No More Sweden 2012 and a Yellow House

July 23rd, 2012, Friends, Game Development, IRL Adventures, Indie Life, Mojang, No More Sweden, Prototypes

Hi everyone!

Oxeye just attended No More Sweden and made two small games! No more sweden usually offers words to base your game around and we got Evolution, Simulation and One Button Game. You can see screenshots of Cells and EvoBeats and what we are up to now in the gallery down below!

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Where is my update?

July 18th, 2012, Cobalt, Updates & Patches

Hello friends!

When we decided we would start with pre-orders and alpha access for Cobalt we had only one concern – that every now and then we would not be able to update as often as we or you, the community, would like to. Right from the start we knew we had one such hurdle to overcome – getting Cobalt ready for the single player/co-op campaign.

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Harvest in the Indie Royale

June 30th, 2012, Harvest

Hey!

Harvest: Massive Encounter is part of the Indie Royale Summer Bundle, together with 8 other cool games. Please check it out: http://www.indieroyale.com/ Also, buying the bundle gives you the game both on Desura and Steam :)

Cobalt v106 Alpha

May 10th, 2012, Cobalt, Updates & Patches

If you log in to Cobalt you’ll notice there’s a new update! This update is just one tiny fix:

  • Recompiled game.exe to get rid of new DirectX dependencies (the “missing dll” error message)

Cheers!

/ jeb_

Cobalt v105 Alpha change-log

May 9th, 2012, Cobalt, Updates & Patches

Hi again! V105 Alpha is ready and it contains fixes and tweaks to the editor and game and a new map by Frall!

During the past couple of weeks I (thewreck) have been working on laying the technological groundwork for the campaign. There has been and still is a bunch of structure dearly in need of restructuring, and that is what I’m focusing on now.

Kinten has been working on producing content for the campaign and realizing some of the concepts made by a man named Erik! I would love to show some them but that will have to wait until we know how things turnout ingame!

Frall has been streaming himself developing maps for Cobalt daily during office hours central European time. If you are interested in seeing maps being made real-time, or if you just want to hang out in the chat with others and discuss mapping, that is a great place to meet up!

Hit the jump for the full change-log!

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Ten Years!

April 28th, 2012, History, Whispers in Akarra

Today it is 10 years since the first pre-alpha of “Whispers in Akarra” was released. Back then I was building the game on my own, but the project was shortly discovered by Kinten and thewreck, and the three of us are now the core of Oxeye Game Studio. I think I always will look back at this game with fondness. It may not have been the best game in the world, but we peaked at over 100 players online, and it’s nice to say that you’ve made an “online RPG.” Maybe we’ll get the chance to revisit that area some time!

Hit the jump for some pictures!

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Harvest Linux Build Updated

April 25th, 2012, Harvest, Updates & Patches

The Harvest: Massive Encounter 1.18 build has been updated to fix some compatibility issues. Tommaso also wanted to point out that you start the demo by clicking “run_harvest” :)

Get the demo here: http://www.oxeyegames.com/harvest/download-now/

Or buy the game here: http://www.oxeyegames.com/harvest/buy-now/ (don’t forget to use the “TOMMASO” discount code, which is available this week)

Harvest Updated to 1.18, adding Linux

April 24th, 2012, Harvest, News, Updates & Patches

HarvestMassiveEncounter-Small

Hey!

It’s over 1.5 years since we wrote about the 1.17 update to Harvest, and finally we’re able to release an updated version. It won’t be 1.17, but 1.18 (fixing a couple of more things), and this time also with builds for Linux!

The game changes are:

  • Invert scroll direction setting
  • Added drag-and-place buildings, if you keep the mouse pressed the game will place the next building at the edge of the energy range from the previous one
  • Made it possible to select and sell multiple buildings at once, also added “getSelectedBuildings” Lua hook
  • Added an option for the defenses to hold fire
  • Shaded map edge
  • Map expansion marker line
  • Double-size minimap for resolutions larger than 800×600
  • Changed damage calculation of missile turrets
  • Removed the age limit of solar plants
  • Removed the boss aliens
  • Energy links will attempt to avoid sending energy to links that are pointing towards itself
  • Made it possible to change language setting in the settings menu
  • Changed so that Poseidon and Ares are unlocked by gaining award points

And we’ve also changed a bunch of stuff in the engine:

  • Replaced the standard Lua intepreter with LuaJIT2
  • Replaced BASS with OpenAL for sound effects
  • Made profiles and save games “Program Files safe” (see more below)

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Cobalt level design live!

April 23rd, 2012, Uncategorized

Be sure to check out the Oxeye game studio office live as Fredrik “Frall” Henriksson stream Cobalt level design. (Almost daily) Get a sneak peek on upcoming levels and learn more about the editor.

Check out the stream here: http://www.twitch.tv/frall_

Please also follow @Frall_ on twitter for more info about the stream and Cobalt level design!

Cobalt Alpha Editor Tips from Puffdot

April 18th, 2012, Cobalt, Cobalt Forum, Map Editor, Puffdot

Are you looking for help on how to use the editor? Do you need to know how to rotate or scale a tile?

Puffdot on the cobalt forums has a great post that summarizes the hot-keys as well a number of other tips!

http://www.cobaltforum.net/topic/1659-tutorial-how-to-use-the-editor/


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