Archive for the ‘Mods’ Category

June 18th, 2008

Harvest Update, Version 1.14

It’s time for another “Harvest: Massive Encounter” update. The new version is numbered 1.14, and is a non-crucial patch that adds mod support to the Creative Mode. We have started a whole new section on the forums related to Harvest modding, head over there now and check out all the mods that are being made! The forum section also contains all the necessary information needed to get started with making your own mod. For example, check out How To Create Mods or How To Create Custom Graphics to get you going. All mods are open source and easily changeable in any text editing tool.

The patch contains the following mods:

  • Emulate Normal Mode: A mod that works just like the Normal Mode.
  • Emulate Rush Mode: A mod that works just like Rush Mode.
  • Emulate Wave Mode: A mod that works just like Wave Mode.
  • Starhawk: A mod that allows the player to send in a small fighter jet with custom graphics by entering “starhawk” in the input field that appears after pressing Enter ingame.
  • Super Gun: A mod that allows the player to upgrade defense towers into bullet spewing super guns! These guns don’t require energy, but instead eat credits when they need to refill ammo.
  • Infinite Credits: A mod that gives the player infinite credits.

Here’s the Mac OS X updater for registered users (2.6 MB). Open the dmg and run the patcher, then simply drag and drop the Harvest application on to the patcher’s window.

The Windows update is available here (1.3 MB). This patcher requires a previous installation of Harvest, simply use the same application folder when you run it.

Happy Modding!

April 30th, 2008

Modding Harvest

Lua LogoAs some of you might already know, we’ve been working (experimenting) with adding Lua to Harvest. The mods allow you to alter the game rules in Creative Mode, and can be used to add new effects, triggers and even gameplay elements. While there still is a lot of work to be done (such as modifying alien AI), it’s already running nicely.

The mod support has its own forum category, where you will be able to find documentation and other people’s mods. So far we’ve released a “beta patch” for those who wants to try the mods or make their own ones. You find the patch, and some basic example mods, here: http://www.oxeyegames.com/forum/viewtopic.php?f=19&t=246

/jeb


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