Hello! During the week-end of 19-22 we attended No More Sweden 2012. During this annual event we meet and hang with other indie developers and friends as well as take part of the game jam. The jam hands each team three words of which you are supposed to base a game that should be made within 48hrs. We made Cells based on the words evolution, simulation and one button. The game was completed in 12hrs and turned out pretty cool and addictive.
Besides Cells, we also made another game, headed by Tommaso, called EvoBeat. EvoBeat was created based on the same words as above
Download Cells here, and be sure to read the readme! Grab a friend, play it, have fun and let us know what you think!
Or Vietnam really, but it felt like another world. For those of you who don’t know I’ve studied medicine continuously since 2005 except for 2007 which I spent working full time with Oxeye, but since Friday last week (after a two weeks course in Vietnam) I’m done and can finally start focusing on Oxeye and Cobalt 100%.
Today me, thewreck and Fredrik “@Frall_” Henriksson (who will be helping out developing the game) had a planning meeting for the development of the main campaign and I can tell you things are looking good! Next week we’ll bring along Jacob “@jjervey“ Jervey and Frall to a cottage in the middle of Sweden for a week of intensive development, so stay tuned for updates!
Love to be back in the saddle and I can’t wait to start processing all the feedback and molding it into what will probably be mine and Oxeyes biggest endeavour so far.
The first weekend of Cobalt Bonanza is over and we’ve entered a new and important phase of development – finally we get to develop the game together with you! <3
We’re taking the whole develop together with the community thing very seriously, that’s why we’ve been keeping ourselves busy with reading the forums, the get satisfaction page, twitter, mails, the IRC channel, the Reddit page and the Facebook page. Even though we might not comment on everything we manage to read about 99%. As the community grows (which it hopefully will) it will become increasingly harder for us to keep up. To remedy this we’ve decided to have getsatisfaction.com/cobalt as our main channel of communication. If you’re having issues with the game or want to share an idea, post it there!
Now to some fun stuff!
We’ve been receiving some pretty neat suggestions and ideas, some of which have already been implemented in the game.
I’ve resolved to every now and then write a post reviewing some of the more popular/interesting ideas. Below you’ll find the first list.
The absolutely most frequently asked question right now is “When will Cobalt be available???”
The answer is that we are working on getting the auto-updater / launcher ready for the game, and update the Mojang back-end to contain information about which games you own (in addition to Minecraft). Our current, reasonable estimate is that this will be done “before the holidays”
The second most asked question is “How much will Cobalt cost?”
We will probably decide this the same day as the pre-order is available, so we don’t know yet. However, the aim is that when the game is “feature-complete” it will cost about €20, so the pre-order will cost much less than that.