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	<title>Comments on: Cobalt v108 Alpha change-log</title>
	<atom:link href="http://www.oxeyegames.com/cobalt-v108-alpha-change-log/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.oxeyegames.com/cobalt-v108-alpha-change-log/</link>
	<description>Creative Games</description>
	<lastBuildDate>Fri, 07 Aug 2020 18:25:49 +0200</lastBuildDate>
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		<title>By: No Snapshot, But UpdatesBoredome &#124; Boredome</title>
		<link>http://www.oxeyegames.com/cobalt-v108-alpha-change-log/comment-page-1/#comment-229446</link>
		<dc:creator>No Snapshot, But UpdatesBoredome &#124; Boredome</dc:creator>
		<pubDate>Fri, 21 Dec 2012 21:59:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.oxeyegames.com/?p=1023#comment-229446</guid>
		<description>[...] &#8230; or check the update on Oxeye&#8217;s blog: http://www.oxeyegames.com/cobalt-v108-alpha-change-log/#more-1023 [...]</description>
		<content:encoded><![CDATA[<p>[...] &#8230; or check the update on Oxeye&#8217;s blog: <a href="http://www.oxeyegames.com/cobalt-v108-alpha-change-log/#more-1023" rel="nofollow">http://www.oxeyegames.com/cobalt-v108-alpha-change-log/#more-1023</a> [...]</p>
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	<item>
		<title>By: No Snapshot, But Updates &#124; Texture Pack Minecraft</title>
		<link>http://www.oxeyegames.com/cobalt-v108-alpha-change-log/comment-page-1/#comment-194306</link>
		<dc:creator>No Snapshot, But Updates &#124; Texture Pack Minecraft</dc:creator>
		<pubDate>Fri, 09 Nov 2012 21:21:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.oxeyegames.com/?p=1023#comment-194306</guid>
		<description>[...] dont jump-kick while trying to roll-deflect&#8230; or check the update on Oxeye&#8217;s blog: http://www.oxeyegames.com/cobalt-v108-alpha-change-log/#more-1023Cheers!Category: BlogYou may also like      Minecraft Pretty Scary Update! Added by Mark Alex 2 [...]</description>
		<content:encoded><![CDATA[<p>[...] dont jump-kick while trying to roll-deflect&#8230; or check the update on Oxeye&#8217;s blog: <a href="http://www.oxeyegames.com/cobalt-v108-alpha-change-log/#more-1023Cheers" rel="nofollow">http://www.oxeyegames.com/cobalt-v108-alpha-change-log/#more-1023Cheers</a>!Category: BlogYou may also like      Minecraft Pretty Scary Update! Added by Mark Alex 2 [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Gray</title>
		<link>http://www.oxeyegames.com/cobalt-v108-alpha-change-log/comment-page-1/#comment-162174</link>
		<dc:creator>Gray</dc:creator>
		<pubDate>Tue, 21 Aug 2012 05:54:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.oxeyegames.com/?p=1023#comment-162174</guid>
		<description>Hello again, I am reporting a crash that seems to always happen when I attempt to play Survival on the Safest Gate map. The crash occurs shortly after I confirm that I&#039;m ready. I would of attached a screenshot but little would be seen, its just the screen fading into the game with me at the starting position.

Let me know if you would like a screenshot of this crash, along with how to find the screenshots on my computer...

Thanks!   =)</description>
		<content:encoded><![CDATA[<p>Hello again, I am reporting a crash that seems to always happen when I attempt to play Survival on the Safest Gate map. The crash occurs shortly after I confirm that I&#8217;m ready. I would of attached a screenshot but little would be seen, its just the screen fading into the game with me at the starting position.</p>
<p>Let me know if you would like a screenshot of this crash, along with how to find the screenshots on my computer&#8230;</p>
<p>Thanks!   =)</p>
]]></content:encoded>
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	<item>
		<title>By: admin</title>
		<link>http://www.oxeyegames.com/cobalt-v108-alpha-change-log/comment-page-1/#comment-162049</link>
		<dc:creator>admin</dc:creator>
		<pubDate>Mon, 20 Aug 2012 21:38:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.oxeyegames.com/?p=1023#comment-162049</guid>
		<description>V109 Tomorrow!

Please post a screenshot of the sound error,, F11</description>
		<content:encoded><![CDATA[<p>V109 Tomorrow!</p>
<p>Please post a screenshot of the sound error,, F11</p>
]]></content:encoded>
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	<item>
		<title>By: Steve</title>
		<link>http://www.oxeyegames.com/cobalt-v108-alpha-change-log/comment-page-1/#comment-162045</link>
		<dc:creator>Steve</dc:creator>
		<pubDate>Mon, 20 Aug 2012 21:33:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.oxeyegames.com/?p=1023#comment-162045</guid>
		<description>Seems like every time I try to play the game now, I get a massive laundry list of sound-related errors, some of which freeze the game and necessitate a hard restart of Cobalt.</description>
		<content:encoded><![CDATA[<p>Seems like every time I try to play the game now, I get a massive laundry list of sound-related errors, some of which freeze the game and necessitate a hard restart of Cobalt.</p>
]]></content:encoded>
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	<item>
		<title>By: WaterBound</title>
		<link>http://www.oxeyegames.com/cobalt-v108-alpha-change-log/comment-page-1/#comment-161922</link>
		<dc:creator>WaterBound</dc:creator>
		<pubDate>Mon, 20 Aug 2012 12:57:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.oxeyegames.com/?p=1023#comment-161922</guid>
		<description>Oxeye please tell me when to be 109?</description>
		<content:encoded><![CDATA[<p>Oxeye please tell me when to be 109?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: admin</title>
		<link>http://www.oxeyegames.com/cobalt-v108-alpha-change-log/comment-page-1/#comment-161855</link>
		<dc:creator>admin</dc:creator>
		<pubDate>Mon, 20 Aug 2012 07:02:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.oxeyegames.com/?p=1023#comment-161855</guid>
		<description>Thanks for all of these bug reports! They are very helpful! Taking care of the nasty bugs!</description>
		<content:encoded><![CDATA[<p>Thanks for all of these bug reports! They are very helpful! Taking care of the nasty bugs!</p>
]]></content:encoded>
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	<item>
		<title>By: Androidian072</title>
		<link>http://www.oxeyegames.com/cobalt-v108-alpha-change-log/comment-page-1/#comment-161837</link>
		<dc:creator>Androidian072</dc:creator>
		<pubDate>Mon, 20 Aug 2012 05:24:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.oxeyegames.com/?p=1023#comment-161837</guid>
		<description>Hey, I have a couple screens to pass along. These both happened whilst running through the Tutorial. (I was also using a wireless Xbox 360 controller via USB receiver).
http://imgur.com/T3oOn

http://imgur.com/FOcln

I hope these help!</description>
		<content:encoded><![CDATA[<p>Hey, I have a couple screens to pass along. These both happened whilst running through the Tutorial. (I was also using a wireless Xbox 360 controller via USB receiver).<br />
<a href="http://imgur.com/T3oOn" rel="nofollow">http://imgur.com/T3oOn</a></p>
<p><a href="http://imgur.com/FOcln" rel="nofollow">http://imgur.com/FOcln</a></p>
<p>I hope these help!</p>
]]></content:encoded>
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	<item>
		<title>By: Gray</title>
		<link>http://www.oxeyegames.com/cobalt-v108-alpha-change-log/comment-page-1/#comment-161812</link>
		<dc:creator>Gray</dc:creator>
		<pubDate>Mon, 20 Aug 2012 03:19:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.oxeyegames.com/?p=1023#comment-161812</guid>
		<description>Hello, I would like to report a bug (more of a rare occurrence) that happened to me during a Capture the Plug match on the SnowFall map. The bug involves the Plug getting stuck in the upper areas of the map, on that little ledge topping off the walls. In my case, the plug was stuck in the upper left of the map, with bots (3 on the opposite team, 2 on my team) all scrambling up the wall trying to retrieve it, but to no avail do to the overhang that the plug was on. There the plug stayed, preventing both teams from gaining any more points until I quit the match.

Suggestion: A de-spawn time on the Plug, to prevent this from happening on other maps as well.

Thanks for your time, ill be reporting any more bugs I come across in the future!    =)</description>
		<content:encoded><![CDATA[<p>Hello, I would like to report a bug (more of a rare occurrence) that happened to me during a Capture the Plug match on the SnowFall map. The bug involves the Plug getting stuck in the upper areas of the map, on that little ledge topping off the walls. In my case, the plug was stuck in the upper left of the map, with bots (3 on the opposite team, 2 on my team) all scrambling up the wall trying to retrieve it, but to no avail do to the overhang that the plug was on. There the plug stayed, preventing both teams from gaining any more points until I quit the match.</p>
<p>Suggestion: A de-spawn time on the Plug, to prevent this from happening on other maps as well.</p>
<p>Thanks for your time, ill be reporting any more bugs I come across in the future!    =)</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Crazy</title>
		<link>http://www.oxeyegames.com/cobalt-v108-alpha-change-log/comment-page-1/#comment-161783</link>
		<dc:creator>Crazy</dc:creator>
		<pubDate>Sun, 19 Aug 2012 23:11:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.oxeyegames.com/?p=1023#comment-161783</guid>
		<description>I&#039;ve been getting two annoying errors on survival maps.

1  Research Facility
       Once the game starts on this map, I get an endless amount of errors, all saying &quot;loop sound:  loops/platform.ogg could not be started&quot;.  This fills a large section of the screen, blocking the view, making this map completely unplayable.

2  Safest Gate
       Once the game starts on this map, I get the following error message:



An LUA script error has occurred!
Press CTRL + R to reset the script parser
A screenshot of this error has been saved

daisyMoon/tile.lua:O:  attempt to call field &#039;angleDFifference&#039; (a nil value)
stack traceback:
daisyMoon/tile.lua: in function &#039;activatedPhysicsUpdate&#039;
daisyMoon/map.lua: in function &#039;updatePhysics&#039;
daisyMoon/map.lua: in function &#039;update&#039;
daisyMoon/game.lua: in function &#039;updateGametime&#039;
daisyMoon/game.lua: in function &#039;update&#039;
daisyMoon/lib/stateManager.lua: in function &#039;update&#039;
daisyMoon/mainApp.lua: in function &#039;update&#039;
daisyMoon/main.lua: in function &#039;v&#039;
[string &quot;print= daisy.print;...&quot;]:31: in function 




I am unable to find the screenshot on my computer.

(These error messages appear after the game starts, but before I am able to press any keys)

Any suggestions?
Thanks</description>
		<content:encoded><![CDATA[<p>I&#8217;ve been getting two annoying errors on survival maps.</p>
<p>1  Research Facility<br />
       Once the game starts on this map, I get an endless amount of errors, all saying &#8220;loop sound:  loops/platform.ogg could not be started&#8221;.  This fills a large section of the screen, blocking the view, making this map completely unplayable.</p>
<p>2  Safest Gate<br />
       Once the game starts on this map, I get the following error message:</p>
<p>An LUA script error has occurred!<br />
Press CTRL + R to reset the script parser<br />
A screenshot of this error has been saved</p>
<p>daisyMoon/tile.lua:O:  attempt to call field &#8216;angleDFifference&#8217; (a nil value)<br />
stack traceback:<br />
daisyMoon/tile.lua: in function &#8216;activatedPhysicsUpdate&#8217;<br />
daisyMoon/map.lua: in function &#8216;updatePhysics&#8217;<br />
daisyMoon/map.lua: in function &#8216;update&#8217;<br />
daisyMoon/game.lua: in function &#8216;updateGametime&#8217;<br />
daisyMoon/game.lua: in function &#8216;update&#8217;<br />
daisyMoon/lib/stateManager.lua: in function &#8216;update&#8217;<br />
daisyMoon/mainApp.lua: in function &#8216;update&#8217;<br />
daisyMoon/main.lua: in function &#8216;v&#8217;<br />
[string "print= daisy.print;..."]:31: in function </p>
<p>I am unable to find the screenshot on my computer.</p>
<p>(These error messages appear after the game starts, but before I am able to press any keys)</p>
<p>Any suggestions?<br />
Thanks</p>
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