Cobalt is coming to Steam, Xbox One, and Xbox 360 on February 2! The game will cost $19.99, and comes with a single-player story campaign, challenge maps, co-op survival maps, and several multiplayer game modes for both local and online play.
Check out the full release post in the Mojang blog!
If you’ve pre-purchased the alpha you will get a Steam code added to your Mojang account. We will only release the Windows version now, so Mac and Linux users will have to wait just a little bit longer. This is because we switched game engines (from DaisyMoon to Stingray) in order to add online multiplayer.
Hey all, as already mentioned in the Mojang blog, Cobalt will not hit “gold” until February next year. The game is already feature complete, but we need some more time to do additional polishing.
Thank you for your patience!
Hello Minecon 2015!
Last weekend (4-5 july) we attended Minecon in London with a 10 computer booth running Cobalt. It was an amazing weekend which superseded our expectations in all ways imaginable. Here is just a small sample of what was going on:
This is a quick update to the state of “more than four xbox controllers in cobalt”.
Due to the comments on the last post, I realized the fix was rather trivial.
In v125 all xbox controllers after the forth will instead be added as direct input devices. This means they will be slightly less featured, lacking force feedback and worse analog trigger support. But it will work:
I tried this with 4 wired xbox 360 controllers, and 1 wireless xbox 360 controllers using a usb-dongle receiver.
We are working on v125! Things that we have done to far include:
- Adventure mode
- Reworked gamemodes
- Polished and reworked maps
- Lots of new community maps included in the game
- Improved flow
- More options in game modes
- How to play section
- Improved controls view
We are currently focusing mainly on game stability and optimizations.
Here are a bunch of progress shots:
More big changes!
Did you enjoy last weekend’s post? Well if you did, more awesomeness is awaiting you… so click that read more button now!
Big changes incoming!
Hello everyone! It’s time for a blogpost again! And this time, I bring you news about some big changes that some of us will get to test in the next prerelease so you can have an awesome experience once v125 is out!
Hit “read more” to learn more about these big changes!
We’re back in action!
Hello everyone! Enjoying the new year?
Hit that read more button to see what I have for you today!
How’s visiting family (or whatever else you do!) going? In my case, it’s keeping me quite busy!
However, I had enough spare time to check the Oxeye blog during the 25th!
What’s so important about that, you ask? Well, our dear community member Librus wrote a very interesting blogpost to celebrate such day and holidays!
Go read if you haven’t already! The link is here.