suggest a name for Project B!</strong> Anything goes, but obviously we prefer actual usable game names over &#8220;Cheesemaster of Death 2000&#8243; <img  src='http://www.oxeyegames.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' />  The best name will receive an extra present&#8230; I think.</p>
<p>In any case, suggesting a name is optional, so to receive a postcard all you have to do is to go here:</p>
<p><strong>&#8211;&gt; </strong><a href="http://www.oxeyegames.com/addresses/">http://www.oxeyegames.com/addresses/</a><strong> &lt;&#8211;</strong></p>
<p>We&#8217;ll gather addresses for about 2 weeks. I&#8217;ll post again later. (We may not send a postcard to everybody in case this becomes unexpectedly popular, since I have to write all of these by hand&#8230; so if that happens it will be first come first served.)</p>
<p><em>/jeb</em></p>
<p><strong>UPDATE: </strong>Remember to write your <strong>NAME</strong> with the address! Our divine senses can only stretch so far&#8230;</p>
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		<title>NGP Round 1, 2010</title>
		<link>http://www.oxeyegames.com/ngp-round-1-2010/</link>
		<comments>http://www.oxeyegames.com/ngp-round-1-2010/#comments</comments>
		<pubDate>Mon, 01 Mar 2010 13:47:20 +0000</pubDate>
		<dc:creator></dc:creator>
				<category><![CDATA[Indie Life]]></category>
		<category><![CDATA[Nordic Game Program]]></category>

		<guid isPermaLink="false">http://www.oxeyegames.com/?p=271</guid>
		<description><![CDATA[Two times a year for six years, that&#8217;s how often the Nordic Game Program is choosing projects for their development support grant. The program is intended to promote game development in the&#8230; uhm&#8230; Nordic countries, and focuses mainly (but not only) on games for younger audiences. Today (first of march) is the deadline for the [...]]]></description>
			<content:encoded><![CDATA[<p>Two times a year for six years, that&#8217;s how often the <a href="http://www.nordicgameprogram.org/">Nordic Game Program</a> is choosing projects for their development support grant. The program is intended to promote game development in the&#8230; uhm&#8230; Nordic countries, and focuses mainly (but not only) on games for younger audiences. Today (first of march) is the deadline for the first round of projects during 2010.</p>
<p>Nordic Game Program&#8217;s managing director is Erik Robertson, a really nice guy. You should head over to their GDC booth and have a chat if you get the chance. Here&#8217;s his NGP presentation from the last grant ceremony:</p>
<p><object width="560" height="340"><param name="movie" value="http://www.youtube.com/v/7NzDp-oYmgE&#038;hl=sv_SE&#038;fs=1&#038;"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/7NzDp-oYmgE&#038;hl=sv_SE&#038;fs=1&#038;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="560" height="340"></embed></object></p>
<p>We have applied for the grant almost every round since it was started (2006). We missed one round because I didn&#8217;t know it was twice a year (I thought it was only once). In total we have applied with 5 or 6 different projects, I think&#8230; This time we applied with Project B (again). We still haven&#8217;t been selected for the grant, unfortunately, but it would obviously help us a lot. At least we could pay thewreck more than $3 per hour, hehe.</p>
<p>There are some noteable NGP recipients in their <a href="http://www.nordicgameprogram.org/?id=33">funded games list</a>. Of course, being independent is a requirement to seek the grant, but these are the names that you may recognize:</p>
<p><strong>Limbo</strong></p>
<p><a href="http://www.limbogame.org/">Limbo</a>, one of the current <a href="http://www.igf.com/02finalists.html">IGF finalists</a>, has received the grant two times (once in 2006 and once in 2007). Both grants were 300,000 DKK.</p>
<p><strong>Crayon Physics Deluxe</strong></p>
<p><a href="http://www.kloonigames.com/blog/">Petri Purho</a> received a grant of 100,000 DKK in the round after winning IGF.</p>
<p><strong>Boingo</strong></p>
<p><a href="http://blackdropstudios.com/">Black Drop Studios</a> received 300,000 DKK in 2008 for their platform game Boingo. (I just realized when visiting their site that they have disbanded! That was a surprise <img  src='http://www.oxeyegames.com/wp-includes/images/smilies/icon_sad.gif' alt=':(' class='wp-smiley' />  )</p>
<p><em>/jeb</em></p>
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		<title>Interviewed by Immortal Machines</title>
		<link>http://www.oxeyegames.com/interviewed-by-immortal-machines/</link>
		<comments>http://www.oxeyegames.com/interviewed-by-immortal-machines/#comments</comments>
		<pubDate>Wed, 24 Feb 2010 20:07:45 +0000</pubDate>
		<dc:creator></dc:creator>
				<category><![CDATA[Cobalt]]></category>
		<category><![CDATA[Harvest]]></category>
		<category><![CDATA[Indie Life]]></category>
		<category><![CDATA[Interviews]]></category>

		<guid isPermaLink="false">http://www.oxeyegames.com/?p=268</guid>
		<description><![CDATA[When we had our Harvest holiday sales on Steam we were contacted by the nice guys over at Immortal Machines (a part of the Colony of Gamers network). They wanted to know if we would be interested in participating in one of their nice podcasts, but because of time zones (and lack of confidence in [...]]]></description>
			<content:encoded><![CDATA[<p>When we had our <a href="http://www.oxeyegames.com/harvest-holiday-bandwagon/">Harvest holiday sales on Steam</a> we were contacted by the nice guys over at <a href="http://www.immortalmachines.com/">Immortal Machines</a> (a part of the <a href="http://www.colonyofgamers.com/">Colony of Gamers</a> network). They wanted to know if we would be interested in participating in one of their <a href="http://www.colonyofgamers.com/cogforums/forumdisplay.php?f=27">nice podcasts</a>, but because of time zones (and lack of confidence in speaking English live) we settled for a text-based interview instead.</p>
<p>The interview is mainly about Harvest, but we also talk a little about games that we like, and the future. You find the interview here:</p>
<p><a href="http://www.colonyofgamers.com/cogforums/showthread.php?s=dc6fdb0bab7d47261bcec7f1270ad96c&amp;t=15834">http://www.colonyofgamers.com/cogforums/showthread.php?s=dc6fdb0bab7d47261bcec7f1270ad96c&amp;t=15834</a></p>
<p><em>/jeb</em></p>
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		<title>Ira Glass on Good Taste</title>
		<link>http://www.oxeyegames.com/ira-glass-on-good-taste/</link>
		<comments>http://www.oxeyegames.com/ira-glass-on-good-taste/#comments</comments>
		<pubDate>Thu, 11 Feb 2010 10:46:30 +0000</pubDate>
		<dc:creator></dc:creator>
				<category><![CDATA[Game Development]]></category>
		<category><![CDATA[Indie Life]]></category>

		<guid isPermaLink="false">http://www.oxeyegames.com/?p=252</guid>
		<description><![CDATA[A few weeks ago somebody gave me a link to an interview with Ira Glass on YouTube. I had never heard of Ira Glass before, but I found this part about having good taste to be very inspirational:

I think a lot of game developers have this kind of problem. They know what they want to [...]]]></description>
			<content:encoded><![CDATA[<p>A few weeks ago somebody gave me a link to an interview with Ira Glass on YouTube. I had never heard of Ira Glass before, but I found this part about having good taste to be very inspirational:</p>
<p><object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/-hidvElQ0xE&#038;hl=sv_SE&#038;fs=1&#038;"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/-hidvElQ0xE&#038;hl=sv_SE&#038;fs=1&#038;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object></p>
<p>I think a lot of game developers have this kind of problem. They know what they want to create, but the finished product didn&#8217;t really turn out as they had thought. It can still be a good game, but it&#8217;s missing something. It&#8217;s nice to hear a solid reason why you should keep on going, and not just empty phrases like &#8220;believe in yourself.&#8221;</p>
<p>The other parts of the inteview are interesting as well.</p>
<p><em>/jeb</em></p>
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		<title>Wiki is Temporarily b0rked</title>
		<link>http://www.oxeyegames.com/wiki-is-temporarily-b0rked/</link>
		<comments>http://www.oxeyegames.com/wiki-is-temporarily-b0rked/#comments</comments>
		<pubDate>Mon, 08 Feb 2010 14:20:03 +0000</pubDate>
		<dc:creator></dc:creator>
				<category><![CDATA[DaisyMoon]]></category>
		<category><![CDATA[Indie Life]]></category>

		<guid isPermaLink="false">http://www.oxeyegames.com/?p=249</guid>
		<description><![CDATA[I have some good news and some bad news!
The good news is that during the weekend I filled our wiki with a lot of DaisyMoon info! I think I added over 20 new articles about methods in the API.
The bad news is that our host decided it was a good idea &#8482; to upgrade our [...]]]></description>
			<content:encoded><![CDATA[<p>I have some good news and some bad news!</p>
<p>The good news is that during the weekend I filled <a href="http://www.oxeyegames.com/wiki">our wiki</a> with a <strong>lot</strong> of DaisyMoon info! I think I added over 20 new articles about methods in the API.</p>
<p>The bad news is that our host decided it was a good idea &#8482; to upgrade our PHP to 5.3.1. Unfortunately that version of PHP contains a bug that breaks MediaWiki, so it&#8217;s currently not possible to edit pages on the wiki. We don&#8217;t know if or when our host decides to revert the upgrade, or upgrade again to PHP 5.3.2, so we will have to wait and see&#8230;</p>
<p><em>/jeb</em></p>
]]></content:encoded>
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