Archive for the ‘Cobalt’ Category
Cobalt is coming to Steam, Xbox One, and Xbox 360 on February 2! The game will cost $19.99, and comes with a single-player story campaign, challenge maps, co-op survival maps, and several multiplayer game modes for both local and online play.
Check out the full release post in the Mojang blog!
If you’ve pre-purchased the alpha you will get a Steam code added to your Mojang account. We will only release the Windows version now, so Mac and Linux users will have to wait just a little bit longer. This is because we switched game engines (from DaisyMoon to Stingray) in order to add online multiplayer.
Hello Minecon 2015!
Last weekend (4-5 july) we attended Minecon in London with a 10 computer booth running Cobalt. It was an amazing weekend which superseded our expectations in all ways imaginable. Here is just a small sample of what was going on:
This is a quick update to the state of “more than four xbox controllers in cobalt”.
Due to the comments on the last post, I realized the fix was rather trivial.
In v125 all xbox controllers after the forth will instead be added as direct input devices. This means they will be slightly less featured, lacking force feedback and worse analog trigger support. But it will work:
I tried this with 4 wired xbox 360 controllers, and 1 wireless xbox 360 controllers using a usb-dongle receiver.
We are working on v125! Things that we have done to far include:
- Adventure mode
- Reworked gamemodes
- Polished and reworked maps
- Lots of new community maps included in the game
- Improved flow
- More options in game modes
- How to play section
- Improved controls view
We are currently focusing mainly on game stability and optimizations.
Here are a bunch of progress shots:
More big changes!
Did you enjoy last weekend’s post? Well if you did, more awesomeness is awaiting you… so click that read more button now!
Big changes incoming!
Hello everyone! It’s time for a blogpost again! And this time, I bring you news about some big changes that some of us will get to test in the next prerelease so you can have an awesome experience once v125 is out!
Hit “read more” to learn more about these big changes!
We’re back in action!
Hello everyone! Enjoying the new year?
Hit that read more button to see what I have for you today!
How’s visiting family (or whatever else you do!) going? In my case, it’s keeping me quite busy!
However, I had enough spare time to check the Oxeye blog during the 25th!
What’s so important about that, you ask? Well, our dear community member Librus wrote a very interesting blogpost to celebrate such day and holidays!
Go read if you haven’t already! The link is here.
Hey there, folks! Librus here, the Cobalt community’s resident writer and part-time artist! You may also recognize me from a few Sand In The Gears episodes. For those who know me, yes, it’s about time I get to share my talent with the wonderful chaps at Oxeye. You’ve probably seen my works on the Cobalt Forums, and if not, you should check it out! Wonderful people there. Love it if you could join us!
Now, for today’s little special, I have a Cobalt-Related holiday tale. It’s an old one, back when I was… a grumpier fellow, I’ll just say. I’ll leave it to your crafty imaginations to see where the inspiration from this comes! So gather around, and grab a mug of hot cocoa! Or whatever takes your fancy, rather. Are Metalfaces even capable of drinking, come to think of it…? No matter!
Hit the jump to read!