June 12th, 2014
You asked, I tied, he responded.
A while ago, I asked you for questions for anosou, the composer of Cobalt’s soundtrack, and you didn’t let me down: Though persistent in his efforts to safeguard the secrets of his digital magic, your excellent questions and my trusty rope got a few words out of him. As promised in the latest Intel Report, here are the answers!
November 11th, 2013
In fact, we’ve never been dead.
Since the last post we’ve been busy with distilling the game, starting our collaboration with Fatshark to bring Cobalt to Xbox and we’ve been to Minecon.
Being a small team with the main focus to have fun, the development of Cobalt has always been a bit haphazard where we’ve added stuff as we go with less focus on the bigger picture and more attention spent on what felt right at the moment. This has led to, in our opinion, a great platformer but it has also resulted in a lot of features that remain hidden to the average player. When a new player starts up Cobalt, he or she isn’t really introduced to what the game is about. There’s nothing to hold their hand and present them with the experience that is Cobalt, especially not as a single player. I’m not talking about a next-gen like dumbing down of game play, but a coherent presentation of the actual game.
What we have now is a whole bunch of puzzle pieces hovering in the air waiting to be placed in the correct spot. Since starting our collaboration with Fatshark we’ve been busy trimming and arranging all pieces in order to put them down in a presentable larger picture and an enjoyable gaming experience from start to finish.
Hit the jump to read more!
February 24th, 2010
When we had our Harvest holiday sales on Steam we were contacted by the nice guys over at Immortal Machines (a part of the Colony of Gamers network). They wanted to know if we would be interested in participating in one of their nice podcasts, but because of time zones (and lack of confidence in speaking English live) we settled for a text-based interview instead.
The interview is mainly about Harvest, but we also talk a little about games that we like, and the future. You find the interview here: