Archive for the ‘Game Development’ Category

January 31st, 2014

Intel Report: Shootin’ n Lootin’

Changes are happening, fast. What’s up with the changes to the Arcade? What is the Arcade? Why am I wearing socks?

After a few good days of digging, it’s time to bring the first payload of gold to the surface. The next iteration of project Cobalt is going through the final phase of development, and I’ve found a few changes I want to share before the Kraken is released.

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June 5th, 2013

Cobalt Video dump 1

Here follows a couple of videos I posted on my youtube channel from the development of Cobalt v121 Alpha. Some of them showcase interesting bugs, other show off new features! Read the descriptions to find out more!

Hit the jump to watch them!

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May 10th, 2013

thewreck’s developer musings 4

Hi again! The last update was some time ago now, too long in fact! This is not a post to announce a new update, but to give some insight into what is going on.

Hit the jump for the full read.

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March 22nd, 2013

thewreck’s developer musings 3

In this post I will talk about:

  • Adventure mode!
  • Item Comparison

Hit the jump for the full read!

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January 20th, 2013

About reporting problems

Hi!

Since v116 and v117 we have gotten report about the game crashing for some people!

The most common ones seem to be:

  • It crashes right away on startup: This is likely because of opengl being using and your system not working well with it for some reason. This can be solved for now by Right-Clicking the Cobalt shortcut, click properties, and in the “target” field that should contain something like “C:\Program Files\Oxeye Games\Cobalt\Cobalt.exe”, add -directx to the end, so that it now looks like “C:\Program Files\Oxeye Games\Cobalt\Cobalt.exe -directx”.
  • Crashing at some random point during a challenge:  In v117 we fixed a couple of these issues, and some who had problems with this no longer does. But it seems that for some all problems were not solved. We do not know why it is happening, and we would like to ask the people that are having these problems to clarify their crash report with some more information!

The reason why many of these crashes slip through is because they simply don’t happen on any of our systems. This is the reason why it is extra important that we understand exactly when and why it crashes for you.

To help us help you, these are the things that would really help us when trying to figure out what is wrong:

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November 29th, 2012

Thanks everyone for a great Minecon 2012!

I want to thank everyone who showed interest in Cobalt during Minecon 2012! It was a fantastic weekend for us and I really enjoyed helping people around the Cobalt areas. We held our first official 1v1 DM tournament, in which community member Acontin won first place followed by Ivar from Sweden.

The version used at Minecon was v116 ALPHA, and is not yet available for download. Among other things, it featured a new game mode called Challenge. In Challenge, you focus on doing things as fast as possible, like getting from point A to B. Today we created more maps for the mode. Here is a sneak preview:

chillThrill

We have also added local high score lists with epic voice acting feedback by Kinten to all relevant game modes:

highscore

Huge thanks to all the volunteers during Minecon that made it all possible!

Thats it for today!

Good night!

/thewreck

August 25th, 2012

thewreck’s developer musings 1

Hi! In this post I will be musing on the following topics:

  • The last couple updates
  • A new reload related feature
  • Outdoor climate colors
  • A community lead map making contest

Hit the jump for the full read!

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August 14th, 2012

Cobalt v107 Alpha change-log

Hi everyone! It is time for another Cobalt update! Start the launcher and update or head over to PlayCobalt.com to download the latest!

pewpew

This version has lots of bugs fixes, alterations and new content in it. We have been working on this for quite some time, and while it contains a lot, it also contains a great deal of behind the scenes work in preparation for the previously called campaign – adventure mode. We don’t have anything fun to show from the campaign stuff in this version, but much of the work we are doing should shine through in the new maps, the new polish and the new features.

Dont forget to post bugs at http://getsatisfaction.com/cobalt or discuss the game at http://www.cobaltforum.net/

Join us in the channel #cobalt on espernet on IRC if you want to chat!

Hit the jump for the full change-log!

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July 23rd, 2012

No More Sweden 2012 and a Yellow House

Hi everyone!

Oxeye just attended No More Sweden and made two small games! No more sweden usually offers words to base your game around and we got Evolution, Simulation and One Button Game. You can see screenshots of Cells and EvoBeats and what we are up to now in the gallery down below!

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April 3rd, 2012

Back from USA!

Hi everyone!

As some of you may know, many in Mojang and the whole lot of them Oxeye went to GDC/IGF this year. For me (thewreck) it was mostly to visit enchanting San Francisco and meet (hug) other developers, while for others – like notch who had speaking obligations – things were a bit less casual. Even while engorging myself in all the casual fun I managed to fit a bunch of work on Cobalt, alas I managed to catch the flu and was knocked out for the better part of the weekend following gdc.

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