Comments on: This week in Cobalt #2 http://www.oxeyegames.com/this-week-in-cobalt-2/ Creative Games Fri, 07 Aug 2020 18:25:49 +0200 http://wordpress.org/?v=2.8.4 hourly 1 By: janeator http://www.oxeyegames.com/this-week-in-cobalt-2/comment-page-1/#comment-1415780 janeator Sun, 28 Dec 2014 13:32:57 +0000 http://www.oxeyegames.com/?p=1869#comment-1415780 RedMser, cool you found out how elevators work :) they've always been a bit tricky. About the online multiplayer resources, that's JWJ's old files as far as I know (IIRC that's the right nickname). That means that those are probably not being used at all. But! Online is in the works. So don't worry! We all hope it ends up coming out :) RedMser, cool you found out how elevators work :) they’ve always been a bit tricky.

About the online multiplayer resources, that’s JWJ’s old files as far as I know (IIRC that’s the right nickname). That means that those are probably not being used at all. But! Online is in the works. So don’t worry! We all hope it ends up coming out :)

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By: RedMser http://www.oxeyegames.com/this-week-in-cobalt-2/comment-page-1/#comment-1410891 RedMser Thu, 25 Dec 2014 14:35:45 +0000 http://www.oxeyegames.com/?p=1869#comment-1410891 Oh, I understand how the elevator thing is supposed to work, sorry about that. You gotta select both the elevator engine and the platform and then it'll parent it automatically. I thought it'd have some sort of picking dialogue... :/ Oh, I understand how the elevator thing is supposed to work, sorry about that. You gotta select both the elevator engine and the platform and then it’ll parent it automatically. I thought it’d have some sort of picking dialogue… :/

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By: RedMser http://www.oxeyegames.com/this-week-in-cobalt-2/comment-page-1/#comment-1403558 RedMser Sun, 21 Dec 2014 17:28:53 +0000 http://www.oxeyegames.com/?p=1869#comment-1403558 I really hope that the unability to create elevators has been fixed in this new version. Unless I'm doing something wrong, there's no rightclick option on the elevator engine for "Set Physics Parent" as it was shown in the elevator creating tutorial for v123 by jeb... Also I did some sneaking around in the lua files, and there are some files dedicated to online multiplayer, such as networking code and chatting. Let's just hope those aren't just deprecated but actually being developed and used in the future. (They're compiled, so I can't really check how functional they are. But from the few readable strings, there's already hosting and joining servers implemented in some way.) I really hope that the unability to create elevators has been fixed in this new version.
Unless I’m doing something wrong, there’s no rightclick option on the elevator engine for “Set Physics Parent” as it was shown in the elevator creating tutorial for v123 by jeb…

Also I did some sneaking around in the lua files, and there are some files dedicated to online multiplayer, such as networking code and chatting. Let’s just hope those aren’t just deprecated but actually being developed and used in the future.
(They’re compiled, so I can’t really check how functional they are. But from the few readable strings, there’s already hosting and joining servers implemented in some way.)

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By: FabioTheTurtle http://www.oxeyegames.com/this-week-in-cobalt-2/comment-page-1/#comment-1401719 FabioTheTurtle Sat, 20 Dec 2014 21:39:03 +0000 http://www.oxeyegames.com/?p=1869#comment-1401719 BonGeBon, Yes indeed there are. Multiple playthroughs of the same area can show a shorter or longer route, different enemies (even in the same area) and different loot. The guy who stole a pirate's hat, There are raids, like in Waves Survival where the sky turns red and shots or mines fall out of the sky. BonGeBon,

Yes indeed there are. Multiple playthroughs of the same area can show a shorter or longer route, different enemies (even in the same area) and different loot.

The guy who stole a pirate’s hat,

There are raids, like in Waves Survival where the sky turns red and shots or mines fall out of the sky.

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By: BonGeBon http://www.oxeyegames.com/this-week-in-cobalt-2/comment-page-1/#comment-1400806 BonGeBon Sat, 20 Dec 2014 13:52:49 +0000 http://www.oxeyegames.com/?p=1869#comment-1400806 I'd like to see if there are any procedurally generated maps like thewrecks' posted here: http://www.oxeyegames.com/thewrecks-developer-musings-3/ I think that along with some solid multiplayer will be the deciding factor to catapult Cobalt into the platforming scene. I’d like to see if there are any procedurally generated maps like thewrecks’ posted here: http://www.oxeyegames.com/thewrecks-developer-musings-3/

I think that along with some solid multiplayer will be the deciding factor to catapult Cobalt into the platforming scene.

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By: Freelot http://www.oxeyegames.com/this-week-in-cobalt-2/comment-page-1/#comment-1400358 Freelot Sat, 20 Dec 2014 07:29:25 +0000 http://www.oxeyegames.com/?p=1869#comment-1400358 I just bought the game today and man its so much fun!!! Still lots of buggs but eh~ i know in time it'll be fix. (; Nice post by the way! I just bought the game today and man its so much fun!!! Still lots of buggs but eh~ i know in time it’ll be fix. (; Nice post by the way!

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By: [MT] http://www.oxeyegames.com/this-week-in-cobalt-2/comment-page-1/#comment-1398460 [MT] Fri, 19 Dec 2014 11:51:04 +0000 http://www.oxeyegames.com/?p=1869#comment-1398460 Whoa! I really like the look of both of those gadgets...........hmmmmm.........My brother wont know what hit him! >:D Whoa! I really like the look of both of those gadgets………..hmmmmm………My brother wont know what hit him! >:D

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By: janeator http://www.oxeyegames.com/this-week-in-cobalt-2/comment-page-1/#comment-1393513 janeator Wed, 17 Dec 2014 16:48:41 +0000 http://www.oxeyegames.com/?p=1869#comment-1393513 Hm... to be honest I don't really know if that even exists, never thought of that in the editor! I will check but I am not sure. What I know is that so far it hasn't been used in adventure, so it's less likely that I end up posting about it rather than about some other cool main feature :S Hm… to be honest I don’t really know if that even exists, never thought of that in the editor!
I will check but I am not sure. What I know is that so far it hasn’t been used in adventure, so it’s less likely that I end up posting about it rather than about some other cool main feature :S

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By: The guy who stole a pirates hat http://www.oxeyegames.com/this-week-in-cobalt-2/comment-page-1/#comment-1391627 The guy who stole a pirates hat Tue, 16 Dec 2014 22:59:03 +0000 http://www.oxeyegames.com/?p=1869#comment-1391627 Anything at all really, so far every blog post has been interesting. But one thing I haven't seen is dynamic theme changes, I'd be real nice for something like cut-scenes. For an example: A meteor shower suddenly appears, the background changes colour to red-ish and you have to dodge giant fireballs of death...that went off topic real fast. Anything at all really, so far every blog post has been interesting.

But one thing I haven’t seen is dynamic theme changes, I’d be real nice for something like cut-scenes.

For an example: A meteor shower suddenly appears, the background changes colour to red-ish and you have to dodge giant fireballs of death…that went off topic real fast.

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By: janeator http://www.oxeyegames.com/this-week-in-cobalt-2/comment-page-1/#comment-1390940 janeator Tue, 16 Dec 2014 18:27:53 +0000 http://www.oxeyegames.com/?p=1869#comment-1390940 I don't think I will unveil that yet ;) In the other hand, comment with suggestions of what you'd like to see next on the blog! I don’t think I will unveil that yet ;)

In the other hand, comment with suggestions of what you’d like to see next on the blog!

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