PlayOrientedSound

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audio.playOrientedSound(soundFilename, gain, modulation, x, y, z, [speedX, speedY, speedZ])

Plays an audio file with a position in space. The volume and panning is then calculated based on the setSoundListenerPosition.

Parameter Expected Type Description
soundFilename A string The name of the audio file, relative to the source folder. The name is case sensitive on Mac OS X.
gain A number The power at which the sound is emitted.
modulation A number How pitch shifted the sound should be. Original pitch is 1.
x A number Position in space, in meters.
y A number Position in space, in meters.
z A number Position in space, in meters.
speedX A number The speed of the sound in space, for creation of doppler effects, in meters/second.
speedY A number The speed of the sound in space, for creation of doppler effects, in meters/second.
speedZ A number The speed of the sound in space, for creation of doppler effects, in meters/second.
Returns

Returns nothing.

Daisymoon Audio Lib

Example

   audio.playOrientedSound("sfx/explosion.wav", 4, 1, bomb.x*myGameWorldResolution, bomb.y*myGameWorldResolution, 0)

   audio.playOrientedSound("coin.wav", 1, 0.75+math.random()*0.5, 0, 0, 0) --at center of the world, randomly pitched coins dance
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