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	<title>Comments on: This week in Cobalt #2</title>
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	<link>http://www.oxeyegames.com/this-week-in-cobalt-2/</link>
	<description>Creative Games</description>
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		<title>By: janeator</title>
		<link>http://www.oxeyegames.com/this-week-in-cobalt-2/comment-page-1/#comment-1415780</link>
		<dc:creator>janeator</dc:creator>
		<pubDate>Sun, 28 Dec 2014 13:32:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.oxeyegames.com/?p=1869#comment-1415780</guid>
		<description>RedMser, cool you found out how elevators work :) they&#039;ve always been a bit tricky.

About the online multiplayer resources, that&#039;s JWJ&#039;s old files as far as I know (IIRC that&#039;s the right nickname). That means that those are probably not being used at all. But! Online is in the works. So don&#039;t worry! We all hope it ends up coming out :)</description>
		<content:encoded><![CDATA[<p>RedMser, cool you found out how elevators work <img src='http://www.oxeyegames.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  they&#8217;ve always been a bit tricky.</p>
<p>About the online multiplayer resources, that&#8217;s JWJ&#8217;s old files as far as I know (IIRC that&#8217;s the right nickname). That means that those are probably not being used at all. But! Online is in the works. So don&#8217;t worry! We all hope it ends up coming out <img src='http://www.oxeyegames.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>By: RedMser</title>
		<link>http://www.oxeyegames.com/this-week-in-cobalt-2/comment-page-1/#comment-1410891</link>
		<dc:creator>RedMser</dc:creator>
		<pubDate>Thu, 25 Dec 2014 14:35:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.oxeyegames.com/?p=1869#comment-1410891</guid>
		<description>Oh, I understand how the elevator thing is supposed to work, sorry about that. You gotta select both the elevator engine and the platform and then it&#039;ll parent it automatically. I thought it&#039;d have some sort of picking dialogue... :/</description>
		<content:encoded><![CDATA[<p>Oh, I understand how the elevator thing is supposed to work, sorry about that. You gotta select both the elevator engine and the platform and then it&#8217;ll parent it automatically. I thought it&#8217;d have some sort of picking dialogue&#8230; :/</p>
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		<title>By: RedMser</title>
		<link>http://www.oxeyegames.com/this-week-in-cobalt-2/comment-page-1/#comment-1403558</link>
		<dc:creator>RedMser</dc:creator>
		<pubDate>Sun, 21 Dec 2014 17:28:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.oxeyegames.com/?p=1869#comment-1403558</guid>
		<description>I really hope that the unability to create elevators has been fixed in this new version.
Unless I&#039;m doing something wrong, there&#039;s no rightclick option on the elevator engine for &quot;Set Physics Parent&quot; as it was shown in the elevator creating tutorial for v123 by jeb...

Also I did some sneaking around in the lua files, and there are some files dedicated to online multiplayer, such as networking code and chatting. Let&#039;s just hope those aren&#039;t just deprecated but actually being developed and used in the future.
(They&#039;re compiled, so I can&#039;t really check how functional they are. But from the few readable strings, there&#039;s already hosting and joining servers implemented in some way.)</description>
		<content:encoded><![CDATA[<p>I really hope that the unability to create elevators has been fixed in this new version.<br />
Unless I&#8217;m doing something wrong, there&#8217;s no rightclick option on the elevator engine for &#8220;Set Physics Parent&#8221; as it was shown in the elevator creating tutorial for v123 by jeb&#8230;</p>
<p>Also I did some sneaking around in the lua files, and there are some files dedicated to online multiplayer, such as networking code and chatting. Let&#8217;s just hope those aren&#8217;t just deprecated but actually being developed and used in the future.<br />
(They&#8217;re compiled, so I can&#8217;t really check how functional they are. But from the few readable strings, there&#8217;s already hosting and joining servers implemented in some way.)</p>
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		<title>By: FabioTheTurtle</title>
		<link>http://www.oxeyegames.com/this-week-in-cobalt-2/comment-page-1/#comment-1401719</link>
		<dc:creator>FabioTheTurtle</dc:creator>
		<pubDate>Sat, 20 Dec 2014 21:39:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.oxeyegames.com/?p=1869#comment-1401719</guid>
		<description>BonGeBon,

Yes indeed there are. Multiple playthroughs of the same area can show a shorter or longer route, different enemies (even in the same area) and different loot.

The guy who stole a pirate&#039;s hat,

There are raids, like in Waves Survival where the sky turns red and shots or mines fall out of the sky.</description>
		<content:encoded><![CDATA[<p>BonGeBon,</p>
<p>Yes indeed there are. Multiple playthroughs of the same area can show a shorter or longer route, different enemies (even in the same area) and different loot.</p>
<p>The guy who stole a pirate&#8217;s hat,</p>
<p>There are raids, like in Waves Survival where the sky turns red and shots or mines fall out of the sky.</p>
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		<title>By: BonGeBon</title>
		<link>http://www.oxeyegames.com/this-week-in-cobalt-2/comment-page-1/#comment-1400806</link>
		<dc:creator>BonGeBon</dc:creator>
		<pubDate>Sat, 20 Dec 2014 13:52:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.oxeyegames.com/?p=1869#comment-1400806</guid>
		<description>I&#039;d like to see if there are any procedurally generated maps like thewrecks&#039; posted here: http://www.oxeyegames.com/thewrecks-developer-musings-3/

I think that along with some solid multiplayer will be the deciding factor to catapult Cobalt into the platforming scene.</description>
		<content:encoded><![CDATA[<p>I&#8217;d like to see if there are any procedurally generated maps like thewrecks&#8217; posted here: <a href="http://www.oxeyegames.com/thewrecks-developer-musings-3/" rel="nofollow">http://www.oxeyegames.com/thewrecks-developer-musings-3/</a></p>
<p>I think that along with some solid multiplayer will be the deciding factor to catapult Cobalt into the platforming scene.</p>
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		<title>By: Freelot</title>
		<link>http://www.oxeyegames.com/this-week-in-cobalt-2/comment-page-1/#comment-1400358</link>
		<dc:creator>Freelot</dc:creator>
		<pubDate>Sat, 20 Dec 2014 07:29:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.oxeyegames.com/?p=1869#comment-1400358</guid>
		<description>I just bought the game today and man its so much fun!!! Still lots of buggs but eh~ i know in time it&#039;ll be fix. (; Nice post by the way!</description>
		<content:encoded><![CDATA[<p>I just bought the game today and man its so much fun!!! Still lots of buggs but eh~ i know in time it&#8217;ll be fix. (; Nice post by the way!</p>
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		<title>By: [MT]</title>
		<link>http://www.oxeyegames.com/this-week-in-cobalt-2/comment-page-1/#comment-1398460</link>
		<dc:creator>[MT]</dc:creator>
		<pubDate>Fri, 19 Dec 2014 11:51:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.oxeyegames.com/?p=1869#comment-1398460</guid>
		<description>Whoa! I really like the look of both of those gadgets...........hmmmmm.........My brother wont know what hit him! &gt;:D</description>
		<content:encoded><![CDATA[<p>Whoa! I really like the look of both of those gadgets&#8230;&#8230;&#8230;..hmmmmm&#8230;&#8230;&#8230;My brother wont know what hit him! &gt;:D</p>
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		<title>By: janeator</title>
		<link>http://www.oxeyegames.com/this-week-in-cobalt-2/comment-page-1/#comment-1393513</link>
		<dc:creator>janeator</dc:creator>
		<pubDate>Wed, 17 Dec 2014 16:48:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.oxeyegames.com/?p=1869#comment-1393513</guid>
		<description>Hm... to be honest I don&#039;t really know if that even exists, never thought of that in the editor!
I will check but I am not sure. What I know is that so far it hasn&#039;t been used in adventure, so it&#039;s less likely that I end up posting about it rather than about some other cool main feature :S</description>
		<content:encoded><![CDATA[<p>Hm&#8230; to be honest I don&#8217;t really know if that even exists, never thought of that in the editor!<br />
I will check but I am not sure. What I know is that so far it hasn&#8217;t been used in adventure, so it&#8217;s less likely that I end up posting about it rather than about some other cool main feature :S</p>
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		<title>By: The guy who stole a pirates hat</title>
		<link>http://www.oxeyegames.com/this-week-in-cobalt-2/comment-page-1/#comment-1391627</link>
		<dc:creator>The guy who stole a pirates hat</dc:creator>
		<pubDate>Tue, 16 Dec 2014 22:59:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.oxeyegames.com/?p=1869#comment-1391627</guid>
		<description>Anything at all really, so far every blog post has been interesting.

But one thing I haven&#039;t seen is dynamic theme changes, I&#039;d be real nice for something like cut-scenes.

For an example: A meteor shower suddenly appears, the background changes colour to red-ish and you have to dodge giant fireballs of death...that went off topic real fast.</description>
		<content:encoded><![CDATA[<p>Anything at all really, so far every blog post has been interesting.</p>
<p>But one thing I haven&#8217;t seen is dynamic theme changes, I&#8217;d be real nice for something like cut-scenes.</p>
<p>For an example: A meteor shower suddenly appears, the background changes colour to red-ish and you have to dodge giant fireballs of death&#8230;that went off topic real fast.</p>
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		<title>By: janeator</title>
		<link>http://www.oxeyegames.com/this-week-in-cobalt-2/comment-page-1/#comment-1390940</link>
		<dc:creator>janeator</dc:creator>
		<pubDate>Tue, 16 Dec 2014 18:27:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.oxeyegames.com/?p=1869#comment-1390940</guid>
		<description>I don&#039;t think I will unveil that yet ;)

In the other hand, comment with suggestions of what you&#039;d like to see next on the blog!</description>
		<content:encoded><![CDATA[<p>I don&#8217;t think I will unveil that yet <img src='http://www.oxeyegames.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
<p>In the other hand, comment with suggestions of what you&#8217;d like to see next on the blog!</p>
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