I thought it might be a good time to repeat what the latest versions of Harvest are. Currently, the correct version is 1.14 or 1.16. The 1.16 version is only used on Steam, and fixes a couple of Steam-related issues. This version has the same features as the 1.14 version that everybody else is using. If you got the game from Reflexive, this version should already be 1.14, otherwise follow this link:
If you are a Steam user and want to migrate your non-Steam copy there, you can do so by activating the product on Steam with your Harvest license key. This option is only available if you bought the game here before March 2009.
InterstellarKinkajou in the forums posted this funny video.
I love World of Goo and I hope Kyle will have time to meet up when he comes to Malmö next month. If you haven’t done so already, check out their website here: http://2dboy.com
We’ve also changed the price if you buy the game on our site too, because Steam is not available for Mac OS X yet, and we don’t want you to feel left out. Also, a new year calls for a new high-score table, so the stats have been cleared (we made a backup first, of course). During 2008, 46 340 games have been reported, and who knows how many games that have been played in total? I can’t wait to see what 2009 brings!
The entries list of participants in this year’s Independent Games Festival is now available on their website. They have also posted the list of student showcase entries. We are participating with both Harvest: Massive Encounter and our new project, Agatha Ragata. The competition is tough as always, but one must always be hopeful!
If you are looking for information about Agatha Ragatha, you can look further down this page, or click these links:
It’s time for another “Harvest: Massive Encounter” update. The new version is numbered 1.14, and is a non-crucial patch that adds mod support to the Creative Mode. We have started a whole new section on the forums related to Harvest modding, head over there now and check out all the mods that are being made! The forum section also contains all the necessary information needed to get started with making your own mod. For example, check out How To Create Mods or How To Create Custom Graphics to get you going. All mods are open source and easily changeable in any text editing tool.
The patch contains the following mods:
Emulate Normal Mode: A mod that works just like the Normal Mode.
Emulate Rush Mode: A mod that works just like Rush Mode.
Emulate Wave Mode: A mod that works just like Wave Mode.
Starhawk: A mod that allows the player to send in a small fighter jet with custom graphics by entering “starhawk” in the input field that appears after pressing Enter ingame.
Super Gun: A mod that allows the player to upgrade defense towers into bullet spewing super guns! These guns don’t require energy, but instead eat credits when they need to refill ammo.
Infinite Credits: A mod that gives the player infinite credits.
Here’s the Mac OS X updater for registered users (2.6 MB). Open the dmg and run the patcher, then simply drag and drop the Harvest application on to the patcher’s window.
The Windows update is available here (1.3 MB). This patcher requires a previous installation of Harvest, simply use the same application folder when you run it.
As some of you might already know, we’ve been working (experimenting) with adding Lua to Harvest. The mods allow you to alter the game rules in Creative Mode, and can be used to add new effects, triggers and even gameplay elements. While there still is a lot of work to be done (such as modifying alien AI), it’s already running nicely.
The mod support has its own forum category, where you will be able to find documentation and other people’s mods. So far we’ve released a “beta patch” for those who wants to try the mods or make their own ones. You find the patch, and some basic example mods, here: http://www.oxeyegames.com/forum/viewtopic.php?f=19&t=246
It’s time for the first “Harvest: Massive Encounter” update. The new version is numbered 1.03, and is a non-crucial patch that fixes some errors. In other words, if you don’t have any problems with the current version, you don’t need to download this. The fix list:
A weird crash bug before “Game Over” which occurred with the OpenGL renderer. This is one of those bugs that make me believe that there’s more to programming than bits and bytes. Somebody or something is out there to get us. Anyway, we added a redundant and “unnecessary” fix, and it seems to work…
Removed the gamepad controller from the main game since it caused problems for some people. You can still play with a gamepad in the “easter egg” (check the forums for more info).
On the Mac, files are now stored in your user folder instead of the system folder. This should solve some problems people reported on Leopard.
So… here’s the Mac OS X updater for registered users (2 MB). Open the dmg and run the patcher, then simply drag and drop the Harvest application on to the patcher’s window. Simple and elegant, huh? We have also updated the demo version, of course. You find it on the downloads page.
The Windows update is available here (1 MB). This patcher requires a previous installation of Harvest, simply use the same application folder when you run it. As above, the demo has been updated and is available from the downloads page.
Update: We’ve patched the patcher now Please try again Hit the jump for more Harvest-related news…