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	<title>Oxeye Game Studio &#187; IGF</title>
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	<link>http://www.oxeyegames.com</link>
	<description>Creative Games</description>
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		<title>Monaco Won! &#8211; And Why I Voted for It</title>
		<link>http://www.oxeyegames.com/monaco-won-and-why-i-voted-for-it/</link>
		<comments>http://www.oxeyegames.com/monaco-won-and-why-i-voted-for-it/#comments</comments>
		<pubDate>Sat, 13 Mar 2010 14:01:16 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[IGF]]></category>

		<guid isPermaLink="false">http://www.oxeyegames.com/?p=297</guid>
		<description><![CDATA[
One of the biggest indie events every year is the Independent Games Festival at the game developer conference in San Francisco. It&#8217;s a competition that awards cash prizes to a number of outstanding indie games. Many of these games are still work in progress, hoping to gain some attention and maybe distribution deals. Monaco by [...]]]></description>
			<content:encoded><![CDATA[<p><img  class="size-full wp-image-146 alignright" src="http://www.oxeyegames.com/wp-content/uploads/2009/12/igf2010spike.jpg" alt="IGF 2010" width="200" height="200" /></p>
<p>One of the biggest indie events every year is the <a href="http://www.igf.com">Independent Games Festival</a> at the game developer conference in San Francisco. It&#8217;s a competition that awards cash prizes to a number of outstanding indie games. Many of these games are still work in progress, hoping to gain some attention and maybe distribution deals. Monaco by <a href="http://www.pocketwatchgames.com/">Pocketwatch Games</a> is one of these games, and it happened to <a href="http://www.igf.com/2010/03/gdc_monaco_takes_grand_prize_a.html#more">grab both the awards</a> for best game design and the Seumas Grand Prize.</p>
<p>Monaco is a 4-player cooperative stealth game taking place in&#8230; uuh&#8230; Monaco. You choose one of four characters (eight characters are planned), each with its own special abilities and skills and attempt to steal money and other stuff from various locations. These locations (banks, casinos, yachts, etc) are protected by alarms and armed guards, which makes things a bit tricky. This is Monaco&#8217;s IGF trailer:</p>
<p><object width="480" height="385"><param name="movie" value="http://www.youtube.com/v/lFnc6Fdhs2k&#038;hl=sv_SE&#038;fs=1&#038;"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/lFnc6Fdhs2k&#038;hl=sv_SE&#038;fs=1&#038;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="385"></embed></object></p>
<p>Now, as I&#8217;ve written earlier, I was one of the judges who were evaluating the games for the awards. I was very pleased to see that Monaco won, since I had voted for it in the final round. There are two reasons for this,</p>
<p>First, Monaco feels like what indie is all about, at least for me. It&#8217;s the kind of game that can&#8217;t be produced with multi-million dollars. It&#8217;s too risky. Weirder games, such as <a href="http://en.wikipedia.org/wiki/Scribblenauts">Scribblenauts</a>, seem to be exclusive to portable devices and usually don&#8217;t have multiplayer. Also big budget games need big budget content, and I can&#8217;t imagine what Monaco would play like if it was, for example, in 3D.</p>
<p>Secondly, Monaco is a really fun game, at least when you play it with a friend or two (as it was intended). The cooperative element works very well. Shutting down an alarm or opening a door will help everybody, and players are able to revive those that have fallen. It&#8217;s especially exciting when only one player is left alive, trying to dodge guards and revive the others. I like this sense of giving everybody in the team the chance to be a hero. And even if you should fail you get a sense of progress because the map will remain revealed when you start over. It&#8217;s like, &#8220;alright that didn&#8217;t go so well, but <em>now</em> I know how we should do it!&#8221;</p>
<p>These things put together: originality, good design, and pure entertainment, made it easy for me to pick Monaco for the IGF grand prize. Of course, there were like 160 judges voting, so I&#8217;m not alone.</p>
<p><em>/jeb</em></p>
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		<item>
		<title>My IGF Picks</title>
		<link>http://www.oxeyegames.com/my-igf-picks/</link>
		<comments>http://www.oxeyegames.com/my-igf-picks/#comments</comments>
		<pubDate>Thu, 17 Dec 2009 17:56:45 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[IGF]]></category>

		<guid isPermaLink="false">http://www.oxeyegames.com/?p=145</guid>
		<description><![CDATA[
I have had the privelege to take part of the Independent Games Festival as a judge this year, and when I saw (the legendary) Tim W of the IndieGames blog post his ten picks for IGF, I thought that I should do the same! And, like Tim pointed out, this wont affect the results since [...]]]></description>
			<content:encoded><![CDATA[<p><img  class="size-full wp-image-146 alignright" title="igf2010spike" src="http://www.oxeyegames.com/wp-content/uploads/2009/12/igf2010spike.jpg" alt="IGF 2010" width="200" height="200" /></p>
<p>I have had the privelege to take part of the <a href="http://www.igf.com">Independent Games Festival</a> as a judge this year, and when I saw (the legendary) Tim W of the <a href="http://www.indiegames.com/blog">IndieGames blog</a> post his <a href="http://www.indiegames.com/blog/2009/12/article_my_ten_igf_2010_picks.html">ten picks for IGF</a>, I thought that I should do the same! And, like Tim pointed out, this wont affect the results since the first round of judging has already been completed, so no worries!</p>
<p>A small disclaimer, though&#8230; I did not try ALL of the 300+ games, so I may have missed some really nice ones in there. For example I wasn&#8217;t able to test Limbo (as Tim picked for his list), becase I don&#8217;t have a 360 controller.</p>
<p><strong>1. Don&#8217;t Look Back</strong> &#8211; <a href="http://www.igf.com/php-bin/entry2010.php?id=167">IGF Page</a></p>
<p><img  class="alignnone size-thumbnail wp-image-152" title="DontLookBack" src="http://www.oxeyegames.com/wp-content/uploads/2009/12/DontLookBack-150x150.jpg" alt="DontLookBack" width="150" height="150" /></p>
<p>I think this game has put a spell on me, but I keep coming back to it and it still brings me a lot of pleasure. It&#8217;s very simple and uses only four colors, but still manages to portray an epic story with great precision. I&#8217;m looking forward to meet Terry Cavanagh in January (who also happens to be a The Strategist fan)!</p>
<p>You can play Don&#8217;t Look Back for free at <a href="http://www.distractionware.com/">his site</a>.</p>
<p><strong>2. The Blackwell Convergence</strong> &#8211; <a href="http://www.igf.com/php-bin/entry2010.php?id=90">IGF Page</a></p>
<p><img  class="alignnone size-thumbnail wp-image-155" title="Blackwell" src="http://www.oxeyegames.com/wp-content/uploads/2009/12/Blackwell-150x150.jpg" alt="Blackwell" width="150" height="150" /></p>
<p>There were surprisingly many adventure games this year, and like Tim said, most of them were really good. This game caught me a little by surprise, because I hadn&#8217;t played any of the games in <a href="http://www.wadjeteyegames.com/bwbundle.htm">the series</a> (this is the third one). The dialogue was nice and the characters felt refreshing.</p>
<p><strong>3.  Super Meat Boy</strong> &#8211; <a href="http://www.igf.com/php-bin/entry2010.php?id=190">IGF Page</a></p>
<p><strong><img  class="alignnone size-thumbnail wp-image-157" title="SMB" src="http://www.oxeyegames.com/wp-content/uploads/2009/12/SMB-150x150.jpg" alt="SMB" width="150" height="150" /></strong></p>
<p>I didn&#8217;t enjoy the flash version that much, but this is slick. And bloody.</p>
<p>Extra props to Danny B for the music!</p>
<p><strong>4. VVVVVV</strong> &#8211; <a href="http://www.igf.com/php-bin/entry2010.php?id=169">IGF Page</a></p>
<p><img  class="alignnone size-thumbnail wp-image-158" title="VVVVVV" src="http://www.oxeyegames.com/wp-content/uploads/2009/12/VVVVVV-150x150.jpg" alt="VVVVVV" width="150" height="150" /></p>
<p>Terry Cavanagh&#8217;s second appearance on my list! I loved this game, but I found it a little bit <em>too</em> punishing at times. Terry told me he had tried different control settings, and I respect his decision, but god damn you, &#8220;The Villi People!&#8221;</p>
<p><strong>5. Vessel </strong>- <a href="http://www.igf.com/php-bin/entry2010.php?id=138">IGF Page</a></p>
<p><img  class="alignnone size-thumbnail wp-image-159" title="Vessel" src="http://www.oxeyegames.com/wp-content/uploads/2009/12/Vessel-150x150.jpg" alt="Vessel" width="150" height="150" /></p>
<p>I&#8217;m not sure if I should love or hate this game, but it has at least made a mark in my memory. A physics puzzle platformer with some nice effects. I think this game could have great potential if they just worked a little more on the artwork and made some of the puzzles less tedious.</p>
<p><strong>6. Broken Brothers</strong> &#8211; <a href="http://www.igf.com/php-bin/entry2010.php?id=214">IGF Page</a></p>
<p><strong><img  class="alignnone size-thumbnail wp-image-160" title="BrokenBrothers" src="http://www.oxeyegames.com/wp-content/uploads/2009/12/BrokenBrothers-150x150.jpg" alt="BrokenBrothers" width="150" height="150" /></strong></p>
<p>An RTS by <a href="www.spyeart.com">Michael Todd</a>. I found this game &#8220;by mistake&#8221; in the long IGF list and realized that I enjoyed very much (yeah, I&#8217;m an RTS sucker). The game is in an early prototype stage so far, though.</p>
<p><strong>8. Tuning</strong> &#8211; <a href="http://www.igf.com/php-bin/entry2010.php?id=184">IGF Page</a></p>
<p><img  class="alignnone size-thumbnail wp-image-161" title="tuning" src="http://www.oxeyegames.com/wp-content/uploads/2009/12/tuning-150x150.jpg" alt="tuning" width="150" height="150" /></p>
<p><a href="http://www.cactusquid.com/">Jonatan Söderströms</a> entry in this year&#8217;s IGF. I had the opportunity to have this game presented by Jonatan himself, and I really liked it. He&#8217;s a master at adding style with simple elements, and each new level felt fresh and interesting!</p>
<p><em>/jeb</em></p>
]]></content:encoded>
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		<title>GDC Video Blog</title>
		<link>http://www.oxeyegames.com/gdc-video-blog/</link>
		<comments>http://www.oxeyegames.com/gdc-video-blog/#comments</comments>
		<pubDate>Mon, 30 Mar 2009 03:48:20 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[GDC]]></category>
		<category><![CDATA[IGF]]></category>
		<category><![CDATA[Indie Life]]></category>

		<guid isPermaLink="false">http://www.oxeyegames.com/gdc-video-blog/</guid>
		<description><![CDATA[Hey
During my trip to San Francisco and Game Developer&#8217;s Conference, I recorded a bunch of clips and put them on YouTube as a video blog. You can see them all here:

Day 1 &#8211; Travelling to SF
Day 2 &#8211; Visiting Mission and Castro with Erik, Kian, Nils and Bernhard
Day 3 &#8211; First day of Independent Games [...]]]></description>
			<content:encoded><![CDATA[<p>Hey</p>
<p>During my trip to San Francisco and Game Developer&#8217;s Conference, I recorded a bunch of clips and put them on YouTube as a video blog. You can see them all here:</p>
<ul>
<li><a href="http://www.youtube.com/watch?v=3Rmej4qbW0E">Day 1</a> &#8211; Travelling to SF</li>
<li><a href="http://www.youtube.com/watch?v=8VY-TV90WeE">Day 2</a> &#8211; Visiting Mission and Castro with <a href="http://eriksvedang.wordpress.com/">Erik</a>, <a href="http://www.mazapan.se/">Kian</a>, <a href="http://gutefabrik.com/">Nils</a> and <a href="http://bushghost.blogspot.com/">Bernhard</a></li>
<li><a href="http://www.youtube.com/watch?v=leFub-Z02kg">Day 3</a> &#8211; First day of Independent Games Summit</li>
<li><a href="http://www.youtube.com/watch?v=kVN5AsxsPYQ">Day 4</a> &#8211; Second day of IGS</li>
<li><a href="http://www.youtube.com/watch?v=cuTAEfj_UJE">Day 5</a> &#8211; Independent Games Festival pavilion and award ceremony</li>
<li><a href="http://www.youtube.com/watch?v=-XgTNT2EaiM">Day 6+7</a> &#8211; More from IGF and various parties</li>
</ul>
<p><em>/ jeb</em></p>
]]></content:encoded>
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		<item>
		<title>Looking for Agatha?</title>
		<link>http://www.oxeyegames.com/looking-for-agatha/</link>
		<comments>http://www.oxeyegames.com/looking-for-agatha/#comments</comments>
		<pubDate>Thu, 27 Nov 2008 11:09:26 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Agatha Ragata]]></category>
		<category><![CDATA[Harvest]]></category>
		<category><![CDATA[IGF]]></category>

		<guid isPermaLink="false">http://www.oxeyegames.com/looking-for-agatha/</guid>
		<description><![CDATA[The entries list of participants in this year&#8217;s Independent Games Festival is now available on their website. They have also posted the list of student showcase entries. We are participating with both Harvest: Massive Encounter and our new project, Agatha Ragata. The competition is tough as always, but one must always be hopeful!
If you are [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.oxeyegames.com/wp-content/uploads/2008/11/agathacolored.jpg" title="Agatha Ragata"><img  src="http://www.oxeyegames.com/wp-content/uploads/2008/11/agathacolored.thumbnail.jpg" alt="Agatha Ragata" class="alignright" /></a>The entries list of participants in this year&#8217;s Independent Games Festival is <a href="http://www.igf.com/php-bin/entries2009.php">now available</a> on their website. They have also posted the list of <a href="http://www.igf.com/php-bin/entries2009_student.php">student showcase entries</a>. We are participating with both <a href="http://www.oxeyegames.com/harvest">Harvest: Massive Encounter</a> and our new project, Agatha Ragata. The competition is tough as always, but one must always be hopeful!</p>
<p>If you are looking for information about Agatha Ragatha, you can look further down this page, or click these links:</p>
<ul>
<li><a href="http://www.oxeyegames.com/agatha-ragata/">Agatha Ragata story introduction</a></li>
<li><a href="http://www.oxeyegames.com/agatha-ragatha-game-play-preview/">Game-play Preview</a></li>
</ul>
<p><em>/jeb</em></p>
]]></content:encoded>
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		<item>
		<title>Agatha Ragata</title>
		<link>http://www.oxeyegames.com/agatha-ragata/</link>
		<comments>http://www.oxeyegames.com/agatha-ragata/#comments</comments>
		<pubDate>Tue, 04 Nov 2008 13:47:17 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Agatha Ragata]]></category>
		<category><![CDATA[Game Development]]></category>
		<category><![CDATA[IGF]]></category>
		<category><![CDATA[Previews]]></category>

		<guid isPermaLink="false">http://www.oxeyegames.com/agatha-ragata/</guid>
		<description><![CDATA[
&#8220;Whaa?! What&#8217;s this? They&#8217;re EXPELLING me from the Society?! Who put vegetables in the pot this time? I will SHOW them! Oh yes&#8230; putrid peach soup, they will regret this!&#8221;
Agatha puts on her cape and prepares for the long journey to Blue Hill, where the witchcraft society&#8217;s leaders rule the esteemed organization. For who would [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.oxeyegames.com/wp-content/uploads/2008/11/agathacolored.jpg" rel='PixGallery' title="Agatha Ragata"><img class="alignright" src="http://www.oxeyegames.com//wp-content/uploads/cache/7485a123f2cc2d2bc7cf94afb6dc77a8.jpg" alt="Agatha Ragata" width="200"/></a></p>
<p><em>&#8220;Whaa?! What&#8217;s this? They&#8217;re EXPELLING me from the Society?! Who put vegetables in the pot this time? I will SHOW them! Oh yes&#8230; putrid peach soup, they will regret this!&#8221;</em></p>
<p><em>Agatha puts on her cape and prepares for the long journey to Blue Hill, where the witchcraft society&#8217;s leaders rule the esteemed organization. For who would believe the worth of her crooked fingernails if she didn&#8217;t qualify as a member? No, things must be set right!</em></p>
<p><em>With frantic eagerness, she bangs her bony fists on the great castle doors, announcing her arrival,</em></p>
<p><em>&#8220;Let me in! How dare you lock me out? These walls will not stop ME! I&#8217;ll turn stone into tofu if I must!&#8221;</em></p>
<p><em>From a small window above the ugliest of the witches, the Keeperwitch, points out her wart-ridden nose,</em></p>
<p><em>&#8220;Oh, we&#8217;ve been expecting you, Agatha! Why don&#8217;t you fall inside?&#8221;</em></p>
<p><em>&#8220;Fall? Did you&#8217;re as stupid as a faun, Keeperwitch! Now unlock the door!&#8221;</em></p>
<p><em>With a small *tick* the door opens&#8230; under Agatha&#8217;s feet! She falls down, straight into the Blue Hill&#8217;s prisons. The welcome committee is already there &#8211; all of the society leaders: Broomwitch, Greenwitch, Fairywitch, Nightwitch, Manwitch, Robowitch, Keeperwitch, Sandwitch and the meanest of them all, Master Witch! They all carry smug smiles on their faces, bringing Agatha to the boiling point!</em></p>
<p><em>&#8220;There&#8217;s no locking ME up! I will turn you all into salted slugs!&#8221;</em></p>
<p>Which is where our story begins&#8230;</p>
<p><a href="http://www.oxeyegames.com/wp-content/uploads/2008/11/samlingsbilden.jpg" title="Agatha Ragata Characters"><img src="http://www.oxeyegames.com//wp-content/uploads/cache/82bf2c84575a025c9cf471dec9d9f1dc.jpg" alt="Agatha Ragata Characters" width="400"/ class='PxgGlobalImage'></a></p>
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