February 18th, 2008, Posted in Game Development, Harvest, Indie Life

Game development - an expensive business?

Kinten

In my humble opinion, the best part about working with game development is that it potentially involves many different skills, like programming, sound editing, composing and graphic design.
The downside of this of course being that each branch comes with an expensive license for the application involved.

Or does it?

February 18th, 2008, Posted in Gadgets, IRL Adventures, thewreck

thewreck in the Great Conspiracy to Confuse Toilet Visitors

Door LEDsAll of us have different ways of maintaining the glamourous life of independent game development, such as part-time jobs or standing at the corner friday nights. thewreck’s method is to study “Interaction Design” in Malmö. Every now and then, they make installments that are intended to make people interact with other people, as well as with the installments themselves.

The most recent mischief they’ve made is a “LED door sign,” which could be changed by various switches, placed on the toilet doors at a night club in Malmö. They recorded the event with a camera, and it’s quite fun to see people reactions when the “lady’s room” and “men’s room” signs switch places.

You can read more about the project on this link, or follow the jump to see one of the clips. Noteable highlight: the guy in the beginning (testing the signs) is thewreck!

February 18th, 2008, Posted in Game Development, Indie Life

Passion vs Profit

I was given the heads-up about an interesting article over at the indie game developer Grey Alien Games. Jake Birkett, who runs Grey Alien, had attended Casuality 2008 in Amsterdam and seen a lecture by Reflexive and Enkord on the topic of making games for passion or for profit.

During the presentation, Reflexive and Enkord explained which of their games were made for passion and which were made for financial reasons (also some were made for both reasons). They showed this on a simple diagram where passion was on the left and financial was on the right. Then, very interestingly, they revealed whether those games were a financial success or not based on if they had made a profit or loss.

Their conclusion was that games made for passion had a better result on average. That feels good, there’s hope in this world after all.

Read the whole article here.

/jeb

February 15th, 2008, Posted in Harvest

Harvest at TowerDefence.net

Tower Defence LogoHarvest: Massive Encounter has been added to TowerDefence.net’s game list. The game seems to be quite popular there, getting a lot of downloads and a good rating! The game is listed as “Harvest Tower Defence”. A typo or a clever marketing trick? Who knows? :)

We’re looking forward to see how the full version is received, only a few more weeks now!

/jeb 

February 14th, 2008, Posted in Whispers in Akarra

The Big Bad Wolf and Emperium Xenos

Emperium Xenos LogoOne of the most long-lived Akarra shards is Emperium Xenos. It was started by a group of players back when the server files were made available. I sent a few questions to tbbw, who is in charge of the project now and also is running Akarra.net. Follow the jump to see his answers. And tbbw, your meatloaf is here, come and get it before it ruts.

February 12th, 2008, Posted in Indie Life

Interview with Russell Carroll

Russell Carroll I was pointed to an interesting, if somewhat gloomy, interview with Russell Carroll over at IndieGames.com the other day. Russell Carroll is the founder of Game Tunnel, an indie game site, and he talks about how difficult it has been to get mainstream attention for indie games:

Unfortunately, or perhaps fortunately, the 2007 awards came off to the sound of crickets. Major websites, such as Slashdot, which in the past have given us front page coverage, didn’t cover us at all, not even in their games section. Watching stories about rumors and cakes in the shape of a DS showing up on all the major game blog sites while the awards were not covered was initially devastating.

I think Game Tunnel still is the link between mainstream and indie, because most indie sites simply are too indie. However, for me personally, Game Tunnel has became slightly stale over the years. They’ve made some minor updates on the layout, but the images for the game genre links still show the same games as they did two years ago (probably longer). It’s like a bulletin board where the posts never are changed… which also amplifies the disappointment that the game of the year awards didn’t get more recognition.

/ jeb

February 8th, 2008, Posted in Awards, Harvest

Harvest: Massive Encounter is Game of the Week at Games4Mac

Games4Mac LogoHarvest: Massive Encounter has been announced the game of the week at the German gaming site Games4Mac! We got 5 out of 5 hearts! Woho! :D

The community discussion at their site is over 300 posts long. We’re not so skilled at German, but if you are, you can take a look. If you know of other interesting Harvest discussions that we’ve overlooked, give us a note in the comments!

/jeb

February 7th, 2008, Posted in Dawn of Daria, History, Whispers in Akarra

Dawn of Daria’s Community Timeline

During the last year I have tried to write a small update on the development of Dawn of Daria every week. This update was posted as the “Monday Dev Update” in the development forum of www.DawnOfDaria.com. The most recent version of the game was released in December 2006, so it has been a while since this update contained any real Dawn of Daria news. Over the year, the readers of the update have become more and more irritated by this, which is sometimes reflected by their replies. I have thus decided to cease with the monday dev updates for a while and only post there when we have relevant Dawn of Daria news to tell.

Dawn of Daria is a dear project to us, and it’s interesting to see how it has affected Oxeye Game Studio and the development of our games. This story goes back to 2001, when I was living in Stockholm and working for Oblivion Entertainment

January 28th, 2008, Posted in Harvest

Harvest: Massive Encounter Pre-order Now Available

It is now possible to pre-order our game, Harvest: Massive Encounter, from the official website. The pre-order is at only $18.69 instead of the full price of $24.99. This discount will be available throughout february. Read more about the offer here:

http://www.oxeyegames.com/harvest/buy-now/

/ jeb

January 24th, 2008, Posted in News

New Homepage 2008

Its a good new year, and what better way to start it off with than with a brand new homepage! Hooray!

As you can see, we decided to go for a more lively (read: living) front page than before. Our games are still what its all about, and thats why you can peek into the world of each game by hovering your mouse over the menu.

Out with static front pages and in with life and development! From now on you will be getting updates, news and sneak peaks straight from this page! If you want to make sure not to miss anything you can get our RSS Feed or sign up to our newsletter at the bottom of the page!

Don´t forget to visit our forum where our community is chatting away like crazy about how to beat the crap out of Harvest: Massive Encounter! If you don’t know what I’m talking about, make sure to download the open beta and try it out!

/thewreck


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