Cobalt v116 Alpha change-log

January 17th, 2013, Cobalt, Updates & Patches

v116 Alpha contains some new things which cannot be updated from the auto-updater. To get this version you must use the installer from http://assets.playcobalt.com/CobaltInstaller.exe

Hi everyone! Today we released the v116 alpha update for Cobalt.

This contains a big list of changes and bug fixes. Among the bigger things, we have added a new game mode:  Challenge! For it we have added 18 new maps of varying size and difficulty. We have also added a new survival map, and updated some of the ctp and vs maps. Burntcustard also supplied us with a revamped version of the jet fuel dungeon!

For a long time we have been feeling that Cobalt has been lacking good transitional singleplayer gameplay component after tutorial. DM & CTP are more aimed towards playing with friends, and while Survival is fun for the hardcore player, it doesn’t offer a sense of completion nor any significant feeling of progress. This is where challenge mode now comes in. It offers maps in a wide range of difficulty where you can actually complete a map, as well as offering a wider range challenges and goals than just surviving. For us this is a very important component in making Cobalt a more complete game, and once we get the adventure component ready too, we feel that we will have a much more satisfactory sense of progress offered.

sniper

Hit the jump for the full change log!

Change Log

Alterations:

Ninjas have had their weapon arm switched, also ninjas can now be equipped with backshell and energy shield.
Added initialDelay to pickups
Increased rail scout bullet speed
New Actors
Now possible to assign tints to actors spawns.
New Challenge game mode.
Highscores for survival and challenge.
Added a bunch of Challenge Sets each containing a string of maps!
Map list fades to show that it continues.
Auto aim now considers tile targets even if there are other targets too.
Railgun prices adjusted downwards.
Snow, ice and icicles!
Changed the way activated physics are handled in the map editor. Now you can activate and simulate physics while in the editor, and then pause them. And all the things that were previously “magically” activated, are now just activated by default.
You can now attach physical tiles to each other in a hierarchy creating composited activated physical tiles.
Plasma striker increased max ammo
Plasma pistol increased max ammo
Plasma guns have generally had their speeds and ranges tweaked.
change plasma to dissipate charge less first, and more later.
Reduced handling sway penalty for all rail weapons
Increased rate of fire for rail defender and revolver
Increased reload speed for rail cannon and rail prototype and burst and screamer and revolver
Increased effect of burst and screamed extended magazine
Increased the effects of the motor for rail revolver and defender and vanquisher
Reduced price for rail burster and screamer and revolver and defender
Matter gun now costs 325
3 new matter weapons added: Matter Bolt, Matter War and Matter Machine
Matter cannon support is more powerful, lessens recoils and increases rate of fire
Plasma cannon and striker now shoot multiple projectiles in an arc.
Added a combo system that gives time bonuses in challenge and volt bonuses in survival
Ai actors now have a small ai-feedback icon which designates the general state of the ai.
It is now much easier to push physical stuff.
Opengl is now default, add -directx to commandline to force directx.
Added a value to summoners called noOffspringSpeedBoost which makes the summoner start the next wave faster if all of its offspring are dead. This multiplier is 1 for birds nests and shroom summoners, but 10 for the booth summoner and 2 for the factory.
  • Ninjas have had their weapon arm switched, also ninjas can now be equipped with backshell and energy shield. This is part of the process of letting more actors use the generic equipment system.
  • Added initialDelay to pickups
  • Increased rail scout bullet speed
  • New Actor: Felishroom
  • Now possible to assign tints to actors spawns.
  • New Challenge game mode.
  • Highscores for survival and challenge.
  • Added 4 Challenge Sets totaling 18 new maps
  • Added 1 new Survival map: Desert Wind
  • Map list fades to show that it continues.
  • Auto aim now considers tile targets even if there are other targets too.
  • Railgun prices adjusted downwards.
  • Snow, ice and icicles!
  • Added a bunch more tiles to the map editor!
  • Changed the way activated physics are handled in the map editor. Now you can activate and simulate physics while in the editor, and then pause them. And all the things that were previously “magically” activated, are now just activated by default.
  • You can now attach physical tiles to each other in a hierarchy creating composited activated physical tiles.
  • You can now make tiles destructible from the right click menu of tiles, and then set their health.
  • Plasma striker increased max ammo
  • Plasma pistol increased max ammo
  • Plasma guns have generally had their speeds and ranges tweaked.
  • change plasma to dissipate charge less first, and more later.
  • Reduced handling sway penalty for all rail weapons
  • Increased rate of fire for rail defender and revolver
  • Increased reload speed for rail cannon and rail prototype and burst and screamer and revolver
  • Increased effect of burst and screamed extended magazine
  • Increased the effects of the motor for rail revolver and defender and vanquisher
  • Reduced price for rail burster and screamer and revolver and defender
  • Matter gun now costs 325
  • 3 new matter weapons added: Matter Bolt, Matter War and Matter Machine
  • Matter cannon support is more powerful, lessens recoils and increases rate of fire
  • Matter shots are now able to first destroy a protection piece and then continue to hurt the target if enough remaining damage is left in the shot.
  • Plasma cannon and striker now shoot multiple projectiles in an arc.
  • Added a combo system that gives time bonuses in challenge and volt bonuses in survival
  • Ai actors now have a small ai-feedback icon which designates the general state of the ai.
  • It is now much easier to push physical stuff.
  • Pushing or shoting a physical box, and it destroying an enemy will give you a kill
  • Landing hard on another enemy or a destructible tile will do damage!
  • Jump kick now works better on the way down when hitting a surface
  • Opengl is now default, Uncheck the checkbox in options to use directx!
  • Added a value to summoners called noOffspringSpeedBoost which makes the summoner start the next wave faster if all of its offspring are dead. This multiplier is 1 for birds nests and shroom summoners, but 10 for the booth summoner and 2 for the factory.
  • Opening doors now makes sound that can give you away.
  • Sneaking while opening a door will cause you to open it slowly making less sound
  • You can now configure where cobalt saves its user data: make a “paths” file into AppData/Roaming/Cobalt and write: $DOCUMENTS$ “your/documents/path” into it

Bug-Fixes:

  • Shield belt discharge now only affects enemies
  • Fixed actors being killable by heat and cold while being “invulnerable”
  • Reworked tile destruction code which seems to have removed a horrible stutter that was present before.
  • Plug was dropped when switching to more powerful weapons on pickup.
  • Lots of small fixes and tweaks to the editor
  • Plugs would sometimes disappear visually, when bouncing or periodically in the station
  • Trails would sometimes disappear in whole incorrectly.
  • Fixed music not playing correctly sometimes on restart of maps
  • Optimizations both in engine and game code
  • Likely a bunch of that we forgot to add to this list!

51 Responses to “Cobalt v116 Alpha change-log”

  1. Michalios13 :

    Good Job GUYS !!!!!

  2. Bly :

    Heck yeah! I’ve been waiting for more SP action for FOREVER. Can’t wait to try it out.

  3. sevvoro :

    help! i re-installed the launcher but it wont update to v116! :(

  4. Lunamaniac :

    Brilliance incarnate.

  5. Raugustio :

    Love from me to Oxeye and Mojang for making this awesome game!

    Stå på, dette spillet blir megabra!

  6. Max :

    Finally in Alpha! Good work :)

  7. sevvoro :

    now it won’t play at all!

  8. Yago :

    good

  9. Raugustio :

    PROBLEM!
    Everytime I finish a challange the game crashes and I have to Close it. :’(
    I run win8, but I does’nt have truble With any other games (Im not intersested in some nerd telling me that win8 sucks, I use it and will use it).

  10. Isogash :

    YES, GIVE ME MOAR!
    Also, are we allowed to upload youtube videos of Cobalt gameplay? Just asking, because youtube says that we should never do it without written permission…

  11. Isogash :

    Hmm, the game crashed on the Matter level in challenge mode when i stepped on a glowy thing and something fired a missile. The missile hit something, which it destroyed and then the game crashed xD take a look maybe?

  12. Isogash :

    Yeah, the game is crashing quite a lot in challenge mode… :(

  13. zixiken :

    Game crashed on safest gate, on the right side of the map pressing the switch that drops a block on the turret, and when entering the room with the motion detector and the fire jet. This was using directx, not sure if it happens with opengl.

  14. Niavlys :

    Seems great, thanks! I’m going to reboot right now and try this new Challenge mode. “Opengl is now default” probably means that Linux release is getting closer… that is great too :)

  15. APirateHat :

    This update was certainly worth waiting for!

    Good job! :D

  16. Javier :

    Nice! I can’t wait for hulls!

  17. Javier :

    Uhh… cobalt.exe crashes when I try to start on this update. Help?

  18. Javier :

    It crashes when the game starts on this update.
    Specs:

    Windows 7 Ultimate 64-bit
    2 GB RAM
    Intel Pentium dual core @ 1.8 Ghz 1.8 Ghz

  19. Nikolajse :

    Best. Update. EVER!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

  20. Cyanyde :

    Wow, another solid update, you guys are great! :)
    I’m still dying to play adventure mode, but Challenge mode is definitely nice for now.. I’ve also been considering checking out the editor when I have some time.. been awhile since I’ve found a game worth mapping for.

  21. admin :

    Hi Cyanyde!

    the mapper is unfortunately broken in v116! We will released a fixed v117 tomorrow!

    thanks for the comment!

  22. admin :

    Try adding -directx to the command line if it crashes from start. If that works, please tell us!

  23. Josh :

    could you further explain the path where cobalt saves the data changing

  24. admin :

    Zixeken: fixed the button, but i cant reproduce the other bug…

  25. admin :

    Please post the error screenshots that are generated in the my documents folder!

  26. admin :

    You are allowed to upload videos!

  27. admin :

    Raugustio: Hmm, thats unfortunate. Can you tell me what you have in your my documents/cobalt/account folder?

  28. admin :

    Sevvoro: Please try adding -directx to the command line and tell me if that helps!

  29. admin :

    Sevvoro: if you reinstalled from the homepage, you should have v116!

  30. Josh :

    could you further explain the user data path changing i tried it and changed it to the path i wanted but it did not work

  31. Zixiken :

    Screenshot of the error mentioned earlier: http://imgur.com/RC8SK
    I had time to mess with it, and it happens on both directx and opengl. This is also the second computer the error has occurred on, both running windows 7. It will happen right when the motion detector moves on screen. Also noticed that it looks like 2 errors in one and makes the game screen go black. The screenshot for the second error is just a black screen.

  32. schuhart :

    Adding -directx to the command line helps to start launcher only. Then the game crashes after alpha warning screen. Win7 64-bit

  33. CaptWare2 :

    It won’t even launch for me. I have re-installed the game 4 times over and re-started my computer multiple times I hope you can help! Sorry if you have been getting this a lot mate.

    Picture: http://imgur.com/iX6eM

  34. Isogash :

    Yeah, although the challende mode looks cool, and works for a while, I keep getting crashes, mostly when killing an enemy (in fact this happens in every gamemode). I think it may have something to do with that, although occasionally its ok. E.g. on Research facility, when i pop out to the first section, i shoot the mushroomy fellow, a combo name appears and the game crashes.
    The only maps it hasnt crashed on are the snow slope challenge maps. And they have next to no enemies.
    Also, liking the new controller button support for instant firing. Definately gonna try out some new controller layouts :D however, please could you allow us to ‘create preset’ for the controllers? I’d like to create more controller mappings for my ps3 controller, but there are only 2 USB presets i can edit. :/
    cheers :)
    also, relating back to my previous question, I need to check whether or not we are allowed to place ads on our gameplay videos, for monetisation purposes. Some developers have a big problem with it *ahem* Microsoft *ahem* and I don’t want to get in trouble for doing it you see xD

  35. Lunamaniac :

    Captware, that’s the opengl problem. Look at the above comments for the solution.

    Lot’s of crashes this update, I also thought it was completely broken at first due to the launcher crash.

    Still, challenge mode is actually brilliant!

  36. RedMser :

    The game crashes for me only when changing from/to full screen (ALT + ENTER) or unfocusing the game (tested in full screen – ALT + TAB). Seriously loving the high score and ranking stuff!

  37. sevvoro :

    how do i add directx to comand line

  38. RedMser :

    Just played Research Facility for a bit and got some annoying bugs:
    * The Reinforcement Teleport only teleports the player, not the items or enemies.
    * Predators don’t have any weapons.
    * Killing Air Bombs shows you an error message (something about sfx).

  39. Savio :

    Hey guys, i didn’t even checked the new challenge gamemode, and already found 2 bugs, one is when i try to change the color blind mode, the screen fill with errors, and when i Alt + TAB the game, it crashes :/

  40. Savio :

    Hey guys, i didn’t even tested the new challenge gamemode, and already found 2 bugs, one is when i try to change the color blind mode, the screen get filled with errors, and another is when i Alt + Tab, the game crashes :/

  41. Savio :

    Also, the arm being hold like if im holding the X key still happening! And sorry for double posting, because in my screen, a error appeared, so i thought it didn’t posted :)

  42. CaptWare2 :

    Lunamaniac, with all do respect looking through the comments didn’t help my situation in any way shape or form T_T. All that I could see is add -directx to the command line, how about instead of saying to do that you provide something on how to teach one to do so! That “OpenGL” Problem also does not help at all, I have installed OpenGL and the OpenGL.dll into the Cobalt folder inside of the Program Files(x86) > Oxeye Games > Cobalt

    The comments above did not help so please can someone offer some REAL help?

  43. Grazloth :

    I think that many teleporters doesn’t work .. Research facility and Bird temple

  44. sevvoro :

    captware2, i agree, stop telling us to do something we don’t know how to do and actually tell us how to do it!

  45. m30wlol :

    CaptWare2 & sevvoro; in order to fix the error you must right-click your Cobalt shortcut, and in the “Target” box add -directx to the end.

  46. sevvoro :

    cheers, now i can explore this awesome update

  47. Minecraft + Mojang News: Dropper, Hopper Minecarts & Harder Mobs! :

    [...] Cobalt Update v166: http://www.oxeyegames.com/cobalt-v116-alpha-change-log/ [...]

  48. Ben :

    Awesome! cant wait to try it out!

  49. Ben :

    Please keep working on making it for linux! I hate having to reboot into windows :P

  50. Abrock2000 :

    Sure the highscore system is fun and helps you remember the scores of your best battles but could we remove the random commentator and cheering crowd please. I liked the game better when it was just Metalface MK-1. Who are all these new characters? Some of the cant even roll! Also I am getting crashes a lot more frequently and keep losing my progress. The combo system is great for other games but in cobalt it just seems useless. The game used to be realistic in that you got loot for killing enemies and the converted it into money. Now money seems to appear out of thin air just for shooting two enemies one after the other. The phrases for the combos are meaningless and seem to be generated randomly. The are just a distraction. It looks to me like cobalt is trying to hard to be like other games. Some of the challenges are fun but the should have more action. In the ice map I just ran and jumped and the didnt seem to be any skill required. The box interaction you have added just gets in the way. Altogether I am not happy with this update and am going to stay at 115.

  51. Comparator139 :

    Very Nice!


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