News

Harvest is Released!

Wednesday, March 5th, 2008 by oxeye

Yes, it’s true!

You can get the demo now, simply click the “Download Now” link in the menu. Or why not buy the game already? Check out the “Buy Now” section!

Here’s the second trailer in “YouTube format” ;)

Release Date is March 5, 2008

Tuesday, February 26th, 2008 by oxeye

Harvest: Massive Encounter will be released March 5, 2008! The pre-order discount will be available until March 2.

We have posted a release trailer, watch it here:

Pre-order Available

Monday, January 28th, 2008 by oxeye

It is now possible to pre-order Harvest: Massive Encounter! Read more about the offer here:

http://www.oxeyegames.com/harvest/buy-now/

Nua Beats Level 1000!

Friday, January 4th, 2008 by oxeye

One of the open beta testers, who calls himself Nua, has been able to beat level 1000! That’s massively impressive! This is what Nua has to say about his strategy:

The first 30 levels i just focused on gathering minerals; here I followed lupodws strategy. Then, at level 30, I sold everything except the power plants. At this state I got about 28k to build for. The design was a circle with 4 layers of laser defens towers as the outer perimeter, and then a inner layer of power nodes and tempest missiles. I put solar plants and eagle missiles in the middle. The powersupply system was kinda complex, it was designed so I could turn of parts of the base that was not under attack, I could also very easy increase the power supply to parts of the base that was in need of it.

After lvl 600 I sold most of the tempest missiles and some of the eagle missiles, because the enemy that they are really good against was decreasing in every wave. It was more important the hold the outer perimeter intact, parts of the base was sold just to keep the wall of towers intact.

Discussions and pictures can be found in the forums here: http://www.oxeyegames.com/forum/viewtopic.php?f=16&t=110

To show our appreciation, we have included Nua in our closed beta testing. Obviously, due to performance issues, we must rebalance the game to prevent such high levels in the full game ;)

Update: lupodw has also been able to beat level 1000… and beyond! His score is now 1375, as you can see in the ingame highscore list.

Open Beta 2

Tuesday, December 11th, 2007 by oxeye

The second open beta test of “Harvest: Massive Encounter” has started! The open beta allows you to get a sneak-peek on the game before it is released, as well as to help us sort out any problems that may still be present.

Download the game from the download page!

If you have comments, suggestions, bug reports or simply wish to speak to other players or the developers, there are several ways to reach us! You can either post in our forums, or you can join us using an IRC chat client. The main channel is called #harvestbeta on the QuakeNet network, but we also reside in #harvest at EsperNet.

Another way to contribute is to join the A Massive Encounter Facebook group.

In any case, have fun! The beta lasts until March next year!

SGA Kickoff Speech

Monday, November 26th, 2007 by oxeye

The speech by Jens Bergensten (of Oxeye Game Studio) is now available online!

Check it out here: http://www.fz.se/filmer/?id=1561

Oxeye at SGA 08 Kickoff

Monday, October 29th, 2007 by oxeye

During the weekend Oxeye visited Stockholm and held a speech at the Swedish Game Awards 08 Kickoff event. We’ve written a little story about our trip there in our forums. You find it here:

http://www.oxeyegames.com/forum/viewtopic.php?f=15&t=96

Trailers!

Sunday, October 21st, 2007 by oxeye

Hello!

The development of Harvest is going along smoothly, and to make sure everyone is up to date about the game we have made some trailers! Just head over to our trailers section and be greeted by 3 new trailers from Harvest: Massive Encounter!

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