No More Sweden 2009

July 3rd, 2009, IRL Adventures, Indie Life

In two weeks, July 16-19, there will be a indie game developer gathering called No More Sweden in Malmö. This is the second year of the event, and this time around it’s more than twice the size with 34 people signed up! The main purpose of the event is to meet interesting people and have a fun time, but there will also be some game development competitions.

I will post more about this after the event, with pictures and maybe video clips, but until then you can find more information at the NMS site:


RTS Design, Minor Comment

June 24th, 2009, RTS Design


A couple of months ago I was writing an article series about real-time strategy game design. I never finished it (and I should!), but I wanted to make a small comment about one thing I wrote in one of the articles, let me quote myself:

In the current alpha build of Starcraft 2 the only remaining hero unit is the Zerg Queen. [...] Hopefully they will rename her, and allow the player to use strategies that involve building several.

Well, it turns out that I was right :)

Now all I want from the Starcraft 2 design team is to move the health bars to the feet of the units instead of flying around above their heads. Pleeeeaaase?!

Latest Versions of Harvest

April 24th, 2009, Harvest, Steam, Updates & Patches


I thought it might be a good time to repeat what the latest versions of Harvest are. Currently, the correct version is 1.14 or 1.16. The 1.16 version is only used on Steam, and fixes a couple of Steam-related issues. This version has the same features as the 1.14 version that everybody else is using. If you got the game from Reflexive, this version should already be 1.14, otherwise follow this link:

If you are a Steam user and want to migrate your non-Steam copy there, you can do so by activating the product on Steam with your Harvest license key. This option is only available if you bought the game here before March 2009.


Harvest + World of Goo Fan Video

April 9th, 2009, Harvest

InterstellarKinkajou in the forums posted this funny video.

I love World of Goo and I hope Kyle will have time to meet up when he comes to Malmö next month. If you haven’t done so already, check out their website here:


@jeb_ Twitter

April 4th, 2009, Indie Life, Twitter


I’ve recently started using Twitter because I wanted to check out what the fuzz was about. I am still not completely convinced, but with the help of DestroyTwitter it has at least become a lot easier to keep track of tweets.

In case you want to fetch my updates, follow jeb_. I’m currently tweeting all kinds of things, so please give me some feedback on how to make it more interesting.


GDC Video Blog

March 30th, 2009, GDC, IGF, Indie Life


During my trip to San Francisco and Game Developer’s Conference, I recorded a bunch of clips and put them on YouTube as a video blog. You can see them all here:

  • Day 1 – Travelling to SF
  • Day 2 – Visiting Mission and Castro with Erik, Kian, Nils and Bernhard
  • Day 3 – First day of Independent Games Summit
  • Day 4 – Second day of IGS
  • Day 5 – Independent Games Festival pavilion and award ceremony
  • Day 6+7 – More from IGF and various parties

/ jeb

New House Globe

February 3rd, 2009, House Globe, Updates & Patches

We’ve updated the Windows version of House Globe with a small synchronization fix. It turned out that floating point numbers got all messed up on some computers, but that won’t happen any longer. I recommend you use this version if you plan to play online and record replays.



Harvest is Now Available on Steam

January 23rd, 2009, Harvest, News, Steam

Harvest is now available on Steam for $9.99, you find it here:

We’ve also changed the price if you buy the game on our site too, because Steam is not available for Mac OS X yet, and we don’t want you to feel left out. Also, a new year calls for a new high-score table, so the stats have been cleared (we made a backup first, of course). During 2008, 46 340 games have been reported, and who knows how many games that have been played in total? I can’t wait to see what 2009 brings!

/ jeb

Lua Binding Woes

January 20th, 2009, Code Stuff, Lua

Lua LogoAs you know, we’ve been using Lua to make prototypes and add mod support to Harvest. However, I’ve always thought that the C++ binding we’ve used hasn’t really worked the way I’d like it to. Basically we’ve used simple C functions to create our own Lua library for callbacks, and some Lunar objects in Harvest. Lunar allows you to do stuff such as this:

local stuff = lib.getStuff()
stuff:foobar() — call C++ member method

However, it doesn’t allow you to do this:

local stuff = lib.getStuff()
stuff.onEvent = function(self) print(”Recieved event!”) end

The problem is that with Lunar all objects of the “stuff” class share the same meta table. It’s possible to modify the meta table in Lua by calling getmetatable(), but then you will be modifying the meta table of all instances of “stuff…”

Read More

RTS Game-play Part 7: Abstract Balancing

December 12th, 2008, RTS Design

jeb <3 RTSIn this part I will describe in more detail what abstract, or “hidden,” balancing is and how it can be used in your game. This is the last part I’ll post for a while, since I’m going on vacation for a few weeks, but I’ll be back next year! :)

Read More

Oxeye Game Studio is proudly powered by WordPress
Entries (RSS) , Comments (RSS) and YouTube Widget by Daiko.