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	<title>Oxeye Game Studio &#187; Previews</title>
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	<link>http://www.oxeyegames.com</link>
	<description>Creative Games</description>
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		<title>Cobalt music: Main Theme of Cobalt</title>
		<link>http://www.oxeyegames.com/cobalt-music-main-theme-of-cobal/</link>
		<comments>http://www.oxeyegames.com/cobalt-music-main-theme-of-cobal/#comments</comments>
		<pubDate>Tue, 19 Oct 2010 18:11:56 +0000</pubDate>
		<dc:creator>anosou</dc:creator>
				<category><![CDATA[Cobalt]]></category>
		<category><![CDATA[Game Development]]></category>
		<category><![CDATA[Music]]></category>
		<category><![CDATA[Previews]]></category>

		<guid isPermaLink="false">http://www.oxeyegames.com/?p=447</guid>
		<description><![CDATA[Why hello there, let me introduce myself. My name is Mattias (also known as anosou) and I&#8217;m the composer responsible for the music in Cobalt. While this mainly means I&#8217;m composing the music for Cobalt I also have a lot to say about the musical direction and help take decisions regarding how the music is [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: justify;">Why hello there, let me introduce myself. My name is Mattias (also known as <strong><a href="http://anosou.com/" target="_blank">anosou</a></strong>) and I&#8217;m the composer responsible for the music in Cobalt. While this mainly means I&#8217;m composing the music for Cobalt I also have a lot to say about the musical direction and help take decisions regarding how the music is handled in-game. Nothing fancy really but incredibly rewarding. This also makes it logical for me to talk about the music of Cobalt and that&#8217;s why I wrote this post you&#8217;re reading! So, I suggest hitting the jump below for some inside info on the Main Theme of Cobalt!</p>
<p style="text-align: justify;"><span id="more-447"></span></p>
<p style="text-align: justify;">This blog post is the first in a series (if all goes well) of posts about the music in Cobalt. Since we announced the game I&#8217;ve gotten some nice comments about the music present in the trailer. While this music will indeed be in the game it doesn&#8217;t exactly represent the overall &#8220;sound&#8221; very well. What <strong>does</strong> represent the overall &#8220;sound&#8221; though is the <em>Main Theme of Cobalt</em><strong> </strong>so I thought I&#8217;d introduce you to this piece of music and share some insight on how it&#8217;s being used in the game.</p>
<p style="text-align: justify;">The <em>Main Theme of Cobalt </em>basically consists of a simple melody with eight notes originally composed in E-minor. Originally this melody was composed for the menu/title track but since I&#8217;ve tried to incorporate it in other tracks to get a sense of cohesiveness. As a result, the theme appears in four tracks in the  IGF demo. Here&#8217;s an edited preview of all four appearances so you can hear the theme before I go into detail describing each use:</p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="100%" height="81" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowscriptaccess" value="always" /><param name="src" value="http://player.soundcloud.com/player.swf?url=http%3A%2F%2Fapi.soundcloud.com%2Ftracks%2F6215871%3Fsecret_token%3Ds-pe027&amp;secret_url=false" /><embed type="application/x-shockwave-flash" width="100%" height="81" src="http://player.soundcloud.com/player.swf?url=http%3A%2F%2Fapi.soundcloud.com%2Ftracks%2F6215871%3Fsecret_token%3Ds-pe027&amp;secret_url=false" allowscriptaccess="always"></embed></object> <span><a href="http://soundcloud.com/anosou/main-theme-of-cobalt-preview">Main Theme of Cobalt (preview)</a> by <a href="http://soundcloud.com/anosou">anosou</a></span></p>
<p>(in case SoundCloud isn&#8217;t being friendly, here&#8217;s an <a href="http://anosou.com/music/Cobalt%20Main%20Theme%20preview.mp3" target="_blank">MP3 I uploaded</a>)</p>
<p style="text-align: justify;">The first track you&#8217;ll hear is the original titel/menu track introducing the theme. This is actually the first track you&#8217;ll hear in game, not counting the Oxeye Games logo jingle. The goal here was trying to capture both the character Cobalt and the game Cobalt. The game has an overall dark atmosphere and there&#8217;s much a fusion of the organic and mechanical in the world. Luckily the character Cobalt is also a fusion of organic and mechanical with an uncertain future. The combination of the electric bass and marimba with the synth sounds represents this fusion while the low register, minor harmonies and pulsating textures sets the mood for the game.</p>
<p style="text-align: justify;">The second track is for an underground (but indoors) complex. The low growling bass and persistent drums attempt to both create an atmosphere and stress the player a bit, putting some rhythm in for the sake of movement. The use of the main theme here is less significant but rather just serves as a hint of the opening so you remember what you read during the opening sequence. Not directly but rather as a vague parallell.</p>
<p style="text-align: justify;">The third track is quite different from the others.This music is elevator music and, not so strange then, it&#8217;s actually used for an elevator, the one leading up to Cobalt&#8217;s penthouse flat to be exact. It&#8217;s a bit tongue-in-cheek going with such a cliché kind of music but I thought it&#8217;d put a smile on the player&#8217;s face as a contrast to the thick atmosphere before you arrive here. The track&#8217;s monophonic and produced to sound a bit old and like not the best recording since it&#8217;s coming out of the elevator&#8217;s speakers. By using the main theme here at your &#8220;home&#8221; I try to even more establish this theme as important to Cobalt the character.</p>
<p style="text-align: justify;">The fourth and final track (so far) using the main theme is actually the first track I did for Cobalt while I was still applying for the position. It&#8217;s far an outside location I won&#8217;t tell you much about but this place is once again where nature meets constructions, thus the instrumentation once again uses both &#8220;real&#8221; and synthesized sounds. The main theme doesn&#8217;t play a large role here but rather serves as a hint towards the beginning, keeping everything cohesive. This level also ends the demo so I thought it&#8217;d be good to both open and close with the same thematic material.</p>
<p style="text-align: justify;">That&#8217;s it for this time! We&#8217;ll try to be a bit more open about what&#8217;s going on with Cobalt. Though if you think it takes too long between posts you can at least take comfort in that we&#8217;re most likely working on Cobalt instead of posting about it. <img  src='http://www.oxeyegames.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
]]></content:encoded>
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		<title>Agatha Ragata Game-play Preview</title>
		<link>http://www.oxeyegames.com/agatha-ragatha-game-play-preview/</link>
		<comments>http://www.oxeyegames.com/agatha-ragatha-game-play-preview/#comments</comments>
		<pubDate>Thu, 20 Nov 2008 21:30:37 +0000</pubDate>
		<dc:creator></dc:creator>
				<category><![CDATA[Agatha Ragata]]></category>
		<category><![CDATA[Previews]]></category>

		<guid isPermaLink="false">http://www.oxeyegames.com/agatha-ragatha-game-play-preview/</guid>
		<description><![CDATA[Agatha Ragata currently consists of a single demo/presentation level, until we decide how/if we should procede with the development. Yesterday I decided that I should record a video clip of this level and put it on YouTube to show our friends over at TIGSource.
Later on I checked my YouTube account to see how many views [...]]]></description>
			<content:encoded><![CDATA[<p>Agatha Ragata currently consists of a single demo/presentation level, until we decide how/if we should procede with the development. Yesterday I decided that I should record a video clip of this level and put it on YouTube to show our friends over at <a href="http://www.tigsource.com">TIGSource</a>.</p>
<p>Later on I checked my YouTube account to see how many views the clip had got (being an Internet geek like everyone else), and I was somewhat surprised that it was about double what I had expected. I realized that the clip had been posted in the <a href="http://www.indiegames.com/blog/">IndieGames.com</a> blog, which is great! I also realized that my &#8220;secret&#8221; clip recording wasn&#8217;t as covert as I had planned&#8230; and I shamefully admit that if we have published Oxeye material on the web, people who faithfully read this blog should also be invited to the party <img  src='http://www.oxeyegames.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>Hit the jump for a game-play preview of Agatha Ragata&#8230;</p>
<p><span id="more-86"></span></p>
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<p><em>/jeb</em></p>
]]></content:encoded>
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		</item>
		<item>
		<title>Agatha Ragata</title>
		<link>http://www.oxeyegames.com/agatha-ragata/</link>
		<comments>http://www.oxeyegames.com/agatha-ragata/#comments</comments>
		<pubDate>Tue, 04 Nov 2008 13:47:17 +0000</pubDate>
		<dc:creator></dc:creator>
				<category><![CDATA[Agatha Ragata]]></category>
		<category><![CDATA[Game Development]]></category>
		<category><![CDATA[IGF]]></category>
		<category><![CDATA[Previews]]></category>

		<guid isPermaLink="false">http://www.oxeyegames.com/agatha-ragata/</guid>
		<description><![CDATA[
&#8220;Whaa?! What&#8217;s this? They&#8217;re EXPELLING me from the Society?! Who put vegetables in the pot this time? I will SHOW them! Oh yes&#8230; putrid peach soup, they will regret this!&#8221;
Agatha puts on her cape and prepares for the long journey to Blue Hill, where the witchcraft society&#8217;s leaders rule the esteemed organization. For who would [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.oxeyegames.com/wp-content/uploads/2008/11/agathacolored.jpg" rel='PixGallery' title="Agatha Ragata"><img class="alignright" src="http://www.oxeyegames.com//wp-content/uploads/cache/7485a123f2cc2d2bc7cf94afb6dc77a8.jpg" alt="Agatha Ragata" width="200"/></a></p>
<p><em>&#8220;Whaa?! What&#8217;s this? They&#8217;re EXPELLING me from the Society?! Who put vegetables in the pot this time? I will SHOW them! Oh yes&#8230; putrid peach soup, they will regret this!&#8221;</em></p>
<p><em>Agatha puts on her cape and prepares for the long journey to Blue Hill, where the witchcraft society&#8217;s leaders rule the esteemed organization. For who would believe the worth of her crooked fingernails if she didn&#8217;t qualify as a member? No, things must be set right!</em></p>
<p><em>With frantic eagerness, she bangs her bony fists on the great castle doors, announcing her arrival,</em></p>
<p><em>&#8220;Let me in! How dare you lock me out? These walls will not stop ME! I&#8217;ll turn stone into tofu if I must!&#8221;</em></p>
<p><em>From a small window above the ugliest of the witches, the Keeperwitch, points out her wart-ridden nose,</em></p>
<p><em>&#8220;Oh, we&#8217;ve been expecting you, Agatha! Why don&#8217;t you fall inside?&#8221;</em></p>
<p><em>&#8220;Fall? Did you&#8217;re as stupid as a faun, Keeperwitch! Now unlock the door!&#8221;</em></p>
<p><em>With a small *tick* the door opens&#8230; under Agatha&#8217;s feet! She falls down, straight into the Blue Hill&#8217;s prisons. The welcome committee is already there &#8211; all of the society leaders: Broomwitch, Greenwitch, Fairywitch, Nightwitch, Manwitch, Robowitch, Keeperwitch, Sandwitch and the meanest of them all, Master Witch! They all carry smug smiles on their faces, bringing Agatha to the boiling point!</em></p>
<p><em>&#8220;There&#8217;s no locking ME up! I will turn you all into salted slugs!&#8221;</em></p>
<p>Which is where our story begins&#8230;</p>
<p><a href="http://www.oxeyegames.com/wp-content/uploads/2008/11/samlingsbilden.jpg" title="Agatha Ragata Characters"><img src="http://www.oxeyegames.com//wp-content/uploads/cache/82bf2c84575a025c9cf471dec9d9f1dc.jpg" alt="Agatha Ragata Characters" width="400"/ class='PxgGlobalImage'></a></p>
]]></content:encoded>
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		<item>
		<title>Harvest Preview at GameTunnel</title>
		<link>http://www.oxeyegames.com/harvest-preview-at-gametunnel/</link>
		<comments>http://www.oxeyegames.com/harvest-preview-at-gametunnel/#comments</comments>
		<pubDate>Sun, 02 Mar 2008 14:10:33 +0000</pubDate>
		<dc:creator></dc:creator>
				<category><![CDATA[Harvest]]></category>
		<category><![CDATA[Previews]]></category>

		<guid isPermaLink="false">http://www.oxeyegames.com/harvest-preview-at-gametunnel/</guid>
		<description><![CDATA[GameTunnel has published a preview of Harvest: Massive Encounter, just a few days before the release. Here&#8217;s an excerpt:
First impressions of the game are a little bit mixed. At first its all a bit confusing, there&#8217;s not much outline as to what you&#8217;re supposed to do and what does what. After a short while of [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.gametunnel.com">GameTunnel</a> has published a <a href="http://www.gametunnel.com/gamespace.php?id=406&amp;tab=2">preview of Harvest: Massive Encounter</a>, just a few days before the release. Here&#8217;s an excerpt:</p>
<blockquote><p>First impressions of the game are a little bit mixed. At first its all a bit confusing, there&#8217;s not much outline as to what you&#8217;re supposed to do and what does what. After a short while of figuring this out, Harvest shines. The game is fantastic to play! Finishing your first game you&#8217;ll readily want to take in the animated graphs and look over your explorations and weaponry. However, the game soon becomes a little tedious as the game grows ridiculously hard.</p></blockquote>
<p>The version they have examined is the closed beta, which was developed last year. Read the whole preview here: <a href="http://www.gametunnel.com/gamespace.php?id=406&amp;tab=2">http://www.gametunnel.com/gamespace.php?id=406&amp;tab=2</a></p>
<p><em>/jeb</em></p>
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