SetSoundListenerOrientation

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audio.setSoundListenerOrientation(forwardVectorX, forwardVectorY, forwardVectorZ, upVectorX, upVectorY, upVectorZ)

This sets the listeners orientation in 3d space. For 2d games, the audio.setSoundListenerOrientation(0,0,1,0,-1,0) is recommended.

Parameter Expected Type Description
forwardVectorX A number X component of forward vector.
forwardVectorY A number Y component of forward vector.
forwardVectorZ A number Z component of forward vector.
upVectorX A number X component of up vector.
upVectorY A number Y component of up vector.
upVectorZ A number > component of up vector.
Returns

Returns nothing.

Daisymoon Audio Lib

Example

   -- growing Z is going deeper into the screen, shrinking Y is going upwards on the screen.
   audio.setSoundListenerOrientation(0,0,1,0,-1,0)
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