Archive for the ‘Updates & Patches’ Category

February 8th, 2013

Cobalt v120 Alpha change-log

Hello again! Today we uploaded v120! Some bug fixes, minable rocks, and some design adjustments! Hit the jump for the full change log!

minable

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February 7th, 2013

Cobalt v119 Alpha change-log

It seems that some of the files uploaded were corrupted on upload and will result a whole string of strange bugs! v120 tomorrow!

We updated Cobalt to v119 today with some new stuff and some bug fixes! We added a new actor and lots of new locks! Hit the jump for the full change log!

amanita

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January 25th, 2013

Cobalt v118 Alpha change-log

Hi again!

In this version we have set Direct X as the default renderer again, fixed a bunch of bugs as well as included new tools for finding out why crashes occur. If your game still crashes in this version, we will have a much better ability to locate your specific problem if you locate in your My Documents/Cobalt folder the two files called “log.txt” and “send-me-to-oxeye.dmp”, and send them to errors@oxeyegames.com

Other than that, we have made general bug fixes and improvements, among them hud and sounds for splitscreen. Hit the jump for the full change-log!

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January 19th, 2013

Cobalt v117 Alpha change-log

Hi! Today we released v117 Alpha. It should update normally through the launcher. This includes a bunch of fixes to problems created by v116. The problem where the launcher crashes right away is known but we have not been able to fix it yet. In the meantime, please right click your cobalt shortcut, and in the “target” field, add:

-directx

then start the game again.

Hit the jump for the full change log!

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January 17th, 2013

Cobalt v116 Alpha change-log

v116 Alpha contains some new things which cannot be updated from the auto-updater. To get this version you must use the installer from http://assets.playcobalt.com/CobaltInstaller.exe

Hi everyone! Today we released the v116 alpha update for Cobalt.

This contains a big list of changes and bug fixes. Among the bigger things, we have added a new game mode:  Challenge! For it we have added 18 new maps of varying size and difficulty. We have also added a new survival map, and updated some of the ctp and vs maps. Burntcustard also supplied us with a revamped version of the jet fuel dungeon!

For a long time we have been feeling that Cobalt has been lacking good transitional singleplayer gameplay component after tutorial. DM & CTP are more aimed towards playing with friends, and while Survival is fun for the hardcore player, it doesn’t offer a sense of completion nor any significant feeling of progress. This is where challenge mode now comes in. It offers maps in a wide range of difficulty where you can actually complete a map, as well as offering a wider range challenges and goals than just surviving. For us this is a very important component in making Cobalt a more complete game, and once we get the adventure component ready too, we feel that we will have a much more satisfactory sense of progress offered.

sniper

Hit the jump for the full change log!

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October 31st, 2012

Cobalt v115 Alpha change-log

Hi! We have updated Cobalt to v115 Alpha. This is mainly a series of bug fixes for v114, but we have now also added the map competition winner map!

oasis

Hit the jump for the full change log!

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October 29th, 2012

Cobalt v114 Alpha change-log

Notice that we forgot to hide the adventure button, but trying to start an adventure will not work and will generate a bunch of error messages. This is known. It is not supposed to work yet.

Hi! We have updated Cobalt to v114 and this time aside from the bug fixes and tweaks (among other things fixing a horrible memory leak which caused the game to slow down to a crawl after some time of playing), we have mainly been working on things for adventure. This means that most of the things new, you will not really notice yet. These things include hulls, lots and lots of tiles, worlds with connected instances of stages and adventure with logic for everything related to the progress of that.

You will notice hulls here and there which we added for fun in some maps, just to see how they work in practice.

house

The added tiles are not used in any of the current maps, but here is a sneak peak of what is to come:

ship

Behind the scenes footage of some of the new editing stuff:

world

adventure

Hit the jump for the full change log:

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September 18th, 2012

Cobalt v112+v113 Alpha change-log

We updated to v112 without telling anyone because we found some bugs right after we uploaded. So this is the changelog for both 112 and 113!

Hi!

We have now updated Cobalt again, and this time it is mainly a bug-fixing update. The main progress that has been made is on the adventure stuff which is still not part of the alpha just yet.

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August 28th, 2012

Cobalt v111 Alpha change-log

Hi again!

We have updated Cobalt again! Hit the jump for the full change-log!

111

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August 21st, 2012

Cobalt v110 Alpha change-log

This is only a tiny hotfix for the shop-buying crash in v109. Lets hope this is the last fatal bug now!

Bug-Fixes:

  • Fixed buying stuff in shops crash.


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