Cobalt Dev Video no 2

October 29th, 2010, Cobalt, DaisyMoon, Game Development, IGF

Well hello! It’s time for another dev video!

A lot of people commented that they couldn’t really see what was going on in the teaser, so we thought it might be nice to really introduce Cobalt in this video.
For people who’ve played a lot of platformers before it might be a bit too detailed, but hopefully you can get a feel for the awesome platform flow we’re striving for. :)

Enjoy, and have a great weekend!

15 Responses to “Cobalt Dev Video no 2”

  1. John :

    Man, game looks great. I wanted to see more of this after I saw the trailer, because I couldn’t really see what was happening, but it still looked cool. I love the wide range of movement you have – sliding, running, rolling, wall climb, multi-jump – and the game looks like it could be really cool. Keep up the good work!

  2. Kunal :

    Great stuff; very smooth animation and game design. The hacking feature especially looks like it could put a whole other game dynamic into the mix. Keep it up…just subscribed to your blog!

  3. Kinten :

    Thank’s John!
    We’re working hard to get it done :)

  4. Mattias :

    Hi Kunal! <3

    /Another Soundscape

  5. Indie Game Links: Crafting Success « Games News and Updates :

    [...] Oxeye Game Studio: Cobalt Development Video “A lot of people commented that they couldn?t really see what was going on in the teaser, so we thought it might be nice to really introduce Cobalt in this video. For people who?ve played a lot of platformers before it might be a bit too detailed, but hopefully you can get a feel for the awesome platform flow we?re striving for.” [...]

  6. lupodw :

    the game already looks so neat and perfect …

    i know that when the game comes out i will have no spare time and no social contacts anymore, cause i will stay on my mac day and night…

    it looks so fun and respect to the nice grafics you made.

    btw. the perfect thing for the appstore with the net osx upgrade

  7. A fan! :

    RELEASE NAO!!!



    Oh, sorry. Forget my modals. *cough* Ahem… hi there, misters! I wish I could play this “osom” game right now, but I know is still being developed and polished. From what I can see, you guys are doing a great job with Cobalt. Nice 2D graphics, nice gameplay, nice (i hope) music, uber pwnz editor (I actually shat mah pants watching it) and so on. The whole thingy is full of great freatures. Best wishes from a user who follows your awesome work.

    See ya!

    PD: Teh Editor makes the game with a so replay-value, that people gonna get crazy and sleepless and everyone gonna get killed herself making maps luls :D

  8. Kinten :

    Hey! Thanks for the kind words!
    We’re doing our best to get this game done and I hope you all will be pleased with the result.

  9. Giubbotti Moncler :

    I wish you a happy Christmas!

  10. steve :

    Much better look at the little guy.
    Need to make cobalt action figures a priority ;)

  11. Kinten :

    steve: Definitely!

  12. meizitang :

    Much better look at the little guy.
    Need to make cobalt action figures a priority

  13. kevin :

    that is ok

  14. Valentin :

    I watch the videos again and again and they become more awesome everytime i see them :D .

    But one question: Is the slow motion automatically, or do you have control over it?

    Valentin

  15. admin :

    It is automatic and happens whenever there are dangerous projectiles close to you.

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