Revision as of 13:51, 18 January 2010 by Thewreck
audio.updateMusic(musicFilename , volume)
Updates a music already playing started by audio.playMusic.
|musicFilename||A string||The name of the music file, relative to the source folder. The name is case sensitive on Mac OS X.|
|volume||A number||Volume of the played music file, maximum is 1.|
Returns true is the sound was updated, false if the sound is no longer playing or could not be found.
|Daisymoon Audio Lib|
--simply change volume: audio.playMusic("boss.ogg", 1) audio.updateMusic("boss.ogg", 0.25) -- or more complicated, for example... -- start of game audio.playMusic("intro.ogg") -- during loop: if not audio.updateMusic("intro.ogg", 0.5) then if not audio.updateMusic("level.ogg", 1) then audio.playMusic("level.ogg") end end