RTS Design, Minor Comment
June 24th, 2009, RTS DesignWarning: getimagesize(http://www.oxeyegames.com/wp-includes/images/smilies/icon_smile.gif) [function.getimagesize]: failed to open stream: HTTP request failed! HTTP/1.1 403 Forbidden in /var/www/oxeyegames.com/htdocs/wp-content/plugins/awsompixgallery/pixgallery.php on line 1101
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Hello
A couple of months ago I was writing an article series about real-time strategy game design. I never finished it (and I should!), but I wanted to make a small comment about one thing I wrote in one of the articles, let me quote myself:
In the current alpha build of Starcraft 2 the only remaining hero unit is the Zerg Queen. [...] Hopefully they will rename her, and allow the player to use strategies that involve building several.
Well, it turns out that I was right
Now all I want from the Starcraft 2 design team is to move the health bars to the feet of the units instead of flying around above their heads. Pleeeeaaase?!
June 27th, 2009 at 10:12 pm
What’s all this?
Services?
Prototypes?
That wasn’t there a moment ago! 0:
June 27th, 2009 at 10:24 pm
You are very correct my dear sir! I just added it!
July 5th, 2009 at 12:25 pm
Something I’ve wanted to see in SC2 but which obviously won’t be added because it’s too unlike anything that’s ever existed in a Blizzard RTS is a squad based drop-down list of units at the top of the screen, similar to Battlezone.
I would like to be able to see which squads are assigned. Currently they are pretty much invisible. You have to select a squad by pressing it’s hotkey to even find out if it exists.
August 29th, 2012 at 4:32 am
I just happened upon you website while looking for RTS development tips and your series on the subject was beyond useful. I was hoping that it might be continued at some point? Please and thank you