thewreck’s developer musings 2
Hi! In this post I will be musing on the following topics:
- Metalface hull types and equipment
- Map competition
- Adventure art
Hit the jump for the full read!
thewreck’s developer musings 2Hi! In this post I will be musing on the following topics:
Hit the jump for the full read!
Cobalt v112+v113 Alpha change-logWe updated to v112 without telling anyone because we found some bugs right after we uploaded. So this is the changelog for both 112 and 113!
Hi!
We have now updated Cobalt again, and this time it is mainly a bug-fixing update. The main progress that has been made is on the adventure stuff which is still not part of the alpha just yet.
Cobalt v111 Alpha change-log
thewreck’s developer musings 1Hi! In this post I will be musing on the following topics:
Hit the jump for the full read!
Cobalt v110 Alpha change-logThis is only a tiny hotfix for the shop-buying crash in v109. Lets hope this is the last fatal bug now!
Cobalt v109 Alpha change-logHi again! v108 brought in a really nasty bug that has been affecting many people. Thank you very much for your patience and understanding with the fact that this game is still heavily in development! While we always try to keep bugs at a minimum, realistically there will probably be more in the future. So thank you again for your understanding!
Aside from fixing the instability in v108, v109 adds a number of changes.
Rail weapons have now matured into a more finished shape and are starting to feel like a worthy part of the game. Another big change is that regular bullets, like slugger bullets and matter shots will no longer collide with each other, but instead only with explosives and throwables. This reduces the annoyance certain situations where auto-aim would aim at things you absolutely did not want to shoot at and I feel has made combat less confusing. We have also rebalanced all aim-ranges for guns to that they better match their effective range and improved the usage of scopes.
hit the jump for the full change-log!
Cobalt v108 Alpha change-logHi again! This is a small update with mainly bug fixes for v107! Hit the jump for the full change-log!
Edit: v108 added a new crash related to touching active tiles. I have fixed this and some other things, but please post all crash error screenshots you get (can be found in the cobalt directory) and send them to us so that we can include fixes for those before v109 which should be asap!
Cobalt v107 Alpha change-logHi everyone! It is time for another Cobalt update! Start the launcher and update or head over to PlayCobalt.com to download the latest!
This version has lots of bugs fixes, alterations and new content in it. We have been working on this for quite some time, and while it contains a lot, it also contains a great deal of behind the scenes work in preparation for the previously called campaign – adventure mode. We don’t have anything fun to show from the campaign stuff in this version, but much of the work we are doing should shine through in the new maps, the new polish and the new features.
Dont forget to post bugs at http://getsatisfaction.com/cobalt or discuss the game at http://www.cobaltforum.net/
Join us in the channel #cobalt on espernet on IRC if you want to chat!
Hit the jump for the full change-log!
Where is my update?Hello friends!
When we decided we would start with pre-orders and alpha access for Cobalt we had only one concern – that every now and then we would not be able to update as often as we or you, the community, would like to. Right from the start we knew we had one such hurdle to overcome – getting Cobalt ready for the single player/co-op campaign.
Cobalt v106 AlphaIf you log in to Cobalt you’ll notice there’s a new update! This update is just one tiny fix:
Cheers!
/ jeb_
Oxeye Game Studio is proudly powered by
WordPress
Entries (RSS)
, Comments (RSS) and YouTube Widget by Daiko.