Thewreck in Retrospect Part 1
During the early years of thewreck’s life (yes I know I’m speaking of myself in third person!), he spent most of his time either making games or playing them.
It all stared a time long ago, in the age of the Amstrad.
His father had just sold the tape-version in favor of a diskette version! Oh the joy of basic 1.0 - Many text adventures and fake operating systems later thewreck felt ready to take on his first sprites - and on what system you ask?
On the Atari
of course! This is where he made his first acquaintance with Clickteam through their game making environment STOS. It came complete with a lovely scripting language and a sprite editor! In it he made many feeble attempts including the legendary ninja game where the shuriken was on the same sprite as the character (what was he thinking really?)…
All of us have different ways of maintaining the glamourous life of independent game development, such as part-time jobs or standing at the corner friday nights. thewreck’s method is to study “Interaction Design” in Malmö. Every now and then, they make installments that are intended to make people interact with other people, as well as with the installments themselves.

