News

Harvest 1.18

Tuesday, April 24th, 2012 by oxeye

Harvest has been updated to version 1.18! Changes are,

- Invert scroll direction setting

- Added drag-and-place buildings, if you keep the mouse pressed the game will place the next building at the edge of the energy range from the previous one

- Made it possible to select and sell multiple buildings at once, also added “getSelectedBuildings” Lua hook

- Added an option for the defenses to hold fire

- Shaded map edge

- Map expansion marker line

- Double-size minimap for resolutions larger than 800×600

- Changed damage calculation of missile turrets

- Removed the age limit of solar plants

- Removed the boss aliens

- Energy links will attempt to avoid sending energy to links that are pointing towards itself

- Made it possible to change language setting in the settings menu

- Changed so that Poseidon and Ares are unlocked by gaining award points

And we’ve also changed a bunch of stuff in the engine:

- Replaced the standard Lua intepreter with LuaJIT2

- Replaced BASS with OpenAL for sound effects

- Made profiles and save games “Program Files safe” (see more below)

Check the article in our official blog for a full description of this update!

http://www.oxeyegames.com/harvest-updated-to-1-18-adding-linux/

Invert scroll direction setting
Added drag-and-place buildings, if you keep the mouse pressed the game will place the next building at the edge of the energy range from the previous one
Made it possible to select and sell multiple buildings at once, also added “getSelectedBuildings” Lua hook
Added an option for the defenses to hold fire
Shaded map edge
Map expansion marker line
Double-size minimap for resolutions larger than 800×600
Changed damage calculation of missile turrets
Removed the age limit of solar plants
Removed the boss aliens
Energy links will attempt to avoid sending energy to links that are pointing towards itself
Made it possible to change language setting in the settings menu
Changed so that Poseidon and Ares are unlocked by gaining award points
And we’ve also changed a bunch of stuff in the engine:
Replaced the standard Lua intepreter with LuaJIT2
Replaced BASS with OpenAL for sound effects
Made profiles and save games “Program Files safe” (see more below)

Development News

Wednesday, February 17th, 2010 by oxeye

Hey!

I just wanted to point out that our official blog is at OxeyeGames.com! So if you are looking for development news, Harvest or our other games, then you should head over to this location:

http://www.oxeyegames.com/

Cheers!

/jeb

Harvest on Steam, Cheaper and New Table!

Saturday, January 24th, 2009 by oxeye

We have a number of news to report.

First, Harvest is now available at Steam! You find the game here: http://store.steampowered.com/app/15400/

Secondly, Harvest now gives you twice as much bang for the buck! We’ve lowered the price to $9.99 for both the Mac OS X and Windows versions.

And third, a new year needs new achievers! We’ve reset the high-score table to allow new people to shine. We would like to express our gratitude to all of you who fought during 2008, and look forwards to your new scores in 2009!

Harvest in IGF 2009

Thursday, November 27th, 2008 by oxeye

Harvest has been submitted to the Independent Games Festival 2009. The list of entries is now available on their site. Wish us luck! :)

Harvest is Released!

Wednesday, March 5th, 2008 by oxeye

Yes, it’s true!

You can get the demo now, simply click the “Download Now” link in the menu. Or why not buy the game already? Check out the “Buy Now” section!

Here’s the second trailer in “YouTube format” ;)

Release Date is March 5, 2008

Tuesday, February 26th, 2008 by oxeye

Harvest: Massive Encounter will be released March 5, 2008! The pre-order discount will be available until March 2.

We have posted a release trailer, watch it here:

Pre-order Available

Monday, January 28th, 2008 by oxeye

It is now possible to pre-order Harvest: Massive Encounter! Read more about the offer here:

http://www.oxeyegames.com/harvest/buy-now/

Nua Beats Level 1000!

Friday, January 4th, 2008 by oxeye

One of the open beta testers, who calls himself Nua, has been able to beat level 1000! That’s massively impressive! This is what Nua has to say about his strategy:

The first 30 levels i just focused on gathering minerals; here I followed lupodws strategy. Then, at level 30, I sold everything except the power plants. At this state I got about 28k to build for. The design was a circle with 4 layers of laser defens towers as the outer perimeter, and then a inner layer of power nodes and tempest missiles. I put solar plants and eagle missiles in the middle. The powersupply system was kinda complex, it was designed so I could turn of parts of the base that was not under attack, I could also very easy increase the power supply to parts of the base that was in need of it.

After lvl 600 I sold most of the tempest missiles and some of the eagle missiles, because the enemy that they are really good against was decreasing in every wave. It was more important the hold the outer perimeter intact, parts of the base was sold just to keep the wall of towers intact.

Discussions and pictures can be found in the forums here: http://www.oxeyegames.com/forum/viewtopic.php?f=16&t=110

To show our appreciation, we have included Nua in our closed beta testing. Obviously, due to performance issues, we must rebalance the game to prevent such high levels in the full game ;)

Update: lupodw has also been able to beat level 1000… and beyond! His score is now 1375, as you can see in the ingame highscore list.

Dimonius
(10:22.64)
Dimonius
(03:24.70)
Dimonius
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Dimonius
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