May 5th, 2015, Cobalt, Game Development, Previews
This is a quick update to the state of “more than four xbox controllers in cobalt”.
Due to the comments on the last post, I realized the fix was rather trivial.
In v125 all xbox controllers after the forth will instead be added as direct input devices. This means they will be slightly less featured, lacking force feedback and worse analog trigger support. But it will work:
I tried this with 4 wired xbox 360 controllers, and 1 wireless xbox 360 controllers using a usb-dongle receiver.
April 9th, 2015, Cobalt, Previews
We are working on v125! Things that we have done to far include:
- Adventure mode
- Reworked gamemodes
- Polished and reworked maps
- Lots of new community maps included in the game
- Improved flow
- More options in game modes
- How to play section
- Improved controls view
We are currently focusing mainly on game stability and optimizations.
Here are a bunch of progress shots:
Improved player setup flow
Improved level selector
Improved and updated maps and modes
Improved controls view
February 22nd, 2015, Cobalt, Previews, This Week
More big changes!
Did you enjoy last weekend’s post? Well if you did, more awesomeness is awaiting you… so click that read more button now!
February 15th, 2015, Cobalt, Previews, This Week
Big changes incoming!
Hello everyone! It’s time for a blogpost again! And this time, I bring you news about some big changes that some of us will get to test in the next prerelease so you can have an awesome experience once v125 is out!
Hit “read more” to learn more about these big changes!
January 18th, 2015, Cobalt, Previews, This Week
We’re back in action!
Hello everyone! Enjoying the new year?
Hit that read more button to see what I have for you today!
December 28th, 2014, Cobalt, Game Development, Previews, This Week
How’s visiting family (or whatever else you do!) going? In my case, it’s keeping me quite busy!
However, I had enough spare time to check the Oxeye blog during the 25th!
What’s so important about that, you ask? Well, our dear community member Librus wrote a very interesting blogpost to celebrate such day and holidays!
Go read if you haven’t already! The link is here.
December 25th, 2014, Cobalt, writing
Hey there, folks! Librus here, the Cobalt community’s resident writer and part-time artist! You may also recognize me from a few Sand In The Gears episodes. For those who know me, yes, it’s about time I get to share my talent with the wonderful chaps at Oxeye. You’ve probably seen my works on the Cobalt Forums, and if not, you should check it out! Wonderful people there. Love it if you could join us!
Now, for today’s little special, I have a Cobalt-Related holiday tale. It’s an old one, back when I was… a grumpier fellow, I’ll just say. I’ll leave it to your crafty imaginations to see where the inspiration from this comes! So gather around, and grab a mug of hot cocoa! Or whatever takes your fancy, rather. Are Metalfaces even capable of drinking, come to think of it…? No matter!
Hit the jump to read!
December 21st, 2014, Cobalt, Game Development, Previews, This Week
Time flies, doesn’t it?
Today we take a look at a new feature to be released with the next udpate: Taming!
December 14th, 2014, Cobalt, Game Development, Previews, This Week
As many of you might know, guess or assume, in the next version there will be some new weapons for you to shoot, throw or slash into the baddies’ faces…
This week, I present to you two new curious throwables that can be quite useful in some situations.
December 8th, 2014, Adventure, Cobalt, Game Development, Previews
Trif has been quite busy trying to exfiltrate the Oxeye Headquarters and whatnot, so for now I’m in charge of posting on this blog! For those who don’t know me, I’ve been making maps for Cobalt for quite a long time now, and I also hang around a lot in the Cobalt IRC channel.
But that’s probably not what you are here for!
So hit that “read more” button for some…