Archive for the ‘Cobalt’ Category

January 18th, 2015

This week in Cobalt #5

We’re back in action!
Hello everyone! Enjoying the new year?
Hit that read more button to see what I have for you today!
(read more here)
Cobalt visits Trunkopia
After 45 years in space, Cobalt has finally reached its destination… Time to go around visiting places and taking pictures of emblematic alien stuff!
Oh, a mission you say? I guess Cobalt can do all at the same time!
I wonder what those things looked like when they were alive…
Cobalt’s first touristic stop are some caves in one of the coldest areas of Trunkopia, where one can admire vestiges of an ancient age.
Who might he be?
Just arrived and someone’s already talking about the mission!
Cobalt can’t enjoy a bit of touristic sightseeing without being annoyed right away, clearly.
It appears Cobalt was being awaited… some unclear business seems to be happening around the old Trunkopolis human colony, so Cobalt’s personal affairs need to wait.
Cobalt meets some robotic locals
Apparently they don’t seem to enjoy Cobalt’s visit, which is a shame. Maybe they would have been able to show Cobalt around.
The non-robotic locals seem to be a bit nicer
After leaving Trunkopia’s snowy region, Cobalt arrives to a somewhat crowded Mycelian town. In the picture Cobalt can be seen posing next to a famous museum.
However it seems that the locals are having some trouble as well… will Cobalt ever be able to relax for a bit?
Inside the old base and the caves
After leaving the town, Cobalt encounters some sort of abandoned base. It seems that the base is also the entrance to a small cave system, home to the baddies who attacked the Mycelian town.
Their building style is quite unique, so Cobalt decides to take a picture of it as well.
That’s not very nice of them
After some time spent shooting, rolling and collecting loot, it looks like Cobalt is about to reach the heart of the base…
While running around, Cobalt encounters some prison cells. Apparently some fellow mycelians were captured, and they tell agent Cobalt that some time ago the baddies that live here used to trade robot parts for prisoners. What would they even use those for?
The bounce-around tunnel
After finding a secret exit, Cobalt finds itself bouncing from wall to wall, the plants making it almost impossible to progress forward…
At the same time, it seems like there’s noise coming from the other end of the cave. Something important is waiting, Cobalt can feel it.
What will Cobalt encounter at the other end of the cave?

We’re back in action!

Hello everyone! Enjoying the new year?

Hit that read more button to see what I have for you today!

Read More

December 28th, 2014

This week in Cobalt #4

Happy holidays!

How’s visiting family (or whatever else you do!) going? In my case, it’s keeping me quite busy!
However, I had enough spare time to check the Oxeye blog during the 25th!
What’s so important about that, you ask? Well, our dear community member Librus wrote a very interesting blogpost to celebrate such day and holidays!
Go read if you haven’t already! The link is here.

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December 25th, 2014

A Holiday Special by Librus

happy

Hey there, folks! Librus here, the Cobalt community’s resident writer and part-time artist! You may also recognize me from a few Sand In The Gears episodes. For those who know me, yes, it’s about time I get to share my talent with the wonderful chaps at Oxeye. You’ve probably seen my works on the Cobalt Forums, and if not, you should check it out! Wonderful people there. Love it if you could join us!

Now, for today’s little special, I have a Cobalt-Related holiday tale. It’s an old one, back when I was… a grumpier fellow, I’ll just say. I’ll leave it to your crafty imaginations to see where the inspiration from this comes! So gather around, and grab a mug of hot cocoa! Or whatever takes your fancy, rather. Are Metalfaces even capable of drinking, come to think of it…? No matter!

Hit the jump to read!

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December 21st, 2014

This week in Cobalt #3

Hello again!
Time flies, doesn’t it?
Today we take a look at a new feature to be released with the next udpate: Taming!
(read more here)
Don’t be a coward, jump onto that beast’s back!
And then try not to fall and get bitten!
Yes, that’s right! In the next update you will be able to tame wild, fearsome beasts like the Sabretooth Hamster and mount them to battle!
After a little while of standing in the beast’s back, however, they will stop looking fearsome to you. Maybe they’ll even look cute. But not to your foes!
The following video displays the ways in which an honorable rider tames beasts -this time a strange case of a non-aggressive Hamster, for which not as much practice is required- and rides them to battle:
Looks like our hero found a worthy opponent! Fair fight.
Sorry! That’s all for today!
Yes, this post is a bit short. But shorter means better, right? Right?
Oh well, guess I heard it wrong. Hope you enjoyed the post though! More next weekend!

Hello again!

Time flies, doesn’t it?
Today we take a look at a new feature to be released with the next udpate: Taming!

Read More

December 14th, 2014

This week in Cobalt #2

Welcome back!
As many of you might know, guess or assume, in the next version there will be some new weapons for you to shoot, throw or slash into the baddies’ faces…
This week, I present to you two new curious throwables that can be quite useful in some situations.
(read more here)
You’re not alone!/Need help?
Beep boop, incoming!
Got trouble with too many enemies? Now you can call for allies that will teleport in faster than a rail bullet (note: not really) to aid you in your fights!
All this technology magic is done using a Robot Beacon, a small gadget with antenna that, once deployed, will emit a signal calling for help.
Spiky red glowing destiny caught mid-flight.
Is the room too full of robots? Did you run out of beacons?
Worry not, because here is the latest weapon designed by and for true hacking geniuses: the hack grenade!
This useful tool will allow you to hack whichever mechanical foe it collides with first, or the nearest unit within a certain range if thrown to the floor. See that predator? It used to mean trouble. Used to.
The hack grenade it’s also quite a better weapon than the hack device; it doesn’t force you to stand still waiting for enemies to kill you while using it. What does that mean? It means you can ride predators to battle! Those baddies will know what it feels like to face such a machine now.
(video here) link to video plz!
In this video you can see how to use both of the above weapons for practical purposes, plus some stealth suit sneakyness!
That’s all for today!
I hope you enjoyed this week’s blog post. While shorter, I’m sure it delivers some of what most of you like the most: action!
Be sure to come back next week to check out what else Cobalt has in store for you!

Welcome back!

As many of you might know, guess or assume, in the next version there will be some new weapons for you to shoot, throw or slash into the baddies’ faces…

This week, I present to you two new curious throwables that can be quite useful in some situations.

Read More

December 8th, 2014

This week in Cobalt #1

Hello!

Janeator here!

Trif has been quite busy trying to exfiltrate the Oxeye Headquarters and whatnot, so for now I’m in charge of posting on this blog! For those who don’t know me, I’ve been making maps for Cobalt for quite a long time now, and I also hang around a lot in the Cobalt IRC channel.

But that’s probably not what you are here for!
So hit that “read more” button for some…

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October 30th, 2014

Cobalt Adventure progress report!

Hi!

Cobalt-141030-01

For the last 4 weeks we have been doing pre-testing of the next version including adventure mode with selected community members, and so far they have reported 353 bugs/feedbacks/opinions. We have equipped the bug-spray and are now in the process of going through this. We still don’t know when this process will be done, but so far we have tested chapters 1,2,3 and 4 with 5,6 and 7 remaining.

If you didn’t watch the dev-streams, here is screenshot!

stick

If you have any questions, don’t be afraid to comment!

September 15th, 2014

Mojang under new ownership – where does that leave Cobalt?

As all of you know we’re developing Cobalt in partnership with Mojang and throughout the process they’ve provided us with much needed support – they’ve provided us with a place to work, they helped us find and form our partnership with Fatshark AB to port the game to console, they helped us in our talks with the owners of the major game consoles currently on the market, they helped us show the game at Pax and at all three Minecons just to name a few business-y things. But first and foremost they’ve made us feel at home in the Mojang family and we’ve made friends for life working with them.

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July 23rd, 2014

Intel Report: Actor Emergency

Well, you know what they say: Two heads are probably better than one!

Which is why each infiltration mission is carried out by two operatives. Oftentimes you’ll never see the other operative, as they’re only for emergencies, backup, moral support and cookie dispensary.

But why am I telling you this? Agent Trif has been captured, yes, and it is up to me, FabiotheTurtle, to make sure our mission is seen through! And probably save him, but that’s later.

Anyway, what was I saying? Oh yes.

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June 12th, 2014

Anosou Interview (And Stream Details!)

You asked, I tied, he responded.

A while ago, I asked you for questions for anosou, the composer of Cobalt’s soundtrack, and you didn’t let me down: Though persistent in his efforts to safeguard the secrets of his digital magic, your excellent questions and my trusty rope got a few words out of him. As promised in the latest Intel Report, here are the answers!

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