May 5th, 2015
This is a quick update to the state of “more than four xbox controllers in cobalt”.
Due to the comments on the last post, I realized the fix was rather trivial.
In v125 all xbox controllers after the forth will instead be added as direct input devices. This means they will be slightly less featured, lacking force feedback and worse analog trigger support. But it will work:
I tried this with 4 wired xbox 360 controllers, and 1 wireless xbox 360 controllers using a usb-dongle receiver.
December 28th, 2014
How’s visiting family (or whatever else you do!) going? In my case, it’s keeping me quite busy!
However, I had enough spare time to check the Oxeye blog during the 25th!
What’s so important about that, you ask? Well, our dear community member Librus wrote a very interesting blogpost to celebrate such day and holidays!
Go read if you haven’t already! The link is here.
December 21st, 2014
Time flies, doesn’t it?
Today we take a look at a new feature to be released with the next udpate: Taming!
December 14th, 2014
As many of you might know, guess or assume, in the next version there will be some new weapons for you to shoot, throw or slash into the baddies’ faces…
This week, I present to you two new curious throwables that can be quite useful in some situations.
December 8th, 2014
Trif has been quite busy trying to exfiltrate the Oxeye Headquarters and whatnot, so for now I’m in charge of posting on this blog! For those who don’t know me, I’ve been making maps for Cobalt for quite a long time now, and I also hang around a lot in the Cobalt IRC channel.
But that’s probably not what you are here for!
So hit that “read more” button for some…
October 30th, 2014
For the last 4 weeks we have been doing pre-testing of the next version including adventure mode with selected community members, and so far they have reported 353 bugs/feedbacks/opinions. We have equipped the bug-spray and are now in the process of going through this. We still don’t know when this process will be done, but so far we have tested chapters 1,2,3 and 4 with 5,6 and 7 remaining.
If you didn’t watch the dev-streams, here is screenshot!
If you have any questions, don’t be afraid to comment!
September 21st, 2014
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THEME WAS: “EVIL”
The games have been made
Hair has been torn
The games must be played
Good times are born
sub-themes: Cat, Slime, Arcade, RTS, Shooter, Fast
September 18th, 2014
Deadline has now been reached and that means we are closing the submission bag! (LIBRUS: just slide your game in under the door, noone will know!)
Due to popular demand in the #cobalt channel, the deadline has been extended by 2 hours!
Hello! Since I know many people need an excuse to make a game, we’re going to give you one! We’re hosting a mini game jam in the #cobalt channel on Espernet today! We guarantee
- No particular amount of exposure!
- No pressure!
- No spectacular prices!
- Lots of fun!
- A learning experience!
#Cobalt Game Jam 1
Thursday 2014 – 09 – 18, 18:00 CET
Sunday 2014 – 09 – 21, 12:00 14:00 CET
Cat, Slime, Arcade, RTS, Shooter, Fast
This is for anyone who wants to make a game. If you don’t know how to make a game, maybe today is the day you learn how! Read More
April 29th, 2014
I realized today that I have applied approach 1 too much in game design. I must apply approach 2 more!
Hit read more to see a lovely graph that hopefully explains what I mean…
January 31st, 2014
Changes are happening, fast. What’s up with the changes to the Arcade? What is the Arcade? Why am I wearing socks?
After a few good days of digging, it’s time to bring the first payload of gold to the surface. The next iteration of project Cobalt is going through the final phase of development, and I’ve found a few changes I want to share before the Kraken is released.