Now we develop with you!

December 16th, 2011, Cobalt, News

We started alpha access for Cobalt!

Go to:

for more info!



December 13th, 2011, Cobalt

SamCube from Wondercraft drew this so JWJ can finally have an avatar. It also just so happens to be the first piece of Cobalt fan art that we’ve seen. nuff said.

SamCube fanart

More after the jump!

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No networking? Shenanigans!

December 13th, 2011, Cobalt

Hello again, Cobalt fans and friends! This is Jacob Jervey (also known as JWJ and @jjervey), the latest team member of Oxeye.

We announced earlier today that Cobalt alpha preorders were right around the corner and from what we’ve seen, people are EXTREMELY excited, and because of that – so are we! However, some of you may have been slightly disappointed after reading that networking wasn’t in the team’s vision for the game right now.

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Cobalt pre-orders around the next bend!

December 12th, 2011, Cobalt, News

Agent CobaltHello friends!

We at oxeye are currently hard at work with bringing the Cobalt pre-order to you ASAP. In preparations for this we would like to share our visions of what Cobalt is and how the development of the game will play out over the coming months.

Hit “Read More” to

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Super-frequently Asked Questions!

November 27th, 2011, Uncategorized

Hey hey hey!

The absolutely most frequently asked question right now is “When will Cobalt be available???”

The answer is that we are working on getting the auto-updater / launcher ready for the game, and update the Mojang back-end to contain information about which games you own (in addition to Minecraft). Our current, reasonable estimate is that this will be done “before the holidays” :)

The second most asked question is “How much will Cobalt cost?”

We will probably decide this the same day as the pre-order is available, so we don’t know yet. However, the aim is that when the game is “feature-complete” it will cost about €20, so the pre-order will cost much less than that.

// jeb_

Cobalt EP

November 18th, 2011, Cobalt, Uncategorized

Anosou has put together an awesome ep with 2 tracks from the game, also remixed by 6 equally awesome musicians, and yes we are in las vegas!

Here is the link to the ep:
Cobalt EP

Cobalt Alpha Plan Update (again)

November 1st, 2011, Cobalt, Game Development, Indie Life


Delays and all that has got to be one of the most depressing parts about game development. I’m really looking forward to getting the alpha out so people can start digging their teeth into the game!

However, the fact of the matter is that the alpha is not possible to deploy yet =(.

We are working to release the alpha as soon as possible, and to avoid unnecessary speculation, I will not guess about any ETA.

Check out Jeb_’s tweet about it too!!/jeb_/status/130223883646279680

Again, if you want to discuss the game, I’m idling in #cobalt on IRC,

Quick update about alpha

October 6th, 2011, Cobalt, News


I am very excited about getting this alpha going as soon as possible, but in reality it looks like we are not going to be making it in October since ironically the pre-order stuff will not be ready until the very last of October. But its not all bad cause I love to polish stuff! I will be working like a beast in the meantime to make the alpha as enjoyable as possible.

While we await the “days of alpha”, I would like to take this opportunity to find out some stuff about who you are but more importantly, what your hardware is! this thread!

If you have questions about the game, please use our Reddit page

Furthermore, I (thewreck) will be idling in the IRC-channel #Cobalt on Cya there!


Cobalt Alpha Plans

September 7th, 2011, Cobalt

We plan to open up pre-orders in October. Everyone who pre-orders gets access to the alpha which starts at the same time, as well as all versions leading up to the final release.

This will be an opportunity for you to try the game out early, but most of all we are doing this because we need your help in getting the game done. We need input, suggestions, criticism, play-testing, mapping, bug reporting and even more feedback. Basically, Cobalt is not done, so we are asking our community to help us move the game in the right direction.

The alpha will lack features as well as content on top of being buggy, but it will be available to anyone willing to pre-order.

Pre-ordering will be offered at a reduced price compared to the released game.

The alpha will most likely only be for windows, with more platforms coming later.

Oxeye Collaborates with Mojang to Bring You Cobalt

August 18th, 2011, Cobalt, Friends, Game Development, News

Today we can announce that we are going to collaborate with Mojang (creators of Minecraft and Scrolls) to bring Cobalt to the masses :) Mojang will help us with marketing, publicity and distribution, while we continue to develop and add stuff to Cobalt. This is more of a team effort than the usual developer/publisher combo, and the first experimental attempt for Mojang to help another indie game developer to launch their game.

We will go with Mojang to PAX Prime to demo Cobalt and take on challengers at our 2-on-2 Capture the Plug booth. If you are at PAX, make sure you pay us a visit. We have launched a Cobalt-dedicated site at with the specifics and a brand new Cobalt trailer! :)

PS. If you want to contact us, send a tweet in our general direction (@OxeyeGames, @vraket, @jeb_, @Kinten or @anosou), or an email to

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