Cobalt delayed until February 2016

October 29th, 2015, Uncategorized

Hey all, as already mentioned in the Mojang blog, Cobalt will not hit “gold” until February next year. The game is already feature complete, but we need some more time to do additional polishing.

The community has helped us put together a “release frequently asked questions” on the Cobalt subreddit: Cobalt release FAQ

Thank you for your patience!

Cobalt @ Minecon 2015 in London

July 14th, 2015, Cobalt, Events, Minecon, Mojang

Hello Minecon 2015!

Here we are!

Vu and Lydia taking it away!

Last weekend (4-5 july) we attended Minecon in London with a 10 computer booth running Cobalt. It was an amazing weekend which superseded our expectations in all ways imaginable. Here is just a small sample of what was going on:

Read More

Xbox controllers in v125

May 5th, 2015, Cobalt, Game Development, Previews


This is a quick update to the state of “more than four xbox controllers in cobalt”.

Due to the comments on the last post, I realized the fix was rather trivial.

In v125 all xbox controllers after the forth will instead be added as direct input devices. This means they will be slightly less featured, lacking force feedback and worse analog trigger support. But it will work:


I tried this with 4 wired xbox 360 controllers, and 1 wireless xbox 360 controllers using a usb-dongle receiver.


Preview: v125 screenshots

April 9th, 2015, Cobalt, Previews


We are working on v125! Things that we have done to far include:

  • Adventure mode
  • Reworked gamemodes
  • Polished and reworked maps
  • Lots of new community maps included in the game
  • Improved flow
  • More options in game modes
  • Optimizations
  • How to play section
  • Improved controls view

We are currently focusing mainly on game stability and optimizations.

Here are a bunch of progress shots:


Improved player setup flow


Improved level selector


Improved and updated maps and modes







Improved controls view

Improved controls view

This week in Cobalt #7

February 22nd, 2015, Cobalt, Previews, This Week

More big changes!

Welcome back!

Did you enjoy last weekend’s post? Well if you did, more awesomeness is awaiting you… so click that read more button now!

Read More

This week in Cobalt #6

February 15th, 2015, Cobalt, Previews, This Week

Big changes incoming!

Hello everyone! It’s time for a blogpost again! And this time, I bring you news about some big changes that some of us will get to test in the next prerelease so you can have an awesome experience once v125 is out!

Hit “read more” to learn more about these big changes!

Read More

This week in Cobalt #5

January 18th, 2015, Cobalt, Previews, This Week
We’re back in action!
Hello everyone! Enjoying the new year?
Hit that read more button to see what I have for you today!
(read more here)
Cobalt visits Trunkopia
After 45 years in space, Cobalt has finally reached its destination… Time to go around visiting places and taking pictures of emblematic alien stuff!
Oh, a mission you say? I guess Cobalt can do all at the same time!
I wonder what those things looked like when they were alive…
Cobalt’s first touristic stop are some caves in one of the coldest areas of Trunkopia, where one can admire vestiges of an ancient age.
Who might he be?
Just arrived and someone’s already talking about the mission!
Cobalt can’t enjoy a bit of touristic sightseeing without being annoyed right away, clearly.
It appears Cobalt was being awaited… some unclear business seems to be happening around the old Trunkopolis human colony, so Cobalt’s personal affairs need to wait.
Cobalt meets some robotic locals
Apparently they don’t seem to enjoy Cobalt’s visit, which is a shame. Maybe they would have been able to show Cobalt around.
The non-robotic locals seem to be a bit nicer
After leaving Trunkopia’s snowy region, Cobalt arrives to a somewhat crowded Mycelian town. In the picture Cobalt can be seen posing next to a famous museum.
However it seems that the locals are having some trouble as well… will Cobalt ever be able to relax for a bit?
Inside the old base and the caves
After leaving the town, Cobalt encounters some sort of abandoned base. It seems that the base is also the entrance to a small cave system, home to the baddies who attacked the Mycelian town.
Their building style is quite unique, so Cobalt decides to take a picture of it as well.
That’s not very nice of them
After some time spent shooting, rolling and collecting loot, it looks like Cobalt is about to reach the heart of the base…
While running around, Cobalt encounters some prison cells. Apparently some fellow mycelians were captured, and they tell agent Cobalt that some time ago the baddies that live here used to trade robot parts for prisoners. What would they even use those for?
The bounce-around tunnel
After finding a secret exit, Cobalt finds itself bouncing from wall to wall, the plants making it almost impossible to progress forward…
At the same time, it seems like there’s noise coming from the other end of the cave. Something important is waiting, Cobalt can feel it.
What will Cobalt encounter at the other end of the cave?

We’re back in action!

Hello everyone! Enjoying the new year?

Hit that read more button to see what I have for you today!

Read More

This week in Cobalt #4

December 28th, 2014, Cobalt, Game Development, Previews, This Week

Happy holidays!

How’s visiting family (or whatever else you do!) going? In my case, it’s keeping me quite busy!
However, I had enough spare time to check the Oxeye blog during the 25th!
What’s so important about that, you ask? Well, our dear community member Librus wrote a very interesting blogpost to celebrate such day and holidays!
Go read if you haven’t already! The link is here.

Read More

A Holiday Special by Librus

December 25th, 2014, Cobalt, writing


Hey there, folks! Librus here, the Cobalt community’s resident writer and part-time artist! You may also recognize me from a few Sand In The Gears episodes. For those who know me, yes, it’s about time I get to share my talent with the wonderful chaps at Oxeye. You’ve probably seen my works on the Cobalt Forums, and if not, you should check it out! Wonderful people there. Love it if you could join us!

Now, for today’s little special, I have a Cobalt-Related holiday tale. It’s an old one, back when I was… a grumpier fellow, I’ll just say. I’ll leave it to your crafty imaginations to see where the inspiration from this comes! So gather around, and grab a mug of hot cocoa! Or whatever takes your fancy, rather. Are Metalfaces even capable of drinking, come to think of it…? No matter!

Hit the jump to read!

Read More

This week in Cobalt #3

December 21st, 2014, Cobalt, Game Development, Previews, This Week
Hello again!
Time flies, doesn’t it?
Today we take a look at a new feature to be released with the next udpate: Taming!
(read more here)
Don’t be a coward, jump onto that beast’s back!
And then try not to fall and get bitten!
Yes, that’s right! In the next update you will be able to tame wild, fearsome beasts like the Sabretooth Hamster and mount them to battle!
After a little while of standing in the beast’s back, however, they will stop looking fearsome to you. Maybe they’ll even look cute. But not to your foes!
The following video displays the ways in which an honorable rider tames beasts -this time a strange case of a non-aggressive Hamster, for which not as much practice is required- and rides them to battle:
Looks like our hero found a worthy opponent! Fair fight.
Sorry! That’s all for today!
Yes, this post is a bit short. But shorter means better, right? Right?
Oh well, guess I heard it wrong. Hope you enjoyed the post though! More next weekend!

Hello again!

Time flies, doesn’t it?
Today we take a look at a new feature to be released with the next udpate: Taming!

Read More

Oxeye Game Studio is proudly powered by WordPress
Entries (RSS) , Comments (RSS) and YouTube Widget by Daiko.