SamCube from Wondercraft drew this so JWJ can finally have an avatar. It also just so happens to be the first piece of Cobalt fan art that we’ve seen. nuff said.
Hello again, Cobalt fans and friends! This is Jacob Jervey (also known as JWJ and @jjervey), the latest team member of Oxeye.
We announced earlier today that Cobalt alpha preorders were right around the corner and from what we’ve seen, people are EXTREMELY excited, and because of that – so are we! However, some of you may have been slightly disappointed after reading that networking wasn’t in the team’s vision for the game right now.
We at oxeye are currently hard at work with bringing the Cobalt pre-order to you ASAP. In preparations for this we would like to share our visions of what Cobalt is and how the development of the game will play out over the coming months.
Delays and all that has got to be one of the most depressing parts about game development. I’m really looking forward to getting the alpha out so people can start digging their teeth into the game!
However, the fact of the matter is that the alpha is not possible to deploy yet =(.
We are working to release the alpha as soon as possible, and to avoid unnecessary speculation, I will not guess about any ETA.
I am very excited about getting this alpha going as soon as possible, but in reality it looks like we are not going to be making it in October since ironically the pre-order stuff will not be ready until the very last of October. But its not all bad cause I love to polish stuff! I will be working like a beast in the meantime to make the alpha as enjoyable as possible.
While we await the “days of alpha”, I would like to take this opportunity to find out some stuff about who you are but more importantly, what your hardware is! this thread!
If you have questions about the game, please use our Reddit page
Furthermore, I (thewreck) will be idling in the IRC-channel #Cobalt on esper.net. Cya there!
We plan to open up pre-orders in October. Everyone who pre-orders gets access to the alpha which starts at the same time, as well as all versions leading up to the final release.
This will be an opportunity for you to try the game out early, but most of all we are doing this because we need your help in getting the game done. We need input, suggestions, criticism, play-testing, mapping, bug reporting and even more feedback. Basically, Cobalt is not done, so we are asking our community to help us move the game in the right direction.
The alpha will lack features as well as content on top of being buggy, but it will be available to anyone willing to pre-order.
Pre-ordering will be offered at a reduced price compared to the released game.
The alpha will most likely only be for windows, with more platforms coming later.
Today we can announce that we are going to collaborate with Mojang (creators of Minecraft and Scrolls) to bring Cobalt to the masses Mojang will help us with marketing, publicity and distribution, while we continue to develop and add stuff to Cobalt. This is more of a team effort than the usual developer/publisher combo, and the first experimental attempt for Mojang to help another indie game developer to launch their game.
We will go with Mojang to PAX Prime to demo Cobalt and take on challengers at our 2-on-2 Capture the Plug booth. If you are at PAX, make sure you pay us a visit. We have launched a Cobalt-dedicated site at www.PlayCobalt.com with the specifics and a brand new Cobalt trailer!
PS. If you want to contact us, send a tweet in our general direction (@OxeyeGames, @vraket, @jeb_, @Kinten or @anosou), or an email to info@oxeyegames.com
Development is sometimes painful and hard but most of the time it is pure fun! The past couple of days we’ve been hard at work with getting the demo up to date in time for our GDC appearance.
There’s been some major changes to the core concept of the game and for the first time in a while it feels like we’re making some great progress!
I’ll try to set aside some time for a write up of the current state of the game, but for now you’ll have to make do with a play testing video.
We’re speaking Swedish in the video, but hopefully our reactions are sufficient to understand what’s happening!