Hi again! This is a small update with mainly bug fixes for v107! Hit the jump for the full change-log!
Edit: v108 added a new crash related to touching active tiles. I have fixed this and some other things, but please post all crash error screenshots you get (can be found in the cobalt directory) and send them to us so that we can include fixes for those before v109 which should be asap!
- Burners now do less damage on the tip
- Predator movement and ai has been improved
- You can now initiate an air roll while using jet shoes, and as long as you hold the rolling button you will keep spinning even with the jet shoes spraying around you.
- tweaked screen shake
- tweaked air roll anim
- Minimal mode and shaders turned off now works again.
- fixed tile browser camera being to low initially
- fixed respawning bug in tutorial
- fixed crash related to explosionSequence used in safest gate.
- optimized shader preparations for actor and objects
- optimized actor limb explosions which should generate less performance intensive debris.
- fixed second shop in safe house
- Forgot to up the shied damage factor on Plasma weapons when i reduced their damage, they are now good at shield as they are supposed to, but they still dont insta-remove yellow shields.
- Research facility now restocks shops.
- fixed pathfinder trying to path through locked doors
- Fixed a crash bug related to alarm actors rig rendering.
- added ai so that the metalfaces dont jump-kick while trying to roll-deflect