Anyway, does this mean more capability in the hands of a creator, or just that you’re simply doing more with what you have? Either one sounds nice, but I’m curious as to what you can do within the gameplay constraints that you hadn’t already tried.
You know, when I clicked on this article, I wasn’t expecting quite what I got. However, now I understand some of the difficulty in making a game with such a large scope as Cobalt. So much to do, so little time before your fans give up and move elsewhere. Good luck, and can’t wait for v125!