March 5th, 2010
I usually try to avoid posting more than once per day, but I nearly forgot which date it was today… it’s the 5h of March! That means we have two birthdays to celebrate!
First up is Pontus Hammarberg, our own very cuddlesome artist who is trying to save mankind, one life at a time
He has turned 26 today. Give him a cheer!
(And in case you were wondering, Pontus goes by the internet alias “Kinten”, you may have seen him around.)
Second up is Harvest: Massive Encounter that is 2 years old today! It’s crazy how long time that has passed since its release, and how different things are now compared to back then.
To celebrate this we are going to give you a present! We are going to send out postcards (real, physical postcards) to anybody who wants one. All you need to do is to give us your home address (we’ll not use it for anything else, don’t worry), and maybe suggest a name for Project B! Anything goes, but obviously we prefer actual usable game names over “Cheesemaster of Death 2000″
The best name will receive an extra present… I think.
In any case, suggesting a name is optional, so to receive a postcard all you have to do is to go here:
–> http://www.oxeyegames.com/addresses/ <–
We’ll gather addresses for about 2 weeks. I’ll post again later. (We may not send a postcard to everybody in case this becomes unexpectedly popular, since I have to write all of these by hand… so if that happens it will be first come first served.)
/jeb
UPDATE: Remember to write your NAME with the address! Our divine senses can only stretch so far…
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March 5th, 2010
Hey! We’ve made a fun little tool that tweets our subversion commit comments on Twitter. You can see the comments by checking http://twitter.com/oxbot
What…?
Subversion, or SVN for short, is a version-control system that keeps track of our project files when we work on Project B and other games. Think of it as a wiki for files that we add and update files on. Each time a file is modified, SVN keeps track of who made the changes, and makes backups so that changes can be reverted if necessary.
Each commit is also tagged with a small comment describing why the commit was made. It’s this comment that our bot picks up and puts on twitter.
Why…?
Because we can! Also, because this will let you keep track of Project B. We want to be more open about the project, and this is a step in that direction. Actual game information, such as screenshots and a game name, will come later.
/ jeb
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February 24th, 2010
When we had our Harvest holiday sales on Steam we were contacted by the nice guys over at Immortal Machines (a part of the Colony of Gamers network). They wanted to know if we would be interested in participating in one of their nice podcasts, but because of time zones (and lack of confidence in speaking English live) we settled for a text-based interview instead.
The interview is mainly about Harvest, but we also talk a little about games that we like, and the future. You find the interview here:
http://www.colonyofgamers.com/cogforums/showthread.php?s=dc6fdb0bab7d47261bcec7f1270ad96c&t=15834
/jeb
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February 5th, 2010
I just wanted to give you a small heads-up on the next Project B secret gift!
The next gift will be sent to somebody who creates something interesting in our Lua prototyping engine, DaisyMoon. We haven’t decided on the hows, whens and whys yet, so the challenge hasn’t officially started yet. We’re waiting until the documentation is more complete and we have a Mac build working again (progress has been made).
Anthony Salter of Viridian Games has planned to do a small video blog series about DaisyMoon. Something to keep an eye on!
/jeb
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January 19th, 2010
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January 12th, 2010
thewreck has packaged and sent the secret gifts to three lucky “winners” in the Oxeye forums!
You can follow the action in the forums.
We will focus on Project B’s development during 2010, and more gifts will be sent. How and when is secret, just keep your eyes open
/jeb
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December 1st, 2009
This is our non-announcement of our next game! In other words, we are announcing that we are working on a game, but we aren’t revealing it (yet)… It’s more of a promise of things to come… in the future. Or far future, depending on your attention span. Actually, it’s more of a “we’re not dead, promise!”-kind of announcement, but I digress.
Project B is a game that we have been working on since August this year and plan to have reasonably playable in time for next year’s IGF. That’s highly unreliable information though, but we’re aiming to have it done by March 5, 2011, which would be exactly three years after the release of Harvest: Massive Encounter (and Kinten’s birthday!). Project B’s development is realized by thewreck who does most of the work (and is paid pocket money from our Harvest savings). We others try to help when-ever we have spare time… which is too little *sad*
Anyway, we are not showing anything from the game just yet! We will leak tiny bits of information during the development of the game, but beyond that we will keep this “strictly offline.” That means that we will show you the game, but the game will never leave our own computers. You will have to meet us in person to see anything.
Some minimal information is available here: Project B’s Game Page
And feel free to chat it up in our forums!
/jeb (and thewreck, Kinten, Stalker and aegzorz)
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